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Soraya Xel
Abandoned Privilege Top Men.
4022
|
Posted - 2014.10.07 17:04:00 -
[1] - Quote
A short personal soapbox on game balance.
I hear a lot about the effects of balance changes on the game. Most of it is positive, but there's also a lot of commentary about "after the hotfixes are done" as if it's a one-time thing to make an MMO balanced, or suggestions that ongoing balance changes are just there to force people to buy AUR for boosters or gear to compensate for having to change roles to continue being the fit of the month, or what have you. Here's my thoughts:
World of Warcraft is about to celebrate it's ten-year anniversary. It has a massively higher budget, many more developers, and has had as many as 13 million subscribers at it's peak. It dwarfs EVE Online in playerbase, even though their age is similar.
But if you take a look at http://www.mmo-champion.com and see what the current beta patch notes are, as you scroll through. You'll notice something. Balance changes. They're still doing them. Ten years after the game was released.
True game balance is a magical space unicorn that does not exist. True game balance is pretty much impossible to achieve once your game is more complex than rock-paper-scissors. (Many games try to use that game as a setup for balance as well, but there's an inherent point that an MMO will always be more complicated than rock-paper-scissors, even if you use that game's general concept for some balance designs.) No matter how many developers, no matter how much money you throw at a game, balance will not be perfect.
As perfect game balance can never be achieved, game balance is iterative. A continual work in progress, always monitored, always tweaked. Always getting closer, but never reaching the goal. Often, combined with adding new content like items and skills, you will continue to make perfect balance harder to achieve as your game progresses as well.
Game balance will always be getting better, but it will never be done. So here's to Hotfix Alpha-Alpha, which I assume comes after Hotfix Zulu.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Leadfoot10
Molon Labe. General Tso's Alliance
1639
|
Posted - 2014.10.07 17:06:00 -
[2] - Quote
Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. |
Soraya Xel
Abandoned Privilege Top Men.
4024
|
Posted - 2014.10.07 17:09:00 -
[3] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer.
Indeed. The difference between DUST and titles like Call of Duty or Battlefield, is that those games rarely iterate heavily on their game balance. They simply change it up for the following year's new game, that's going to make you buy it all over again.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
113
|
Posted - 2014.10.07 17:27:00 -
[4] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. fallout 3 |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
409
|
Posted - 2014.10.07 17:29:00 -
[5] - Quote
CharacterNameWasTaken wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. fallout 3 Deathclaws are OP. Nerf Old Olney pls. |
Riruodo
Templar Investigative Commission
322
|
Posted - 2014.10.07 17:30:00 -
[6] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Perfect Dark for the N64!
Utena Tenjou is my prince in shining armor.
-
"Tell me what you know about Templar One."
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
141
|
Posted - 2014.10.07 17:49:00 -
[7] - Quote
Soraya Xel wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Indeed. The difference between DUST and titles like Call of Duty or Battlefield, is that those games rarely iterate heavily on their game balance. They simply change it up for the following year's new game, that's going to make you buy it all over again.
You know how well and how much they patch their games after release? |
Atiim
12814
|
Posted - 2014.10.07 17:52:00 -
[8] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Metriod Prime 2: Echoes was perfectly balanced. So was the first one, but it wasn't a multiplayer so I don't know if that counts.
Corruption on the other hand, was broken because 3/4ths of the game could be easily passed through by activating Hypermode and killing everyone in sight with invincibility
The 1st Matari Commando
-HAND
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Apothecary Za'ki
Biomass Positive
977
|
Posted - 2014.10.07 18:08:00 -
[9] - Quote
Soraya Xel wrote:A short personal soapbox on game balance.I hear a lot about the effects of balance changes on the game. Most of it is positive, but there's also a lot of commentary about "after the hotfixes are done" as if it's a one-time thing to make an MMO balanced, or suggestions that ongoing balance changes are just there to force people to buy AUR for boosters or gear to compensate for having to change roles to continue being the fit of the month, or what have you. Here's my thoughts: World of Warcraft is about to celebrate it's ten-year anniversary. It has a massively higher budget, many more developers, and has had as many as 13 million subscribers at it's peak. It dwarfs EVE Online in playerbase, even though their age is similar. But if you take a look at http://www.mmo-champion.com and see what the current beta patch notes are, as you scroll through. You'll notice something. Balance changes. They're still doing them. Ten years after the game was released. True game balance is a magical space unicorn that does not exist. True game balance is pretty much impossible to achieve once your game is more complex than rock-paper-scissors. (Many games try to use that game as a setup for balance as well, but there's an inherent point that an MMO will always be more complicated than rock-paper-scissors, even if you use that game's general concept for some balance designs.) No matter how many developers, no matter how much money you throw at a game, balance will not be perfect. As perfect game balance can never be achieved, game balance is iterative. A continual work in progress, always monitored, always tweaked. Always getting closer, but never reaching the goal. Often, combined with adding new content like items and skills, you will continue to make perfect balance harder to achieve as your game progresses as well. Game balance will always be getting better, but it will never be done. So here's to Hotfix Alpha-Alpha, which I assume comes after Hotfix Zulu. actually its only 7million subs latly and its not how you think its maybe 1500 people or less per "shard"or "server" what ever you want to call it... where as eve is like 30-70k people on the 1 server at any one time.
ps. dont forget all the nolife multiboxers who have like 10 to 40ish accounts each on wow.. so the figures wont be accurate.
but lets not forget its a US based mmo so its a game for Lazy whiners and simpletons who like having their hand held till endgame and beyond..
where as eve you are kicked out of the womb and left to the cold harsh universe where you are a tasty fish and everything is a shark looking to eat you so you just gotta play smart or skill/ship up you may lose everything.. you may gain billions.. its all risk vs reward and its only us true gamers who can appreciate a game like EVE
[[LogiBro in Training]]
Level 2 Forum Pariah
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Apothecary Za'ki
Biomass Positive
977
|
Posted - 2014.10.07 18:10:00 -
[10] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. counterstrike 1.6 and Condition zero if its a "No AWP" server
[[LogiBro in Training]]
Level 2 Forum Pariah
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6128
|
Posted - 2014.10.07 18:15:00 -
[11] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer.
Any game/match with set parameters.
So games with matches set for actual competitive play.
Same health Same weapons Same everything
Competitive level gaming does not mean what it used to mean. People seem to think that wanting to win badly makes for competitive gaming when there are blatant imbalances in match X.
If dust was considered competitive, the winners would be looking for the best roids at any given time while the other competitor's who turn up for a level fight would get shafted.
Anyway, balance is boring generally.
Well that was spiffing.
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Soraya Xel
Abandoned Privilege Top Men.
4036
|
Posted - 2014.10.07 18:22:00 -
[12] - Quote
Apothecary Za'ki wrote:actually its only 7million subs latly
I said "at it's peak".
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides
4489
|
Posted - 2014.10.07 18:30:00 -
[13] - Quote
Your coffee sits on a counter some distance from you. If each step you take reduces your distance from the counter by 50% you will never reach the counter. But after a few steps you will be close enough to pick up your cup of coffee.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maken Tosch
DUST University Ivy League
9685
|
Posted - 2014.10.07 18:39:00 -
[14] - Quote
TechMechMeds wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Any game/match with set parameters. So games with matches set for actual competitive play. Same health Same weapons Same everything [...]
Perfect example of such a game is Halo. It's literally a like playing a chess game because no matter what armor abilities you install, no matter what weapon you pick up, no matter what you do, you are always on a level playing field with everyone else because your stats are pretty much equal to everyone else. The Covenant Carbine will always do the same total amount of damage as that of a UNSC Assault Rifle or that of a UNSC Battle Rifle or a Promethean Suppressor. I would know as I have played every Halo game in existence (except Halo Wars - I don't like it) and I still do play them.
One more thing. Anyone who knows anything about chess knows that the white pieces always have a higher probability of winning by virtue of the fact that they have first move advantage. That's also how it is in Halo. The first person to shoot, will always have a higher probability of winning by virtue of the fact that they have the first move advantage.
https://www.youtube.com/watch?v=e31OSVZF77w
Extra Credits makes a great point on the concept of "perfect imbalance".
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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RayRay James
Molon Labe. General Tso's Alliance
472
|
Posted - 2014.10.07 19:05:00 -
[15] - Quote
Maken Tosch wrote:TechMechMeds wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Any game/match with set parameters. So games with matches set for actual competitive play. Same health Same weapons Same everything [...] Perfect example of such a game is Halo. It's literally a like playing a chess game because no matter what armor abilities you install, no matter what weapon you pick up, no matter what you do, you are always on a level playing field with everyone else because your stats are pretty much equal to everyone else. The Covenant Carbine will always do the same total amount of damage as that of a UNSC Assault Rifle or that of a UNSC Battle Rifle or a Promethean Suppressor. I would know as I have played every Halo game in existence (except Halo Wars - I don't like it) and I still do play them. One more thing. Anyone who knows anything about chess knows that the white pieces always have a higher probability of winning by virtue of the fact that they have first move advantage. That's also how it is in Halo. The first person to shoot, will always have a higher probability of winning by virtue of the fact that they have the first move advantage. https://www.youtube.com/watch?v=e31OSVZF77wExtra Credits makes a great point on the concept of "perfect imbalance".
Not going to lie, but that sounds horrible.
I was not a FPS player before Dust. My PS3 collected dust for years. I think CoD:BOII was that last game i purchased before Dust, and yes, I came here from EVE.
Since Fanfest, I've tried multiple games, Planetside 2, TF2, Destiny... none of them grab me like this game. Why? Because in this game, even if I get jumped I have a chance (albeit a slim one) to still win the fight. Someone messes up a shot, or over compensates for a jump and I still have a chance. In those other games, whoever gets the shot off first wins.
Destiny I've played longer than any of the games listed above. Unlike most, I kinda like the PvP, but it's still not as good as Dust because all I need is to run fast with a shotty or HMG and I can nearly guarantee a win (Man, that sounds familiar) At least in Dust, I have a scanner, or a rep tool, or passive scans, or a drop ship, or a plethora of options in the tool box to come back from the dead and say "alright F#CKER, it's on!"
Maybe it's just me, but why would I really want to play a match against someone with all the same stats? What's the point of even having different fits if that 'competitive' game play? Tactics (your chess example) don't come into play when you can ball up run through a tiny map, and Destiny's PVP arenas are even smaller than Dust's ambush maps, and considering we all get a OHK weapon every few minutes... well... talk about OP.
To each his own, i suppose, but what you see as a PRO I see as a CON.
Edit: And to expand on competitive game play. Starcraft 2 is probably the best know competitive game there is, but depending on what race I play and how I level the characters, I can still have an advantage. It might not last for long as the other team may level the counter, but it's still an advantage. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
|
Posted - 2014.10.07 19:12:00 -
[16] - Quote
There are obviously balance changes, they change the CORE gameplay of the characters every so often. The last iteration is probably less than a year old.
Basically, whenever they deem the gameplay to have become too mechanical across the board, they switch it up.
One example is how soul Shards for warlocks used to be inventory items, used only for creation of objects/summons. Then they were changed to a form of energy, used to empower abilities, etc, while summons were changed to mana.
Think, changing the map from having Supply Depots, to having spawning ammo packs all around the map. Kind of the same jump.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Mary Sedillo
Thunder's Throne
322
|
Posted - 2014.10.07 19:48:00 -
[17] - Quote
Dovallis Martan JenusKoll wrote:There are obviously balance changes, they change the CORE gameplay of the characters every so often. The last iteration is probably less than a year old.
Basically, whenever they deem the gameplay to have become too mechanical across the board, they switch it up.
One example is how soul Shards for warlocks used to be inventory items, used only for creation of objects/summons. Then they were changed to a form of energy, used to empower abilities, etc, while summons were changed to mana.
Think, changing the map from having Supply Depots, to having spawning ammo packs all around the map. Kind of the same jump.
Interesting idea, but we would need vehicle ammo stuff spawning as well. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
141
|
Posted - 2014.10.07 21:14:00 -
[18] - Quote
RayRay James wrote:Maken Tosch wrote:TechMechMeds wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Any game/match with set parameters. So games with matches set for actual competitive play. Same health Same weapons Same everything [...] Perfect example of such a game is Halo. It's literally a like playing a chess game because no matter what armor abilities you install, no matter what weapon you pick up, no matter what you do, you are always on a level playing field with everyone else because your stats are pretty much equal to everyone else. The Covenant Carbine will always do the same total amount of damage as that of a UNSC Assault Rifle or that of a UNSC Battle Rifle or a Promethean Suppressor. I would know as I have played every Halo game in existence (except Halo Wars - I don't like it) and I still do play them. One more thing. Anyone who knows anything about chess knows that the white pieces always have a higher probability of winning by virtue of the fact that they have first move advantage. That's also how it is in Halo. The first person to shoot, will always have a higher probability of winning by virtue of the fact that they have the first move advantage. https://www.youtube.com/watch?v=e31OSVZF77wExtra Credits makes a great point on the concept of "perfect imbalance". Not going to lie, but that sounds horrible. I was not a FPS player before Dust. My PS3 collected dust for years. I think CoD:BOII was that last game i purchased before Dust, and yes, I came here from EVE. Since Fanfest, I've tried multiple games, Planetside 2, TF2, Destiny... none of them grab me like this game. Why? Because in this game, even if I get jumped I have a chance (albeit a slim one) to still win the fight. Someone messes up a shot, or over compensates for a jump and I still have a chance. In those other games, whoever gets the shot off first wins. Destiny I've played longer than any of the games listed above. Unlike most, I kinda like the PvP, but it's still not as good as Dust because all I need is to run fast with a shotty or HMG and I can nearly guarantee a win (Man, that sounds familiar) At least in Dust, I have a scanner, or a rep tool, or passive scans, or a drop ship, or a plethora of options in the tool box to come back from the dead and say "alright F#CKER, it's on!" Maybe it's just me, but why would I really want to play a match against someone with all the same stats? What's the point of even having different fits if that 'competitive' game play? Tactics (your chess example) don't come into play when you can ball up run through a tiny map, and Destiny's PVP arenas are even smaller than Dust's ambush maps, and considering we all get a OHK weapon every few minutes... well... talk about OP. To each his own, i suppose, but what you see as a PRO I see as a CON. Edit: And to expand on competitive game play. Starcraft 2 is probably the best know competitive game there is, but depending on what race I play and how I level the characters, I can still have an advantage. It might not last for long as the other team may level the counter, but it's still an advantage.
Because the point would be that know I would have to rely on my pure skill instead of more factors that can be uncontrollable . A lot of games don't do that much any more instead of restricting certain abilities/weapons but give still freedom for playstyles in more competitive matches.
There is no game that is perfectly "balanced" besides maybe pong. But usually games now designed for counters(countering other playstyles/weapons/abilities/etc) or something like that. Dust imo has been very poor at achieving anything balanced whatsoever since in nearly update something becomes op or too good and sometimes up or not very useful.
Lastly WoW has changed the classes mechanically usually during a expansion release , so a Fury Warrior now is much different before in Burning Crusade,the first expansion. Pretty much from what another person said. Still Dust is primary a PVP game so a balance changes effects a the entire population.
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Indy Strizer
Like A Moth To A Flame
155
|
Posted - 2014.10.07 22:15:00 -
[19] - Quote
Riruodo wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Perfect Dark for the N64!
My favorite FPS... :)
Although the SuperDragon was was a bit ridiculous...
And the Slayer...
And the CMP150...
Not to mention the Falcon 2's fire-rate with turbo controller users...
Then there was that Golden Magnum...
Then there were players who were able to strafe with the truok-esque 1.2 control style like they were playing a dual analog shooter (like me), totally unfair to people who learned to play with GoldenEye's 1.1 style.
And that damn FarSight...
And the proximity explosives when they were laid behind doors...
And the Reaper and Cyclone- no aim required.
And the cloaking device...
And the poison knives...
Not to mention the laptop sentry gun.
And the Reaper.
And the N-Bombs.
Dem Maulers.
The K7 Avenger and it's damn firepower AND a threat detector? Seriously, give it one or the other.
And the Shotgun with it's double blast.
And the phoenix with it's explosive rounds.
And the blur effect from melee attacks.
And the FarSight... Seriously... The FarSight.
And the ricocheting grenades.
But, most of all... That little floating box that you could grab and hold onto to use as cover in that one multiplayer map. Seriously. What was that about? |
Riruodo
Templar Investigative Commission
326
|
Posted - 2014.10.07 22:19:00 -
[20] - Quote
Indy Strizer wrote:Riruodo wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Perfect Dark for the N64! My favorite FPS... :) Although the SuperDragon was was a bit ridiculous... And the Slayer... And the CMP150... Not to mention the Falcon 2's fire-rate with turbo controller users... Then there was that Golden Magnum... Then there were players who were able to strafe with the truok-esque 1.2 control style like they were playing a dual analog shooter (like me), totally unfair to people who learned to play with GoldenEye's 1.1 style. And that damn FarSight... And the proximity explosives when they were laid behind doors... And the Reaper and Cyclone- no aim required. And the cloaking device... And the poison knives... Not to mention the laptop sentry gun. And the Reaper. And the N-Bombs. Dem Maulers. The K7 Avenger and it's damn firepower AND a threat detector? Seriously, give it one or the other. And the Shotgun with it's double blast. And the phoenix with it's explosive rounds. And the blur effect from melee attacks. And the FarSight... Seriously... The FarSight. And the ricocheting grenades. But, most of all... That little floating box that you could grab and hold onto to use as cover in that one multiplayer map. Seriously. What was that about? lol. when everything is OP, than all is balanced.
Utena Tenjou is my prince in shining armor.
-
"Tell me what you know about Templar One."
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postapo wastelander
Wasteland Desert Rangers
152
|
Posted - 2014.10.07 22:22:00 -
[21] - Quote
Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer.
DooM or Wolfenstein 3d
"Ultimate Loggi since 2012 and Tinker of HAWC"
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Maken Tosch
DUST University Ivy League
9688
|
Posted - 2014.10.08 00:48:00 -
[22] - Quote
Avinash Decker wrote:RayRay James wrote:Maken Tosch wrote:Perfect example of such a game is Halo. It's literally a like playing a chess game because no matter what armor abilities you install, no matter what weapon you pick up, no matter what you do, you are always on a level playing field with everyone else because your stats are pretty much equal to everyone else. The Covenant Carbine will always do the same total amount of damage as that of a UNSC Assault Rifle or that of a UNSC Battle Rifle or a Promethean Suppressor. I would know as I have played every Halo game in existence (except Halo Wars - I don't like it) and I still do play them. One more thing. Anyone who knows anything about chess knows that the white pieces always have a higher probability of winning by virtue of the fact that they have first move advantage. That's also how it is in Halo. The first person to shoot, will always have a higher probability of winning by virtue of the fact that they have the first move advantage. https://www.youtube.com/watch?v=e31OSVZF77wExtra Credits makes a great point on the concept of "perfect imbalance". Not going to lie, but that sounds horrible. I was not a FPS player before Dust. My PS3 collected dust for years. I think CoD:BOII was that last game i purchased before Dust, and yes, I came here from EVE. Since Fanfest, I've tried multiple games, Planetside 2, TF2, Destiny... none of them grab me like this game. Why? Because in this game, even if I get jumped I have a chance (albeit a slim one) to still win the fight. Someone messes up a shot, or over compensates for a jump and I still have a chance. In those other games, whoever gets the shot off first wins. Destiny I've played longer than any of the games listed above. Unlike most, I kinda like the PvP, but it's still not as good as Dust because all I need is to run fast with a shotty or HMG and I can nearly guarantee a win (Man, that sounds familiar) At least in Dust, I have a scanner, or a rep tool, or passive scans, or a drop ship, or a plethora of options in the tool box to come back from the dead and say "alright F#CKER, it's on!" Maybe it's just me, but why would I really want to play a match against someone with all the same stats? What's the point of even having different fits if that 'competitive' game play? Tactics (your chess example) don't come into play when you can ball up run through a tiny map, and Destiny's PVP arenas are even smaller than Dust's ambush maps, and considering we all get a OHK weapon every few minutes... well... talk about OP. To each his own, i suppose, but what you see as a PRO I see as a CON. Edit: And to expand on competitive game play. Starcraft 2 is probably the best know competitive game there is, but depending on what race I play and how I level the characters, I can still have an advantage. It might not last for long as the other team may level the counter, but it's still an advantage. Because the point would be that know I would have to rely on my pure skill instead of more factors that can be uncontrollable . A lot of games don't do that much any more instead of restricting certain abilities/weapons but give still freedom for playstyles in more competitive matches. Also to me Dust kill times are actually pretty low and is closer to BF and COD and the individual battles themselves last relatively short , but they are also very inconsistent because of the RPG mechanics In general,there is no game that is perfectly "balanced" besides maybe pong.Usually games now designed for counters(countering other playstyles/weapons/abilities/etc) or something like that. Dust imo has been very poor at achieving anything balanced whatsoever since in nearly update something becomes op or too good and sometimes up or not very useful. Lastly WoW has changed the classes mechanically usually during a expansion release , so a Fury Warrior now is much different before in Burning Crusade,the first expansion. Pretty much from what another person said. Still Dust is primary a PVP game so a balance changes effects a the entire population.
The problem with games like the one I referenced to though is despite the fact that Halo is a pretty straight forward game, it's a relatively boring game. Sure it's fun, but eventually you become very "meh" to the experience over time. Even though Halo 4 introduced a leveling system where you can unlock perks kind of like Call of Duty, the leveling system can easily be maxed out once you have played enough online multiplayer and spartan-ops mission and then you become bored.
Dust on the other hand, despite that its mechanics are very complex by nature, is the kind of game that endures on its own because you will always have something to train to. Currently, it would take approximately 7 years for a dedicated Dust player to max out every level of every skill book that can be trained in the game. Maybe 5 years if you account for the events that reward us with SP. To someone who is not an Eve Online player, 5 years is a long time to train but at least you get to try out something different every day and this is just with the skills we have now. Interestingly CCP is able to hotfix a new skill book into the game like they did with the Nova Knife Fitting Optimization.
Eve Online also happens to be 11 years old and there is still NO ONE who has yet to max out every skill book in that game. NO ONE! The highest recorded SP for any one character in Eve Online was reported to have about 170-200 million lifetime SP.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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jerrmy12 kahoalii
G0DS AM0NG MEN General Tso's Alliance
1631
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Posted - 2014.10.08 01:04:00 -
[23] - Quote
Soraya Xel wrote:A short personal soapbox on game balance.I hear a lot about the effects of balance changes on the game. Most of it is positive, but there's also a lot of commentary about "after the hotfixes are done" as if it's a one-time thing to make an MMO balanced, or suggestions that ongoing balance changes are just there to force people to buy AUR for boosters or gear to compensate for having to change roles to continue being the fit of the month, or what have you. Here's my thoughts: World of Warcraft is about to celebrate it's ten-year anniversary. It has a massively higher budget, many more developers, and has had as many as 13 million subscribers at it's peak. It dwarfs EVE Online in playerbase, even though their age is similar. But if you take a look at http://www.mmo-champion.com and see what the current beta patch notes are, as you scroll through. You'll notice something. Balance changes. They're still doing them. Ten years after the game was released. True game balance is a magical space unicorn that does not exist. True game balance is pretty much impossible to achieve once your game is more complex than rock-paper-scissors. (Many games try to use that game as a setup for balance as well, but there's an inherent point that an MMO will always be more complicated than rock-paper-scissors, even if you use that game's general concept for some balance designs.) No matter how many developers, no matter how much money you throw at a game, balance will not be perfect. As perfect game balance can never be achieved, game balance is iterative. A continual work in progress, always monitored, always tweaked. Always getting closer, but never reaching the goal. Often, combined with adding new content like items and skills, you will continue to make perfect balance harder to achieve as your game progresses as well. Game balance will always be getting better, but it will never be done. So here's to Hotfix Alpha-Alpha, which I assume comes after Hotfix Zulu. http://img3.wikia.nocookie.net/__cb20131217211955/epicrapbattlesofhistory/images/7/75/Tldr.gif
Closed beta vet.
Call me TrolLuna or Trollmare Moon, Reference link
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G Felix
Pure Evil. Capital Punishment.
35
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Posted - 2014.10.08 01:34:00 -
[24] - Quote
Riruodo wrote:Indy Strizer wrote:Riruodo wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Perfect Dark for the N64! My favorite FPS... :) Although the SuperDragon was was a bit ridiculous... And the Slayer... And the CMP150... Not to mention the Falcon 2's fire-rate with turbo controller users... Then there was that Golden Magnum... Then there were players who were able to strafe with the truok-esque 1.2 control style like they were playing a dual analog shooter (like me), totally unfair to people who learned to play with GoldenEye's 1.1 style. And that damn FarSight... And the proximity explosives when they were laid behind doors... And the Reaper and Cyclone- no aim required. And the cloaking device... And the poison knives... Not to mention the laptop sentry gun. And the Reaper. And the N-Bombs. Dem Maulers. The K7 Avenger and it's damn firepower AND a threat detector? Seriously, give it one or the other. And the Shotgun with it's double blast. And the phoenix with it's explosive rounds. And the blur effect from melee attacks. And the FarSight... Seriously... The FarSight. And the ricocheting grenades. But, most of all... That little floating box that you could grab and hold onto to use as cover in that one multiplayer map. Seriously. What was that about? lol. when everything is OP, than all is balanced.
I am so glad to see Perfect Dark getting some love, that was the only other shooter I ever really sunk time into like Dust. Such a great game. My girlfriend and I settle petty arguments with either Mario Kart or Perfect Dark on my old translucent green N64. Which occasionally leads to a whole new petty argument... |
Vell0cet
Vengeance Unbound Dark Taboo
2344
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Posted - 2014.10.08 03:19:00 -
[25] - Quote
I completely agree that the balancing never ends in a game like this, and the tinfoilers are wrong when they claim CCP is deliberately creating FotM to sell AUR. The hotfix process has been very successful thus far, and the game is in the best state it's ever been.
Having said that, CCP really should bring a 1.9 patch with the missing racial stuff (heavy weapons, vehicles, turrets). I think we've got another 3-5 months of hotfixes ahead of us. After that, I have really grave concerns about the community loosing faith with the process. I accept that we're stuck with the same maps until Legion--It doesn't make sense to sink a lot of developer resources into something like a map that won't carry over to Legion. The missing racial stuff, however is very different. DUST is the perfect place to introduce this content, and help balance it for Legion. That way Legion can cut/paste the stats into the database, so the beta can be smoother, and can focus on refining the new areas of gameplay. This would be a major win/win, and well worth delaying Legion development slightly, to do a major push for DUST, before getting back to Legion development.
I hope to hell we never see a hotfix Zulu.
Best PvE idea ever!
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Michael Arck
5860
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Posted - 2014.10.08 05:34:00 -
[26] - Quote
And its a damn shame when you have to explain this to human beings whom supposedly have brains.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6131
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Posted - 2014.10.08 18:28:00 -
[27] - Quote
Indy Strizer wrote:Riruodo wrote:Leadfoot10 wrote:Anytime I'm chatting with someone in-game and they bring up balance. I ask one simple question:
"What FPS have you played that's completely balanced?"
I've yet to receive a good answer. Perfect Dark for the N64! My favorite FPS... :) Although the SuperDragon was was a bit ridiculous... And the Slayer... And the CMP150... Not to mention the Falcon 2's fire-rate with turbo controller users... Then there was that Golden Magnum... Then there were players who were able to strafe with the truok-esque 1.2 control style like they were playing a dual analog shooter (like me), totally unfair to people who learned to play with GoldenEye's 1.1 style. And that damn FarSight... And the proximity explosives when they were laid behind doors... And the Reaper and Cyclone- no aim required. And the cloaking device... And the poison knives... Not to mention the laptop sentry gun. And the Reaper. And the N-Bombs. Dem Maulers. The K7 Avenger and it's damn firepower AND a threat detector? Seriously, give it one or the other. And the Shotgun with it's double blast. And the phoenix with it's explosive rounds. And the blur effect from melee attacks. And the FarSight... Seriously... The FarSight. And the ricocheting grenades. But, most of all... That little floating box that you could grab and hold onto to use as cover in that one multiplayer map. Seriously. What was that about?
Buff the K7 avenger!.
I have a proto Amarr scout char and you try to tell me that they are balanced?.
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