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Blueprint For Murder
Immortal Guides
353
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Posted - 2014.10.07 17:33:00 -
[1] - Quote
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The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
353
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Posted - 2014.10.08 06:42:00 -
[2] - Quote
The tanked scouts may be the biggest issue in your eyes and maybe even the lead in consideration for everyone at this moment, but it doesn't address their combat advantages this is what I was talking about when I said "balancing around the issue"; if you were facing a assault with 600hp it would not be a problem at all. right?
There is no one advantage that makes scouts preform with such efficiency there are hit boxes, hit detection, speed, ewar, ehp, cloak field, and linked combat ability; all of which are required for the class to preform as it does except for the combat ability which as most scouts can tell you as many of us play side arm only.
Now ccp could try to address each issue individually or they could make scouts side arm only removing the current balance limitations while maintaining the current play style.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
353
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Posted - 2014.11.20 09:22:00 -
[3] - Quote
This thread is a little out dated, but now that we have experienced the cloak changes and with the further changes planed meant to primarily effect the scout classes I thought I should give it a bump.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
355
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Posted - 2014.11.20 13:22:00 -
[4] - Quote
Kodho wrote:Getting rid of the light weapon slot would kill my character. I'm a sniper and run a scout suit. I do this so I can move quickly from location to location all the while maintaining a very low profile. I do not run cloak. I would be forced to run a logi suit if the scout is taken away from me. If my suit is taken, give me my sniper rifle range back so I can get back into the redline.
We did not have these issues before the cloak.
You would be able to run sniper on a light frame it would remain the same.. I do understand how poor the other classes act in many situations because of the poor jump.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
355
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Posted - 2014.11.20 13:31:00 -
[5] - Quote
No, you are correct, but you would be able to use them on a light suit and still gain most of its benefits.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
355
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Posted - 2014.11.20 13:34:00 -
[6] - Quote
It has a lower cpu/pg since it is not fitted for the cloak.
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
369
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Posted - 2014.11.20 16:42:00 -
[7] - Quote
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The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
369
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Posted - 2014.11.20 20:24:00 -
[8] - Quote
You should really read the threads you post in before you post. Yea this is an old thread from when ads were gods and if you read it you will see why scouts can not be balanced with a light weapon.
The Impossible Dream-Wizard Talk @MMoMerc
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