Cyrus Grevare
WarRavens Capital Punishment.
345
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Posted - 2014.10.07 21:36:00 -
[1] - Quote
PC does need a change at least some tweaks, personally I see much less battles than before, there's less incentive to participate, I also get that the way things were before left the game mode open to much exploitation and 'blue doughnuts'
Removing passive ISK solved some problems but made things uninspired for several participants. I like the idea of more battles happening on a district at each day and the surprise factor it would cause.
Just brainstorming as we all are,
What if?
Each district, one timer, no passive ISK generation.
Add to that "Waves of Opportunity" (, couln't help myself):
To generate ISK (which I think is done selling clones excess clones?) you need to open up the district to more danger than just your preset timer, say a window of 2~3 hours after your usual battle timer in which the district is open to any attack (first come first served). Said attacks could come from a ready for action CORP or even by an individual putting a bounty on the district (more thoughts on that later)
If defending a district seems like a lot of work and you can't afford to field a team you simply don't generate ISK (you can still get attack on your usual timer though as currently), if your team is ready and set to defend you get a hefty profit for your time - granted you don't get attacked or you successfully defend
Taking it a step further, say you're a director in charge of a district, you want to generate ISK but aren't sure you can defend it, you could risk opening it and get lucky with no attacks, or maybe even setting any possible contracts on the district as open to alliance or open to general public in which case you can set a contract reward for a successful defense, some set ISK amount per participant taken out of the CORP wallet.
As mentioned before, during these "waves of opportunity" any Corp can attack or an individual can put a bounty by fronting up a clone pack. In the case of a bounty this contract would be open to the public and the one putting it would offer a reward in case of a successful attack, it the attacking party wins, the district is awarded to the owner of the bounty contract.
These "Wave of opportunity" contracts would appear on the special contracts section of the battle finder according to the visibility options: Corp, Allience, or Public. if public it could show the contract reward for defense or capture.
There would be only one attack per district during the open timers, but as soon as one is over another could be set if still within the timeframe of the wave of opportunity.
Thoughts?
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