Joel II X
Molon Labe. General Tso's Alliance
3800
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Posted - 2014.10.14 06:48:00 -
[1] - Quote
Magnus Amadeuss wrote:Kasote Denzara wrote:What is the state of Dust 514 at this point? Is it still lag + turbo controller = win or has people actually grown a pair since the last time I played? Has the rubberbanding and frame drops been addressed yet? I suppose ultimately my question is: is Dust 514 worth coming back to?
Sure, I could read the patch notes and Dev posts, but I'd sooner heed the word of the actual players. Being around in the beta times, I'm sure it's within imagination I'm a bit iffy towards what the devs say. Scrambler nerfed Flaylock ok again AR buffed Scouts and heavies and Rail Rifles everywhere vehicles aren't god mode either Snipers got range reduction in exchange for better damage potential.
Dropships got hp buff, while Assault Dropships got a cost decrease and rof nerf.
ScR got an actual kick similar to that of the old TAR, but not as much. Assault ScR got a heat build up nerf.
Projectile weapons got rebalanced (-15% shields; +15% armor)
Flaylock pistols got combat buffed (extra missile for non-variants, now do headshot damage, slight increase in range and missile travel speed, and all tiers now have a unison splash range).
Ion Pistol got buffed. More ammo (both in mag and reserves) and a RoF increase.
Bolt Pistol got buffed (200ish damage per shot in exchange for 2 less bullets per mag).
Scrambler Pistol... forgot if it changed 4-6 months ago. If so, I don't know how.
I think scouts got their bonuses changed within the time frame you specified.
Minmatar Scout has knife and hack speed bonus. Amarr Scout has precision, max. stamina, and stamina regen. Caldari Scout has range and dampening. Gallente Scout has Precision and Dampening. -Too lazy to write out the numbers.
Assaults got extra slots and I believe extra health.
Minmatar suits got more health (except Scout).
Burst HMG got buffed. The rof per burst is insane, but the pause between burst is moderate.
Plasma Cannon got damage, and travel speed buff.
AR variants got buffed. -Breach does more damage. -Burst has 4 rounds per burst instead of 3, and more damage. -Tactical has better hipfire, less kick, and more damage.
Assault SMG now has less bullets per mag.
Pretty sure Breach SMG got a slight buff, but not sure by how much. Basic Variant is now king.
STD and ADV knives got a damage, aim adhesion, and range buff.
Ummm, that's all I could name on top of my head.
EDIT: Swarm Launcher missile travel time is increased.
EDIT: Afterburner Speeds have been nerfed.
Is Dust worth coming back to? It depends. Do you have people that are fun to squad up with in this game? |