ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3298
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Posted - 2014.10.09 15:18:00 -
[1] - Quote
There was a lot of discussion about this with Kane Spero back before he pushed for the killing blow to PC.
The truly optimal solution to PC needs to be a bottom-up approach instead of the top-down approaches we currently have. No source of income in a game should be paid directly to a corporation wallet which would then need to be 'paid' to members. Instead corporation assets should be paid for with taxes... even though in Dust there is very little other than clone packs for a corporation to even purchase.
I still think the optimal solution would be to make research labs generate zero clones per day and some amount of static isk. Excess clone production is worth zero and sales from killing clones is worth something.
This would be the only dust solution I can think.
In legion hopefully they will move more towards a farms and fields style of play. Where you can do highly profitable PVE on your own districts which then pays some amount of corp tax. It gives line members and corporation leaders both a reason to want to own districts. You only want to own as many districts as you can use though, as it will obviously get very expensive to defend massive amounts of space you cannot use.
However, that needs to be balanced with a 'not enough' philosophy to prevent people from feeling like they have enough and no reason to attack. There needs to be some sort of conflict driver as well obviously. Possibly spawning 'anom' style things with lots of concentrated PVE in a short time with a long respawn. Then some sort of resources worth fighting for that deplete and redistribute over time.
In the end, I think EVE's solutions to lack of conflict drivers in null sec is going to apply to Dust/Legion as well. You can see a lot of parallels. They are nerfing capital ship force projection through jump fatigue changes. There is a clear analogue to this with both unlimited range clone packs and then the change to clone projection throughout molden heath. Its very clear that the changes to attack range and clone death rates that were made in early uprising where incorrect. The entire game mode suffers from force projection issues and is likely why its remained a largely unpopular game mode. Its a general failure of game design unfortunately.
I honestly do not think anything can be done to make PC in Dust worthwhile to play. It needs a complete redesign, which requires Legion unfortunately. The best they can do is make PC worthless, so the isk faucet doesn't impact Legion players when/if they do allow some amount of character/asset transfer.
I hate to say it, and I know many of you don't care but its in Legion's best interest for Dust's PC game mode to remain worthless. That is why it is this way.
B C R U are letters, not words - Wierd Al Yankovich
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