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Tesfa Alem
Death by Disassociation
220
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Posted - 2014.10.09 09:39:00 -
[1] - Quote
Finaly i got with to see hotfix delta and the swarm interaction with dropships. I have minmatar commando level 3 and cbr7s.Pulled out several dropships, flying the incubus and a Grimms.
From the ground: Every single dropship i came across i shot down without exception. ADS, Standard it diddn't matter. I only needed 3 shots to kill an ADS and the normal ships were too slow to escape a 4th volley. I usually fire straight up once, then directly at the target, the missles still travel at right angles. I did lose a suit or two to other infantry, but it wasnt important or out of proportion to pulling out a regular infatnry suit. It wasnt costing me much and i was earning more than enough WP per suit, so no issue there.
From the air: There is no escape from swarms. Getting kills is still viable, as long as you focus on fighting undefended infantry with missiles. 1 swarmer and you are going to be toast. I didn't lose a single ship to forge guns but every ship i used went down to proto swarms. Exactly as i predicted , my ADV incubus simply cannot tank 3 proto swarm missiles, whereas i had a slim chance at getting out of dodge pre delta, now its zero. I was flying in a dominatioin attacking uplinks on the high ledge on fracture road. Its more than 90m up, not hovering, and cerrtainly 90m+ from any other elevated position, surley if i afterburn away towards the redline no problem, like Ratatti said . Imagine my surprise (or lack there of seeing as i had been swarming earlier) when i explode above the CRU closest to our MCC.
Balanced? far from it.
For swarms, as long as there is time to get a lock every single misile will connect. There is no counter measureI'm starting to think they did get an inadverdent range buff, but i'll have to test that out.
Frankly its rock paper scissors, which is not fair to anyone. Infantry can still be beat up by missile turets, swarms then kill dropship ad naueseam, swarmers die dropships come out again maybe blah blah blah. Dropships are (barely) more spammable than before. Air to Air is dead. Air vs forge is still exciting, Air vs swarms = I win button for swarms.
I would just tone down swarms a bit, really nerf thier turn speed, and buff thier damage so pilots can dodge them well enough, and let light weapons damage the ADS. Small arms are dangerous to every aircraft why not here. You fly into a crowd of troops they can at least shoot back hard enough to drive you off without hqving to die first to swtich onto AV. Swarm suits will be more specialist and obviously more dangerous. Hard to hit the ships but what hits you do land will do tremendous damage. Swwamers get a accuracy bonus skill so that swarms turn better and better and are more likley to land a hit.
TL;DR Doesn't matter because the swam vs ADs discussion is closed down permenantly. thats why its here in General discussions rather than feedback. Right now with as i have anecdotally seen with my anecdotal eyes swarm balance right now is an anecdotal joke.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
220
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Posted - 2014.10.09 11:02:00 -
[2] - Quote
Happy Violentime wrote:Tesfa Alem wrote:From the air: There is no escape from swarms. If you are a suck pilot. Lvl 5 Minmando, 2 complex DMG mods, Wiyrkomi Swarm Launcher (prof 3 or 4) I generally find that most sensible pilots have got the **** out of dodge before i can get the 3rd volley off... and outside of militia DS most ADS I see can tank 3 volleys easily. ADS can still hit that afterburner, increase altitude and outrun swarms.
With my skills unlocked here's my incubus fit enh Light rep, enh Heavy plate, enh PG upgrade, 1 enh missile nose turret, basic burner for 315/515 cpu and 1108 pg/1182. shield 950, armor 4762 ehp 4762
According to protofits Your level 5 minando does 384 base per missile or 1536 damge per shot. 1,382 against shield and then + 30% so 1996.8 dmg vs armor.
3 volleys from your fit does 5375 damge to an Incubus.
A fully proto out incubs has ehp 5197 hp.
If you cant kill one, then i don't know what to tell you. 3 volleys from you will kill any ship. And every single missle you get a lock on with will land regardless of what the pilot does. If im in the open like say, oh i dunno the sky mabye?Which building should i hide behind when youre on the tallest one thats it my ship is doomed.
That being said, woudn't you rather actually give the other troops the ability to fight back agains tthe ADs without having to resort to swarms? You dont want to further boost damage and yet nerf the turn radius of missiles so that pilots can actually pull of evasive manouvers? Better for both the ground and the Air i say.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
221
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Posted - 2014.10.09 11:43:00 -
[3] - Quote
Reserved.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
221
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Posted - 2014.10.09 11:52:00 -
[4] - Quote
Nirwanda Vaughns wrote:The only issue with swarms now is the damage profile of swarms. The minus 15-20% damage to shields means that vs gunnlogi and pythons ads damage is far too minimal, proficiency is worthless and the ads or hav has plenty of time to escape. I bet that for every 10 armour tanking vehicle I only take 1 gunnlogi and never a python (min com 5, 2 complex damage mods, prof 4 swarms, rapid reload 4 using wiyrkomis) perhaps alter damage profile to neutral and change proficiency to a simple flat out damage increase or perhaps +15m to lock range
Kind of a non-issue really, because Caldari Shields have a resist to only one kind of AV the swarm launcher, shield hardners add 60% resist on top of that, and hield HP is always lower than armor HP. Shields are much more vulnerable to plasma cannons and forge guns.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
221
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Posted - 2014.10.09 13:29:00 -
[5] - Quote
CommanderBolt wrote:RayRay James wrote:reserved table for 2. 6:30 PM please, that should get us enough time to change after work. reserved awaiting some sort of fancy comment
we are fully booked for 6:30 sir, we have an opening at 9:00 Mr. Bolt.
You may arrive early to see if there is a no show but we can only offer you a place Soon tm.
We have the finest QQ available for your selection. Would you like a vintage 1.7 Ambush Tank Spam? or an Earthy Cal lLogi514 variety? The AR514 is quite a popular choice., as well as the ever popular Respec.
Hotfix Delta is more the bitter variey.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
223
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Posted - 2014.10.09 14:01:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Spkr4theDead wrote:Happy Violentime wrote:Tesfa Alem wrote:From the air: There is no escape from swarms. If you are a suck pilot. Lvl 5 Minmando, 2 complex DMG mods, Wiyrkomi Swarm Launcher (prof 3 or 4) I generally find that most sensible pilots have got the **** out of dodge before i can get the 3rd volley off... and outside of militia DS most ADS I see can tank 3 volleys easily. ADS can still hit that afterburner, increase altitude and outrun swarms. You're doing it wrong then. Please , don't give these scrubs any more ammo then they need , there crying about a weapon that has a less then 200 m range and a 2 to 3 second lock on time ... that's more then enough time to escape and they have the most maneuverability of all vehicles with the best escape as well . If they sit around long enough to get swarmed then they deserve all that they get . These were the same ones who talked crap about HAV users , until they were hit themselves and now it's " Oh , woe is me " . They would fly around instablapping anything and anyone in their path . I bet the next time anything that comes up about vehicles , they will watch what they say because it effects them as well , not just tankers or LAV drivers . I told them , anything that they do to tankers will have an effect on them as well but they didn't listen and look at them now . These are some of the main people who talked crap about tankers and now they see what they didn't at the time . Instead of talking crap , come with solutions that will help and not handicap the role or else , you might be next . Your not just pilots , your vehicle users .
Calm down, calm down. i dont know about crying but i do know you're getting awfully worked up over your scrub crutch. Swarms are not the godsend savior of infantry dude. I want all infantry with light weapons to be able to properly damage a dropship, so they won't go instapopping anyone without AV. I want swarm turn radius nerfed and Damage buffed so that the autolocks are not a garunteed hit, and the ones you do land will really, really hurt a dropship.
Here's a tip before you get all accusatory: got to dustsearch.com. You type my name in the search engine and you can see every post i have ever made. Find it where i was talking crap about tanks. I'll admit, yes i was against redline tanks that can shoot from one redline into the opposite one, that broke the game for all vehicles, dropships AND tanks who left the redline.
thats why i'm not saying you are ''the same people as' blah blah', partly because i don't know you, mostly because i try not to claim what i can't back up.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
223
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Posted - 2014.10.09 14:14:00 -
[7] - Quote
Atiim wrote:Nevermind, wrong post
Mr. Bolt? A table has just opened up, for you and Mr. Shinobi.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
223
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Posted - 2014.10.09 15:00:00 -
[8] - Quote
Atiim wrote:[i will probably retire from the posting
Yawn. Fixed it for you. Logical fallacies everywhere.
- You compare MAXED out hp fits to my own. fair enough, lets compared maxed out swarms to maxed out ships.
You have the damage for swarms wrong. Already you on the wrong foot. Its easy, max out swarms on protofits, multily by 4, add 30% vs armor and -10% vs shields. Its not hard, and i had the guy at prof 4 not 5, and did'nt add in damage mods.
Maxed out 394 per missile. x 4 missiles = 1576 per volley. 4728 for three volleys. How about a comlex damage mod + enhanced damage mod? 12% + 4728 = 5,295 damage. This without factoring the bonus to armor. That maxed out Incubus is dead already. you're maxed out 5648 eHP Grimmes is dead. in 4, and i would love to see a grimness get away fast enough to not tank 4 shots with rapid reload maxed. it aint happening.
Without bonus to armor.
Stop being butthurt. Bring some game next time.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
223
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Posted - 2014.10.09 15:04:00 -
[9] - Quote
Cpt McReady wrote:I cant remember that I have ever been brought down by a swarm launcher after the lock on was cut down to almost melee range despite the fact that I get hit by them quite often and I am a casual player at heart. what does it tell us about the OP
That i good sir, like to thrust into the heart of the enemy!
Seriously though, who else is going to go after roof campers. I'm not about to let my team get beat to **** from up there , but once the swarms make it up, sad day for the dropship.
I don't know what you do when you fly, please share.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
226
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Posted - 2014.10.09 18:55:00 -
[10] - Quote
Derpty Derp wrote:Quick question... Every time you guys 'do the maths' do you include the weak points? Because sometimes I notice a severe difference in damage from these things and I'm guessing it's because the balance is based on shooting the front end not the back half.
Maybe we should remove the weak points and see how that changes things, although that would suck for us forgers, so if there's a way to just stop the swarms dealing that extra damage (if you can't miss what's the problem with the damage only ever hitting it's intended amount?)
I dont. I just start from the base damage, add in the percentages as I can find as it given. I am pretty bad at math, so i double check myself alot, and still make some mistakes, Atiim bringing up his numbers was a good motivation to re-check to see if had overstated mine. I don't mind being corrected, i do mind when the "correction" is fasle or doesnt take into consideration any other factors that disprove a given assertion. I just said my incubus fit is a 3 shot, and i killed every droppship i came across, Atiim says its impossible to 3 hit kill max skilled dropships in my adv fit. I never said they were maxed out, or that mine was maxed out, just every single one i came across I killed. Every dropship i loss was to a swarm launcher. I did fight forge gunners to a draw, obvious any ship could pick on undefended infantry.
Personally I don't mind having weak points on my ship or tank, it makes every fight much more tacticaI, It rewards AV vs V and V vs V for geting the drop on somebody.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
226
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Posted - 2014.10.09 19:03:00 -
[11] - Quote
Moochie Cricket wrote:Lets forget about "balance" for a minute. For those that know me, I am as hard core of a Caldari loyalist as there can be. I only skill up Caldari tech and only use Caldari tech (except for flux grenades). I have every Caldari suit, weapon, and vehicle at proto (except for Cal heavy and forge, which are at adv), and I HATE the mechanics of the swarm launcher. It is a weapon that aims for you and requires no skill other than situational awareness.
Something needs to be done but I'm not sure what yet. However, I do like the idea of swarm with faster speed, more damage, bigger clip/ammo, increased range and lockon time, but a greatly increased turn radius. And when I say bigger turn radius, I mean big enough to where we swarmers would have to lead a moving target and us pilots could have a chance to dodge shots if we see them coming.
Thoughts?
My thoughts exactly. If a swarmer had to tack a target across the sky to be garunteed a hit, but fire and forget would let the missile track but with a horrible turn radius; Any hit does massive damage, this i would be fine with.
For the pilot under attack you live if you dance, you die if you stay still. Swarmers with nerves of steel will have a high chance of getting a kill, swarmers who fire and forget a lesser chacne but still drive dropships away. Swarm skill to to improve turn rate and make it easier on the swarms to hit when you fire and forget.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
226
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Posted - 2014.10.09 19:10:00 -
[12] - Quote
Denchlad 7 wrote:I find swarms fine from a Pilot and AV point of view.
That's cool if you do.
From my pilot's seat and my AV's point of view i don't.
Its a shocker to some, i know, but pilots are allowed to disagree. Doesn't make using swarms any less of a joke.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
227
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Posted - 2014.10.09 23:15:00 -
[13] - Quote
Denchlad 7 wrote:Tesfa Alem wrote:Denchlad 7 wrote:I find swarms fine from a Pilot and AV point of view. That's cool if you do. From my pilot's seat and my AV's point of view i don't. Its a shocker to some, i know, but pilots are allowed to disagree. Doesn't make using swarms any less of a joke. The reason I find it fine is that im actually worried about fighting a swarmer. Before id kill them with little trouble, but now I actually have to think about what im doing, like how to escape if I miss a shot, potential escape routes, and the likelihood of them coming back to the same spot with more AV'ers. I like that. Makes killing them as satisfying as it is with a Forger. When im AV'ing, ive noticed the only ADS pilots ive killed are the bad ones. The ones who underestimate the threat of swarms, especially. I also find it hilarious how many pilots fly into a group of swarmers still expecting it to be a good idea. I did that just after Delta and dropped like a stone. So I adjusted my technique, and ive been fine ever since. Only ADS I lose regularly now are in PC. Or if im playing drunk. Only adjustment id like to be seen made to the swarms is for you to actually track the moving vehicle. Though not necessary, would remove the no skill argument.
Trust me i have the same worries you do, but i think our play styles/SP invested differ greatly. I believe you're a fully proto'd python pilot, correct me if i'm wrong. This is going to be a factor comparing your experience post Delta to mine. when comparing a proto fit ship wit a resistance to swarms with high core skills to an adv fit with little core skills, yeah of course you'll be a bit more survivable. If you catch me in 1st airborne chat I'd love to offer you my best fit ship and see what you can do with it vs swarms. No troll, I'm always willing to learn.
I'm not an XT-1 pilot either, I focused on killing other ships and vehicies. now its seems i'm restricted for the most part with my AT-1s attacking high points/ cleaing uplinks. The way i fly now will certainy put me in harms way, especially in domination where fighting roof top squads, AV or otherwise around a fixed point over looking the objective are un-avoidable.
Going up there means no buildings to hide behind, no terrain to use, its them or you and if theirs anyone up thiei with swarms its (so far as i've seen) the odd are going to be heavily tipped in their favor. If i may take a guess, thats where you loose your dropships regularly in PC fighting the roof top campers in proto fits equal to your own.
At the heart of what i am saying is that there is no airborne counter measure to swarm missiles. You cant out turn them, you cant out run them, you just have to try to tank em and kill them, which will be relatively much easier in a max skilled python + complex heavy shield extender + hardeners+ xt -s + PG upgrade than my incubus, with 1 enhanced plate + AT-1s + light repper + Pg upgrade.
I can fight a proto forge with my adv ship and its a fight of skill of who can land more shots. Why isn't it the same with swarms?
There is still a learning curve with delta, as i have only been flying for two days now, the same wall you ran into post delta. Flying under swarm fire means zero counter measures, no evasive manouvers will have any impact on avoiding getting hit. Any fired is going to be a hit.
I'll see if i can keep up my 100% dropship kill rate tomorrow.
Redline for Thee, but no Redline for Me.
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