CELESTA AUNGM
Kang Lo Directorate Gallente Federation
293
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Posted - 2014.10.16 18:09:00 -
[1] - Quote
Of all the items mentioned in the Uprising 1.9 subject, the GÇ£selling of assets to NPCGÇ¥ is the one that would be a door-opener. IGÇÖd like to suggest developing that into original aim of a player-driving secondary market that directly links Mercs to Capsuleers:
We already understand that weapons in Dust were manufactured by Faction Corporations. All these weapons have an ISK cost that we must pay to obtain the assets. When we find salvaged weapons in our matches, if we canGÇÖt skill-use them, we still see them as a RISK-FREE way to get ISK if we can sell them off.
If my miniscule understandings of EVE are correct, ALL the materials in space travel (rocket fuel, shields, fiber plates, etc) are derived and rely on P-v-E ore-mined minerals. Capsuleers pay uber-ISK for ore or refined minerals because it literally builds the vehicles they operate. EVE players who are into mining risk rat and gank and corp-betrayal dangers in space, in order to get the lucrative mineralsGÇöthe more risky the trips into low-sec, the more likely theyGÇÖll be ambushed/killed/bankrupted, but the more profit percentage there is. Mining Capsuleers will welcome any resource that would increase their profit percentage without increasing the amount of risk/time they have to spend mining in dangerous space.
So, In Dust, Mercs should be fed the concept that valuable mineral components in your weapon are what make it cost so much ISK. The different NPC factions are willing to purchase the weapons back from us for ISK, and are willing to payout substantially more ISK for gear salvaged from Factional Warfare. In most cases (most, not all) a Merc will rush to sell her salvage---itGÇÖs the ISK thatGÇÖs most valuable to her.
In EVE Online, Mining Capsuleers should be offered the option of reducing their routine mining time and dangerous trips to low-sec space by choosing to acquire a percentage of their minerals from recycled combat weapons available in the safety of the particular space stations or refinery stations they do their ore business with. (for example, buying 20% or so of his minerals via recycled weapons means he can make the same amount of profit by spending 8 hours of risky space travel work instead of 10 hours.) Most capsuleers will like the idea of getting the same percentage of profit with less risk/time (and the clever ones will be able to turn that into MORE profit without having to do MORE risk).
In CCP, you can ROTATE the value of each FactionGÇÖs weaponry, much like the climbing and falling value of a stock market. One month, Amarr laser-based weaponry gets a tremendous rise in ISK resale value (and every Amarr-based space station in EVE now becomes the most lucrative station for a mining Capsuleer to purchase his GÇ£20% from recycled weaponsGÇ¥ minerals from). This only lasts a short time, and a few weeks/days/months from now, GÇ£due to a high loss in Minmatar spaceships in EVE Online, salvaged Minmatar weapons in Dust now experience shy-high resale valueGÇ¥.
This will get a Merc avidly hoarding particular types or factions of the salvaged gear she accumulates, hoping to see its resale cost go up before she cashes in. This also causes the value of our salvaged items to be partially influenced by the real ship purchases and losses from Capsuleer gameplay. (there is already a mighty base of websites in place that track real ship losses in Eve OnlineGÇöthis will become many mercsGÇÖ Wall Street Journal report)
This instantly creates a usable version of secondary trading market, in a form that PS3 and PC should be able to bridge across without the burden of trying to create a physical person-to-person selling place.
Universe of good wishes for the 49, especially CCP Eterne...
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