Finaly i got with to see hotfix delta and the swarm interaction with dropships. I have minmatar commando level 3 and cbr7s.Pulled out several dropships, flying the incubus and a Grimms.
From the ground: Every single dropship i came across i shot down without exception. ADS, Standard it diddn't matter. I only needed 3 shots to kill an ADS and the normal ships were too slow to escape a 4th volley. I usually fire straight up once, then directly at the target, the missles still travel at right angles. I did lose a suit or two to other infantry, but it wasnt important or out of proportion to pulling out a regular infatnry suit. It wasnt costing me much and i was earning more than enough WP per suit, so no issue there.
From the air: There is no escape from swarms. Getting kills is still viable, as long as you focus on fighting undefended infantry with missiles. 1 swarmer and you are going to be toast. I didn't lose a single ship to forge guns but every ship i used went down to proto swarms. Exactly as i predicted , my ADV incubus simply cannot tank 3 proto swarm missiles, whereas i had a slim chance at getting out of dodge pre delta, now its zero. I was flying in a dominatioin attacking uplinks on the high ledge on
fracture road. Its more than 90m up, not hovering, and cerrtainly 90m+ from any other elevated position, surley if i afterburn away towards the redline no problem, like
Ratatti said . Imagine my surprise (or lack there of seeing as i had been swarming earlier) when i explode above the CRU closest to our MCC.
Balanced? far from it.
For swarms, as long as there is time to get a lock every single misile will connect. There is no counter measureI'm starting to think they did get an inadverdent range buff, but i'll have to test that out.
Frankly its rock paper scissors, which is not fair to anyone. Infantry can still be beat up by missile turets, swarms then kill dropship ad naueseam, swarmers die dropships come out again maybe blah blah blah. Dropships are (barely) more spammable than before. Air to Air is dead. Air vs forge is still exciting, Air vs swarms = I win button for swarms.
I would just tone down swarms a bit, really nerf thier turn speed, and buff thier damage so pilots can dodge them well enough, and let light weapons damage the ADS. Small arms are dangerous to every aircraft why not here. You fly into a crowd of troops they can at least shoot back hard enough to drive you off without hqving to die first to swtich onto AV. Swarm suits will be more specialist and obviously more dangerous. Hard to hit the ships but what hits you do land will do tremendous damage. Swwamers get a accuracy bonus skill so that swarms turn better and better and are more likley to land a hit.
TL;DR Doesn't matter because the swam vs ADs discussion is closed down permenantly. thats why its here in General discussions rather than feedback. Right now with as i have anecdotally seen with my anecdotal eyes swarm balance right now is an anecdotal joke.