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Kincate
Sinq Laison Gendarmes Gallente Federation
79
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Posted - 2014.10.15 15:22:00 -
[1] - Quote
There are several advantages to building this game around non planet side combat.
1st, plenty of spots in the eve universe that could work with battles over salvage or just areas to kill each other. These areas can range in size from small to extremely large. Basically it is versatile and fits into the Eve lore.
2nd, These environments can be entirely unconnected to capsuleers or they can be directly connected
Finally, less to worry about FX wise and all the planet side stuff can be added later.
Basically using stations, asteroids bases, large wrecks, and Eve based structures (Which do not need to be actual player owned structures) for the initial environments allows you flexibility and simplicity while allowing you the freedom to add later.
Since the devs have all been murdered by the mutated Fedo which burst out of CCP Z's chest thoughts from the community?
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
81
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Posted - 2014.10.15 21:23:00 -
[2] - Quote
Soraya Xel wrote:If anything, I think planets present the best way to contribute to EVE in an optional way. It doesn't clash heavily with existing mechanics, serves a part of New Eden which was underrepresented in EVE, and opens up opportunities for new places for EVE to build upon.
Yes it also offers the option with the most complexity, especially since each planet side environment should be in some sense unique, what they have now with dust is "maps" which contain sockets they can randomly plug object into. This doesn't fit well, thousands of planets sure but apparently most of them share similar topography. Where as with space borne environments a certain amount of uniformity is expected from such a burgeoning mass produced space industry. I still maintain that even starting with what they had in dust and working from there the transition to space environments might save time over developing planetary environments as they deserve to be done.
Soraya it isn't that planets are not a good way to contribute to eve in an optional way, but neither would this clash with mechanics, I mean there are plenty of abandoned, unregistered, unexplored, places to allow fighting without conflicting with Eve. In addition to that it also offers the flexibility to go to the opposite end of the scale and integrate into Eve in a way that is far less optional (Hello Player owned Null Sec Stations). Without getting into THAT discussion I think it is the best place to START because it offers simplicity and flexibility. The core of Legion needs to be a good game I believe this is the optimal way to create that game. I know there is no guaranteed way to change the devs direction but if you and the other CPM members take the communities pulse on this subject and take it to the devs there is a chance they can make legion just that much stronger.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
81
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Posted - 2014.10.15 21:59:00 -
[3] - Quote
Soraya Xel wrote:I'm not saying I don't want to fight on space platforms, because I do, but there's also other concerns.
Like what would you do about vehicles on a space station? And while the maps could be more uniform, sure, CCP would still need more than one, so that's a whole new set of maps they need to crank out. Orbitals would be out, I assume in favor of some sort of alternative option.
There's a lot of cool unique features space-based combat could offer too (anti-grav areas or levels? Yes, please) but my personal feel is to get the game solid with boots on the ground first, and then expand out from there.
Yes but anything you do on the ground you can do in space, I do not know if you are an eve player or not but if you look at the design of many of the environments you could fight in could very easily accommodate vehicles (Minus dropships but even then I could see massive biodomes where i could work) and yes they would have to crank out more maps, fact is they are going to have to crank them out anyways. I also see no issue with orbitals, honestly controlling orbital would be a more realistic way of controlling a planet. We are in agreement that the game needs to be solid and then expand out but planets present a lot of issues space based environments would not.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
83
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Posted - 2014.10.15 23:20:00 -
[4] - Quote
Soraya Xel wrote:Kincate: But where do the vehicles drop from? Where to the orbital strikes come from? Do they go straight through the hull of what's being fought on?
Seriously? Like we cannot find some sort of creative solution to this? I can think of two right off the top of my head. For Maps large enough to support vehicles have docking ports the dropships can fly into or have what is basically a high tech 3d printer which uses nanites. It's where most of your stuff comes from anyways. Conveyor systems, or an auto drive system where the vehicle moves itself to you in a cloaked mode from a docking bay (Essentially just de-cloaking in front of you) I mean the possibilities are endless. Adding to the wonderful flexibility of the system it could have vehicles only obtainable from certain areas (maybe even capture points), or even maps meant for smaller (squad v squad) conflicts which do not allow vehicles.
As for orbitals same thing, Station security systems, that's off the top of my head. Conduit overloads can make big explosions, depressurize areas (friendly fire off on this one gents like real men), engaging auto turrets I could go on, there are plenty of Kill Point rewards you can dream up for this. Capsuleer support you say? Well if we are going that route and you want an orbital have some sort of damage control/repair effects, or instead of a physical strike have the pilot hijack the systems of the station and you get one "strike" before the system throws him out, or know I need to re-hack it? Another three minutes like the FW timer.
Anything you can do on the ground you can do from space, heck even PC can be done from space if you really had a mind to go that route (which I do not advocate), by simply saying the capture points are orbital platforms in geosynchronous orbit over a district. This is even more plausible because frankly if I really wanted to control a district I would put an orbital up with a bunch of hybrid cannons and tactical ammo. I am not saying make THAT a mechanic I am merely pointing out that ANYTHING done in planetary environments can be done in space and so much more.
Consider the skins for the inside of a station wouldn't be much different from the installations, no weather fx, no need to immediately design a system to randomly generate terrain for different planets (Which they had better do because frankly every planet having the same hills, roads, gravity, plant life, and distances between structures is low quality) ALL of that can be worked on with the time it deserves all the while allowing the team to focus on the core mechanics which are needed to make Legion not be like Dust.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
83
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Posted - 2014.10.15 23:49:00 -
[5] - Quote
Now hold on I know designing the maps will take some time but the systems for utilizing and the graphics for said systems are almost entirely in place, a conduit explosion is an explosion a decloaking vehicle is a decloaking vehicle these are already there, the targeting system for strikes is already there. Yes map creating takes time, but this would take all those previous thing I mentioned off the immediate task list, I mean heck even if you used some of the eve environments which used those transparent bubbles it is not going to be textured much differently than the night sky already is.
Its true I am no game designer and yes you are right it is no trivial matter but this if done correctly does not need to make more work, or at least it should net less work overall.
I mean the whole idea it to take the textures, terrain items (Some of the buildings look like giant power cores), and current game mechanics (whatever they have) and repackage them in a way that creates less work initially.
Also see the warbarge proof of concept post.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
86
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Posted - 2014.10.16 11:29:00 -
[6] - Quote
da GAND wrote:Maken Tosch wrote:Why not both? I would love to roam doing dastardly deeds on a planet one day and then battle it out inside a titan the next day. Both sounds good, and Like I said it's best if CCP STARTS with what they had with Dust which was fighting in the planet surface and eventually get us inside EVE player + npc ships, and stations. Boarding ships and stations is one if the best things we've been looking forward to, even back in closed beta here on the forums people were talking about it. There was even some concept art that people made showing a fight in the control room if a titan. Maybe it was only one picture that was made.... but anyways ya people have been looking forward to such things for along time. Edit: forgot to mention firing back at EVE ships with the sky fire battery.
I suppose I stand alone in my thinking then, I mean we all agree both is the goal. I however think it would eliminate work to take what they had in Dust and apply it to space environments, because all I could see them losing time on is the actual planet based skins and maps, many of the objects, could be placed into space environments. Of course I am seeing this from a layman's perspective it just seems like most of the work they have done will already fit in versus all the work they NEED to do to do planets right.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
86
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Posted - 2014.10.17 10:35:00 -
[7] - Quote
da GAND wrote:Check it from 16:56 to 22:38 The planet looks great in detail and it's been 5 months since then so no doubt it's gotten plenty better so I don't think that you'll have to wait long after Legion gets released till we get to fight in space.
Yes it does look great but it is just one map from one type of planet and one type of tree. We want that level of quality and uniqueness on maps for hundreds (lets deal with the rest latter) of planets. Do you believe that is less work than creating station environments? Maybe it is, I do not know but I could see how it would not be.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
89
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Posted - 2014.10.18 18:38:00 -
[8] - Quote
lateris ablon wrote: The problem is I don't think this will happen due to the nature of designing height maps, art assets, and balance of land environments and other objects. It takes a lot of time to do it properly. As a result I think we will get a repetitive map sequence like most shooters which I can understand for this type of project.
(Edit: I had a longer post with an illustration but it looked wrong so I just removed the whole damn thing)
Truthfully I think they could make randomly generated maps based on the technology they have right now.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
91
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Posted - 2014.10.21 12:06:00 -
[9] - Quote
lateris ablon wrote:
I think it is a great idea :) but I am disappointed that CCP hasn't talked about Project Legion in months. Keep up the great suggestions.
For me I am going back to work on reading up on the Unreal Engine 4 that I can get for 19.99 a month.
Yeah the whole community is disappointed, I realize we have no idea where they are at in this project so it could be Dust in 2009. http://www.youtube.com/watch?v=jzVjggarRns
I would love to see the devs weigh in on this. Space based environments have the best chance of making Legion really something special. Planetary combat, especially in a Scifi setting where Space combat is so prevalent, is to complex a place to start and do well.
Devs break your silence or has CCP Rouge got some sort of weird french ball gag on you? It unhooks at the back just trust me.
1st Legionhare
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