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Fox Gaden
Immortal Guides
4556
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Posted - 2014.10.15 01:02:00 -
[1] - Quote
This post is to discuss what existing assets CCP has that can be transferred to Legion without significant modification, so as to save Dev time and narrow the development focus to the new stuff that is needed for Legion. I would also like to discuss what is needed in Legion from the start, what would be nice to have from the start, and what should be parked until a future expansion. I think it is imperative that the Devs maintain a tight development focus in order to get a functional and playable prototype ready for Beta in a reasonable time frame.
Stuff to be recycled: -Mail system from EVE. -Corp Management system from EVE, with a few extra roles as needed. -Instanced matches from DUST. (They can add some new game modes if they have time.) -Faction Warfare, complete with Orbital Bombardment. (We will finally have a player to player market to make it work, and hopefully a way for EVE pilots to find the battles.) -Dropsuits, Weapons, modules and equipment from DUST. Same stats and mechanics. This should provide good game balance early in the development process. (The Rest of the Heavy Weapons would be nice though.) -Caldari and Gallente vehicles. (Would be nice to have the Amarr and Minmatar though.)
New stuff Needed: -Salvage Districts. -Salvage mechanics. -Drones/PVE. -Sky-spawn. -Open Player to Player market. -Amarr & Gallente Heavy Weapons (unless Rattati manages to add them to DUST first using a gum rapper and some duct tape.) -Amarr & Minmatar vehicles -Amarr & Minbmatar structure sockets in Small, Medium, and Large. -Planetary Conquest where Salvaging in the Districts generates the ISK, and a clone transport system that makes the location of your district matter.
Stuff we would Like To Have: - Custom skins available for AUR
I will be adding to this post tomorrow...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4556
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Posted - 2014.10.15 01:02:00 -
[2] - Quote
Reserved
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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da GAND
Krullefor Organization Minmatar Republic
929
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Posted - 2014.10.15 01:33:00 -
[3] - Quote
From looking at the recording of the gameplay they showed at fanfest it looks like they brought the vehicles,suits and weapons over.... well at least the ones we saw. Plus that bridge map but soooooo much better.
Supporter of EVE LEGION
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Magnus Amadeuss
Bragian Order Amarr Empire
1160
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Posted - 2014.10.15 05:52:00 -
[4] - Quote
I would say an all new terrain engine. whoever wrote the code for the terrain in dust should not be coding.
Fixing EWAR
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1983
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Posted - 2014.10.15 11:37:00 -
[5] - Quote
Magnus Amadeuss wrote:I would say an all new terrain engine. whoever wrote the code for the terrain in dust should not be coding.
Its not all that bad to be perfectly honest, its just a case of CCP not dedicating the proper time / resources to doing additional usability, bugs and issues passes in regards to terrain clipping and stuff.
The same with many things in DUST. The foundation for the most part isn't too bad at all, it just needs optimisation and bug fixes.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Kaze Eyrou
Molon Labe. General Tso's Alliance
733
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Posted - 2014.10.15 14:00:00 -
[6] - Quote
Fox Gaden wrote:-Planetary Conquest where Salvaging in the Districts generates the ISK, and a clone transport system that makes the location of your district matter. No. Bad idea. Absolutely not.
There is no way to generate ISK in EVE passively. Level 4 Missions? Can be easy but there's still risk and you still work for it. Incursions? Risk is higher and you still work for it. Scanning sites for chance at "phat" loots? Again, you're still working for it. Planetary Interaction? You still have to manage those planets and sites on those planets, physically go there to pick up materials and transport them so you still have to work at it.
All 4 of those activities have generally been cited as "passive income" activities because of the ease of acquiring either materials or ISK but in all situations, there is generally a risk involved.
A planetary district generating ISK only serves to inflate the in-game economy that would be linked up in Legion to EVE.
Alternative solutions:
1) Since there was mention of everything being a BPO in Legion to reflect how we would have to make our weapons, suits, equipment and modules, why not have the District generate certain supplies - for example, biomass goo? - could be turned into making advanced and prototype gear. These could be made by the owners of the district to be either turned around and sold for ISK or used for their own defensive or offensive purposes.
2) Tie Planetary Interaction into Planetary Conquest. This idea was mentioned during Fanfest when it was suggested that drones could attack PI hubs that you had built which would restrict resource gain. Having mercs attack and destroy those drones could not only remove the drones and the penalty, but could also allow for a bonus to that node for resource gathering.
Or to connect Kaughst's idea, have the ability to connect a "Stargate SG-1"-like object on the ground for a certain Planetary Interaction district. Sure, the district could have been taken over by a small strike team of scouts and covertly hacked, but instead, you want to take the district forcably, using an MCC to dock with it.
Using Kaughst's idea with my understanding, a Ground Based Stargate (GBS?) would take sometime to construct and activate but it could be susceptible to enemy fire. Should the GBS be discovered and destroyed, the MCC and mercs would no longer receive resources, and the MCC and mercs could be destroyed and wiped off the planet's surface effectively defending against the attack. Jump fuel in EVE could be used to jump the MCC/mercs/resources back and forth through the gate so planning and coordinating attacks would still be needed.
TL;DR: Already bolded above. EDIT: Underlined for good measure.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Fox Gaden
Immortal Guides
4560
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Posted - 2014.10.15 14:23:00 -
[7] - Quote
Kaze Eyrou wrote:Fox Gaden wrote:-Planetary Conquest where Salvaging in the Districts generates the ISK, and a clone transport system that makes the location of your district matter. No. Bad idea. Absolutely not. There is no way to generate ISK in EVE passively. Level 4 Missions? Can be easy but there's still risk and you still work for it. Incursions? Risk is higher and you still work for it. Scanning sites for chance at "phat" loots? Again, you're still working for it. Planetary Interaction? You still have to manage those planets and sites on those planets, physically go there to pick up materials and transport them so you still have to work at it. All 4 of those activities have generally been cited as "passive income" activities because of the ease of acquiring either materials or ISK but in all situations, there is generally a risk involved. A planetary district generating ISK only serves to inflate the in-game economy that would be linked up in Legion to EVE. Kaze, you misinterpreted what I posted, probably because I was posting in point form, assuming that people knew what I was referring to based on widely discussed concepts.
[Edit: Just to further clarify. In Legion Salvaging will be an active process of looking around in Salvage Districts to find stuff, which you will then be able to sell on the open market.]
What I mean by GÇ£Salvaging in the Districts generates the ISKGÇ¥ is that the value for a Corporation to own a district is that they are more lucrative to salvage from than the public salvage districts. Therefore Corp members can make a lot more ISK going to a Planetary Conquest district to Salvage than going to a public district, and the Corp makes ISK by taxing its members.
This is a self-limiting system where there is no benefit for a small Elite Corp to hold a lot of districts, because they donGÇÖt have enough members to Salvage more than a couple. This means that Planetary Conquest Corporations will want to have a lot of less skilled members to farm their districts by literally GÇ£working the landGÇ¥. It insures there is a role to play for the skilled in conquering and defending districts, as well as for the less skilled, in working those districts for profit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13633
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Posted - 2014.10.17 03:12:00 -
[8] - Quote
Fox I will back hand you if you do not add in as a necessity racial vehicle parity.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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da GAND
Bloodline Rebellion Public.Disorder.
934
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Posted - 2014.10.17 03:13:00 -
[9] - Quote
I wonder if any of that salvage will be of any use to EVE capsuleers besides selling it, something like spare parts for certain things that capsuleers could use to make something or something that they'll be able to use once but is very useful and worth plenty of isk.
Supporter of EVE LEGION
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da GAND
Bloodline Rebellion Public.Disorder.
934
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Posted - 2014.10.17 03:14:00 -
[10] - Quote
True Adamance wrote:Fox I will back hand you if you do not add in as a necessity racial vehicle parity.
he did put Amarr and Minmatar vehicles on that list
Supporter of EVE LEGION
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Fox Gaden
Immortal Guides
4575
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Posted - 2014.10.17 12:04:00 -
[11] - Quote
True Adamance wrote:Fox I will back hand you if you do not add in as a necessity racial vehicle parity.
And rightly so, but it was there:
Quote:- Amarr & Minmatar vehicles You just missed it.
Ok, I edited it to add the word "parity". Is that better?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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