KEROSIINI-TERO
The Rainbow Effect
1353
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Posted - 2014.10.13 23:18:00 -
[1] - Quote
Currently games last a while even while the winner was found. Happens in all game modes at zero clones, but this is especially obvious in ambush. Sometimes it can take even 30-60 seconds.
No, the time can't and won't change the outcome of the game - whoever goes to zero loses (last time this was not true was over two years ago so it's pretty much a solid fact).
So what does the extra time do? - Well, mostly stomping the already beaten losers faces deep in the mud. - Trying to find the last running redberry on a km scale map (unless he happens to be a bleeding person on ground waiting for timer) - And boring the winners to death. No, wait, giving them those +10WP Team Resupply bonuses as they have their merry blue fire-around circle on each other.
Believe me, there's been games which last over 30 seconds (maybe more) without a blue dot on map. Not a single blue dot. That proves it's not about even killing the last of them, it's just an extra wait.
So matches not ending are just an annoyance, right? Not quite.
Remember how people qq about stomping and bad balance? Extra time is pure extra stomp, so it only adds unnecessarily to the annouyance of the losing players. Because of that, this is a New Player Experience issue.
Yes It is only a small part of getting stomped, maybe 5%. But it is still 5% more of that feeling of "I suck" / "This game sucks" (depending on your personality). So, it also adds that arbitrary 5% to new player annoyance.
Stomping is part of the game, no one in their right mind have anything against that. But the extra time is just pointless extra annoyance. And that, unlike normal killing streak, is not enjoyable to winner either. Trust me, I've seen both sides.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1358
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Posted - 2014.10.14 21:04:00 -
[2] - Quote
Derpty Derp wrote:In a stomping situation it would be nice to end at 0...
But have you ever had those 'down to the wire' ambush matches where everyone hits 0 clones at about the same time. I'd rather they went down to 'last man standing' rather than who's last clone bleeds himself out first.
That last man standing -solution has already been discussed and deemed unwanted. In short: - The hunt for the final sniperat all map edges (hmm that would be nice justice in a way)
- amb ending in 3-4mins but 2-8 mins looking for the final guy who does not want to be found (and reasoning for that was far before there were any cloaks) or one who wants to AB away with DS at flight ceiling
- All other players waiting, not able to play but stare at map, or, leave battle and give up some/all battle rewards
- Matches reserving players so matchmaking having harder time to manage games with smaller pool at any given moment
In short short: players want to play the game, not stare at map
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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