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Apothecary Za'ki
Biomass Positive
1016
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Posted - 2014.10.12 19:20:00 -
[1] - Quote
JARREL THOMAS wrote:Yes there turn speed and relode are slow but dear lord when I hear a missle tank fire I nearly **** myself,the rate of fire and damage completely wreck my blaster maddie.
Rate of fire or damage decrease please cause tank fights usually last but with them it usually only last 5-15 seconds
But of course a decrease to damage or rate of fire would need a relode buff. yup i complained about this weeks ago and the toxic bittervets were just simply saying "GITGUD" and trying to validate an OP weapon system with the fact it costs a bit more SP then other turrets..
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Apothecary Za'ki
Biomass Positive
1016
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Posted - 2014.10.12 19:22:00 -
[2] - Quote
True Adamance wrote:JARREL THOMAS wrote:Yes there turn speed and relode are slow but dear lord when I hear a missle tank fire I nearly **** myself,the rate of fire and damage completely wreck my blaster maddie.
Rate of fire or damage decrease please cause tank fights usually last but with them it usually only last 5-15 seconds
But of course a decrease to damage or rate of fire would need a relode buff. Missile Tanks currently need no alterations to their current iterations and require of Dust 514 HAV piloting arguably the finest touch to use well without the operator being subject to the double edged sword they are. they arnt a double edged sword.. see HAV.. boom! no more HAV their range/damage application/damage profile make them far too OP compared to blasters or rails.. its why scrubs like duna and delboy love them
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Apothecary Za'ki
Biomass Positive
1016
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Posted - 2014.10.12 19:23:00 -
[3] - Quote
Operative 1125 Lokaas wrote:JARREL THOMAS wrote:Yes there turn speed and relode are slow but dear lord when I hear a missle tank fire I nearly **** myself,the rate of fire and damage completely wreck my blaster maddie.
Rate of fire or damage decrease please cause tank fights usually last but with them it usually only last 5-15 seconds
But of course a decrease to damage or rate of fire would need a relode buff. Holy crap missile tanks are the easiest to avoid. The one thing they've got and you want it nerfed? theya re not easy to avoid.. KB/m with maxed sensativity == OP manoverability on the turret meaning even if some one flanks you you can easly do a 180 in 1 second or less
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Apothecary Za'ki
Biomass Positive
1016
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Posted - 2014.10.12 19:25:00 -
[4] - Quote
Dingleburt Bangledack wrote:JARREL THOMAS wrote: ... missle tank ... completely wreck my blaster maddie ... And a nova knifer's completely wrecked my Sentinel. Working as intended. scouts dont wreck sentinels from 200+meters away with a weapon that is still as effective and devastating at 0 meters.. and if you say sniper im gonna slap you with a turbot
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Apothecary Za'ki
Biomass Positive
1018
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Posted - 2014.10.12 19:38:00 -
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Dingleburt Bangledack wrote:Apothecary Za'ki wrote:Dingleburt Bangledack wrote:JARREL THOMAS wrote: ... missle tank ... completely wreck my blaster maddie ... And a nova knifer's completely wrecked my Sentinel. Working as intended. scouts dont wreck sentinels from 200+meters away with a weapon that is still as effective and devastating at 0 meters.. and if you say sniper im gonna slap you with a turbot And Missile Tanks are good for absolutely nothing else besides killing other tanks. Make them worse in the only role they have and we might as well just remove them completely. missiles have rather damageing splash too so they arnt bad for anti inf.. and if they get in the right elevation they can Volly ADS and DS out of the air before the pilot can French their ass goodbye
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