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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1931
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Posted - 2014.10.09 13:17:00 -
[1] - Quote
RayRay James wrote:reserved table for 2. 6:30 PM please, that should get us enough time to change after work.
reserved
awaiting some sort of fancy comment
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1931
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Posted - 2014.10.09 13:35:00 -
[2] - Quote
Being deadly honest now, with a near maxed out python pilot on my alt....
Vs 1 proto swarmer, if my reactions are good I can escape, and when I say good I mean they have to be spot on unless there is some form of cover.
Vs 2 proto swarmers unless you gtfo the second any one of them fires, there is no chance to escape.
I can deal with things the way they are, I think you guys might need to learn to fly a little more safely. That being said, swarms do do more DMG vs armour dropships.
I can tell you this, if swarms did any more damage vs shields then I wouldn't even bother flying. Its already a hell of a lot of work to stay alive in those things as it is. And lets be honest the role is very very unrewarding.
Also I notice people always forget about other actual counters to the ADS. I'm not talking about swarms I'm not even talking about forges (though they are both great vs the ADS)
People always forget about railgun tanks at a distance, rail gun installations, missile tanks at a distance and even missile installations.
Now personally I have become accustom to the new order of things, but still, the role is very unrewarding in terms of WP and for the love of god we NEED TO FIX GOD DAMN DROPSHIP COLLISION. Because the damage output of ADS`s has been nerfed so much, almost nobody fights in the skies anymore, if they see a shield ADS and they are in armour, they ram you every time.
Its a gaping hole in gameplay that needs to be fixed. It should tell you everything you need to know about Air VS Air.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1931
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Posted - 2014.10.09 14:11:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CommanderBolt wrote:
Now personally I have become accustom to the new order of things, but still, the role is very unrewarding in terms of WP and for the love of god we NEED TO FIX GOD DAMN DROPSHIP COLLISION. Because the damage output of ADS`s has been nerfed so much, almost nobody fights in the skies anymore, if they see a shield ADS and they are in armour, they ram you every time.
Its a gaping hole in gameplay that needs to be fixed. It should tell you everything you need to know about Air VS Air.
So you can Jihad jeep but not be a Kamikaze pilot ? I'm not knocking you CB but it's a viable tactic , just like jihad jeeps are . What is with double standards in this community ??? Again , not a knock against you CB because your not the only one who feels the way that you do but you had the courage to say what you said and I can do nothing but applaud you for that . It's a viable tactic though . Edit : If CCP does " fix " collision damage , then they need to get rid of the jihad jeeps as well , its only right . More double standards and bias . Ground vehicles have it so much more harder then any airship .
Oh man I understand you totally. However when a jihad jeep rams a tank, the idea is that both parties die in the ensuing explosion right?
When an Armour kamikaze DS hits a shield DS, ONLY the shield dropship dies and that is wrong. If someone wants to kamikaze me, at the very least they should also die!
Even so, the risk vs reward is certainly off balance. A 300k+ dropship vs a 40k ish kamikaze?
Also I have to say I disagree with your analysis. An aware tanker can easily take out a jihad jeeper. You have rough terrain that slows the LAV down, you can swing the turret around on the tank and blow up that pesky jeeper.
In an ADS spotting a kamikaze rammer is hard enough, dodging it is difficult indeed however taking it out is a different beast all together.
I have played many roles n this game, I do not wish to remove kamikaze nor jihad jeeps. I just think there needs to be balance. The tank has balance because you can spot and kill the jihad jeeper. The ADS is at pains to even find the encroaching kamikaze pilot and certainly will have a tough time trying to kill said kamikaze pilot.
"Fit an active scanner" I hear you say, lets be honest that is a no go for a Python pilot. We cannot afford to lose any of our precious shield slots. We cant even fit all proto mods as it is!
So yea TLDR - Balance with ALL roles, that includes both sides of the kamikaze maniacs and the pilots and tankers. However as it stands the Python ADS has a distinct and tangible disadvantage right now.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1931
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Posted - 2014.10.09 14:31:00 -
[4] - Quote
Tesfa Alem wrote:Atiim wrote:Nevermind, wrong post Mr. Bolt? A table has just opened up, for you and Mr. Shinobi.
Haha. I was waiting for the comment, the table is for the other gentleman
Give the guy a break though, Attim is usually a voice of reason on the forums. I might not always agree with him but I respect his position as he has done more than most in this game.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1944
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Posted - 2014.10.10 00:32:00 -
[5] - Quote
Just because people are talking about swarms.
You know those CRU`s that are part of small complexes where they are tucked behind a circular wall?
Like location Echo on Border Gulch https://forums.dust514.com/default.aspx?g=posts&t=107483&find=unread
Well a commando swarmer was standing next to the CRU, I reversed out of the area in my LAV and behind that circular wall and some of his swarms did a perfect 180degree+ turn around the wall at ground level (He did not aim high and over the wall)
So I now know for a fact that missiles have absolutely no problem turning at all. If they can do that to an LAV, I cant see how a dropship is expected to dodge or escape behind cover.
Not complaining as such, just stating an observation.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1944
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Posted - 2014.10.10 00:38:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CommanderBolt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:CommanderBolt wrote:
Now personally I have become accustom to the new order of things, but still, the role is very unrewarding in terms of WP and for the love of god we NEED TO FIX GOD DAMN DROPSHIP COLLISION. Because the damage output of ADS`s has been nerfed so much, almost nobody fights in the skies anymore, if they see a shield ADS and they are in armour, they ram you every time.
Its a gaping hole in gameplay that needs to be fixed. It should tell you everything you need to know about Air VS Air.
So you can Jihad jeep but not be a Kamikaze pilot ? I'm not knocking you CB but it's a viable tactic , just like jihad jeeps are . What is with double standards in this community ??? Again , not a knock against you CB because your not the only one who feels the way that you do but you had the courage to say what you said and I can do nothing but applaud you for that . It's a viable tactic though . Edit : If CCP does " fix " collision damage , then they need to get rid of the jihad jeeps as well , its only right . More double standards and bias . Ground vehicles have it so much more harder then any airship . Oh man I understand you totally. However when a jihad jeep rams a tank, the idea is that both parties die in the ensuing explosion right? When an Armour kamikaze DS hits a shield DS, ONLY the shield dropship dies and that is wrong. If someone wants to kamikaze me, at the very least they should also die! Even so, the risk vs reward is certainly off balance. A 300k+ dropship vs a 40k ish kamikaze? Also I have to say I disagree with your analysis. An aware tanker can easily take out a jihad jeeper. You have rough terrain that slows the LAV down, you can swing the turret around on the tank and blow up that pesky jeeper. In an ADS spotting a kamikaze rammer is hard enough, dodging it is difficult indeed however taking it out is a different beast all together. I have played many roles n this game, I do not wish to remove kamikaze nor jihad jeeps. I just think there needs to be balance. The tank has balance because you can spot and kill the jihad jeeper. The ADS is at pains to even find the encroaching kamikaze pilot and certainly will have a tough time trying to kill said kamikaze pilot. "Fit an active scanner" I hear you say, lets be honest that is a no go for a Python pilot. We cannot afford to lose any of our precious shield slots. We cant even fit all proto mods as it is! So yea TLDR - Balance with ALL roles, that includes both sides of the kamikaze maniacs and the pilots and tankers. However as it stands the Python ADS has a distinct and tangible disadvantage right now. I like you because you are one who is a real Caldari , I see that you are one of the full racial types and that's appreciated .
Being an EX EVE Online player, I learnt over the years to adapt and diversifiy. People who are serious in eve would laugh if you could not use multiple races equipment and ships etc...So that mindset easily transferred over to DUST.
Don't get me wrong, I am a Caldari character through and through and I have always loved shields. However this is a different game to EVE.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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