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Thread Statistics | Show CCP posts - 1 post(s) |
Appia Vibbia
3807
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Posted - 2014.10.15 06:39:00 -
[31] - Quote
CCP Rattati wrote:We are looking at ways to only combine that SI with "cheaper" small and medium sockets, memory wise
So. . . only Iron Delta
Personal Theme Song
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jace silencerww
Inner.Hell
59
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Posted - 2014.10.15 07:13:00 -
[32] - Quote
CCP Rattati wrote:We are looking at ways to only combine that SI with "cheaper" small and medium sockets, memory wise
here is something how about removing the extra affects like the lighting and swirling fire on the towers oh a big thing REMOVE THE SUPPLY ROOM and make it into a hall way or put the supply dep outside in the open within the lab. oh BTW WHY THE HECK on the one map can not think of it name but it has the huge cliff and tower looking across the street from the dom objective and supply dep. is there no supply at the caldari mcc spawn? there is one on the gal side |
I-Shayz-I
I----------I
4840
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Posted - 2014.10.15 08:11:00 -
[33] - Quote
I vote for removing fracture road in normal skirmish and domination.
Keep it for ambush, it's a ******* amazing ambush map.
Maybe keep it for domination if you either add a ladder to the back part of the ledge, or remove the ability to get up on the ledge. That map is super fun as a king of the kill map...but not as a "who can place an uplink higher on the tower" map.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Atiim
12944
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Posted - 2014.10.15 10:50:00 -
[34] - Quote
I-Shayz-I wrote:I vote for removing fracture road in normal skirmish and domination.
Keep it for ambush, it's a ******* amazing ambush map.
Maybe keep it for domination if you either add a ladder to the back part of the ledge, or remove the ability to get up on the ledge. That map is super fun as a king of the kill map...but not as a "who can place an uplink higher on the tower" map. I think it's a pretty good skirmish map, as there are plenty of areas where firefights take place and all of the objectives are perfectly spread out (not extremely far, but not extremely close either).
In Domination however, it's terrible. There's been several times where my team has won the match by doing nothing but putting a bunch of Uplinks and 2 FGs on the roof. The enemy couldn't even kill them with a Warbarge Strike either.
The 1st Matari Commando
-HAND
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TheD1CK
Dead Man's Game RUST415
1336
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Posted - 2014.10.15 12:39:00 -
[35] - Quote
Atiim wrote:I-Shayz-I wrote:I vote for removing fracture road in normal skirmish and domination.
Keep it for ambush, it's a ******* amazing ambush map.
Maybe keep it for domination if you either add a ladder to the back part of the ledge, or remove the ability to get up on the ledge. That map is super fun as a king of the kill map...but not as a "who can place an uplink higher on the tower" map. I think it's a pretty good skirmish map, as there are plenty of areas where firefights take place and all of the objectives are perfectly spread out (not extremely far, but not extremely close either). In Domination however, it's terrible. There's been several times where my team has won the match by doing nothing but putting a bunch of Uplinks and 2 FGs on the roof. The enemy couldn't even kill them with a Warbarge Strike either.
I think the only use for that map is Skirmish .... Domination is 'camp the tower' the only counter being to Protostomp those jumping down Ambush is lame.... the map is huge.. it can take to long to find reds OR you all spawn in a bunker and clones deplete until the end of the round either way it doesn't work as it is...
In a Skirmish set-up I like it, and feel it could be a good PC map
Domination - move objective or remove map from Dom cycle Ambush - Increase the size of redline (cut mapsize in half)
Innapropriate Irrelevence...
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Cross Atu
OSG Planetary Operations Covert Intervention
3258
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Posted - 2014.10.15 18:28:00 -
[36] - Quote
Doesn't map related feedback like this have a forum of its very own?
See a cool idea thread? Mail me the title and I'll take a look =)
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Atiim
12954
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Posted - 2014.10.15 18:30:00 -
[37] - Quote
Cross Atu wrote:Doesn't map related feedback like this have a forum of its very own? You'd be far better off not making a thread at all then posting in there.
It's a bigger ghost town than PC channels were after FF 2014.
The 1st Matari Commando
-HAND
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Cross Atu
OSG Planetary Operations Covert Intervention
3261
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Posted - 2014.10.15 18:56:00 -
[38] - Quote
Atiim wrote:Cross Atu wrote:Doesn't map related feedback like this have a forum of its very own? You'd be far better off not making a thread at all then posting in there. It's a bigger ghost town than PC channels were after FF 2014. Anywhere is going to be and stay empty if all discussion it is designated for happens somewhere else.
See a cool idea thread? Mail me the title and I'll take a look =)
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TheD1CK
Dead Man's Game RUST415
1343
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Posted - 2014.10.15 23:55:00 -
[39] - Quote
Cross Atu wrote:Atiim wrote:Cross Atu wrote:Doesn't map related feedback like this have a forum of its very own? You'd be far better off not making a thread at all then posting in there. It's a bigger ghost town than PC channels were after FF 2014. Anywhere is going to be and stay empty if all discussion it is designated for happens somewhere else.
I browsed the map ideas section for the first time in quite a while after seeing this ^^ Some good ideas posted there but 0 CCP interaction so its not encouraging mercs to post
Too many have accepted our fate
Innapropriate Irrelevence...
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Wolfica Quaranta
Villore Sec Ops Gallente Federation
23
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Posted - 2014.10.17 00:13:00 -
[40] - Quote
CCP Rattati wrote:We are looking at ways to only combine that SI with "cheaper" small and medium sockets, memory wise
wooooo. 1.9 is coming. just hope to see if 1.9 will actually affect the current laggy gameplay in a good way or just make other parts of the game worst. |
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