Bethhy
Ancient Exiles.
2455
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Posted - 2014.10.12 01:24:00 -
[1] - Quote
Dropships and the entire way and concept they have been operating for over the last year has made this problem.
Dropships where built for troop transport, its the largest vehicle and built to carry squads of mercenaries... And it was built to work as a mobile spawn platform.
Guns and offenses on the dropship where only put there for the Dropship to provide troop fire support as it drops and picks up mercenaries.
Instead Dropships have been used as Wet paper bags or !PANIC HIT THE AB! for defense. While having offensive capabilities to drop any suit in the game in 1-3 shots.
Dropships should be made bricks in the air.... They should be damage sponges that are constant sights in DUST 514's skies. They should be rewarded handsomely for picking up and dropping troops off and keeping the battlefield dynamic and fast.
Dropships guns should have Large magazines and be no more then a Light Weapon module for damage with little to no recoil(as the gun is mounted) So that people using the guns and the pilot can do enough damage to kill as a normal mercenary would, but with a few perks. Such as elevation and less cover for your target, No recoil, Larger magazines. But offer no damage increase from the weapon a normal mercenary on the ground would use. Giving Pilots, Gunners and Mercenaries an entire even gunplay and balance.
Dropships should have their own variants of small turrets that are stated for them, Not trying to cover all vehicles under the same blanket. Your shooting yourself in the foot before you even start.
AV versus dropships should take in account that there is no cover for a dropship... And the fact that the EVE Universe builds Space ships with extreme defenses... The Airships in the Eve universe should also be able to take a hit. The Main troop transport in the game should be able to take huge damage.
Imagine a DUST 514, where dropships are waiting to take mercenaries to objectives, Where there are mobile spawn platforms wizzing around the map offering a safe spawn and close proximity to the action. Imagine AV'ers having constant targets in the air to hit, chase off, kill and have engagements with while taking skill and coordination.
Imagine a DUST 514 where dropships do more then get you up high. |