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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
9669
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Posted - 2014.10.07 00:44:00 -
[1] - Quote
I don't see a problem with this as long as we are at least given some means of carrying various types of ammo. Let's also not forget that switching out ammo types should be fluid rather than clumsy. Considering this will be on a PC instead of a console, I can imagine it will be as simple as pressing a hotkey.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9694
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Posted - 2014.10.08 17:48:00 -
[2] - Quote
Fizzer XCIV wrote:It won't work as well as it does in EVE. I'm telling you guys this right now. However, I welcome CCP to do it, if only to show you guys that it won't work first hand. Having weapons with upward of a 300% damage disparity between tank types, wouldn't work in an FPS. The game would stagnate into what you have fitted, and not the player skill you bring to the field. When FPSs work that way, they aren't fun. Any shield suit that encounters a Laser weapon would be guaranteed to lose if their weapons didn't directly counter their enemy's tank. This destroys any room for reactive counterplay. The player vs player encounters would become binary. Either you are guaranteed to win, or lose. Depending on your damage type and tank type. It would suck they fun out of the actual gameplay. Might just be my personal opinion, but I want FPS skills to matter more in an FPS than fitting skills.
How are you so sure that this won't work well in a FPS setting if it's hardly ever been done before? I doubt World of Tanks would compare since their damage types are strictly armor oriented.
And please, don't be like those people who respond with comments like...
"Game companies haven't done it yet because they know it won't work."
And to that I would respond with a comment like...
"Then how did they know it won't work if no one has done it yet?"
Also, games like Halo are already binary in nature. If you have the first move advantage, you win. If you don't, you lose. Also, just because you believe in your opinion doesn't make it true.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9698
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Posted - 2014.10.09 01:28:00 -
[3] - Quote
Nocturnal Soul wrote:Maybe for vehicles but infantry is fine imho
Perhaps that would be a good compromise.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9698
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Posted - 2014.10.09 01:32:00 -
[4] - Quote
Fizzer XCIV wrote:Maken Tosch wrote: Also, games like Halo are already binary in nature. If you have the first move advantage, you win. If you don't, you lose. Also, just because you believe in your opinion doesn't make it true.
Yes, games like Halo are binary, but it is still a skill based binary. You aren't guaranteed a kill unless you get the drop on someone. But really, do you even want Legion to play like Halo? Do you really want to play a game where you might be guaranteed to lose a 1v1 because that person has a weapon that counters your choice of HP? Even in games like Halo, countering ambushes and first mover advantage is built in. And yes, my opinion isn't truth, and I never said it was. However my opinion, and to a much larger extent, the overall opinion of the player base, matters. A lot. And I don't think I would be wrong to say that the overall opinion of the player base is that skill should be more important than fitting choice in an FPS.
You are correct in almost everything, but I wouldn't be so sure about that last statement. Remember this: you speak for yourself and only for yourself unless you happen to be a member of the CPM who I elected.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9698
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Posted - 2014.10.09 01:57:00 -
[5] - Quote
Fizzer XCIV wrote:Maken Tosch wrote:Fizzer XCIV wrote:Maken Tosch wrote: Also, games like Halo are already binary in nature. If you have the first move advantage, you win. If you don't, you lose. Also, just because you believe in your opinion doesn't make it true.
Yes, games like Halo are binary, but it is still a skill based binary. You aren't guaranteed a kill unless you get the drop on someone. But really, do you even want Legion to play like Halo? Do you really want to play a game where you might be guaranteed to lose a 1v1 because that person has a weapon that counters your choice of HP? Even in games like Halo, countering ambushes and first mover advantage is built in. And yes, my opinion isn't truth, and I never said it was. However my opinion, and to a much larger extent, the overall opinion of the player base, matters. A lot. And I don't think I would be wrong to say that the overall opinion of the player base is that skill should be more important than fitting choice in an FPS. You are correct in almost everything, but I wouldn't be so sure about that last statement. Remember this: you speak for yourself and only for yourself unless you happen to be a member of the CPM who I elected. It's just my observation. It's not an absolute statement, but i would bet money on it being the case. I've seen enough people whining about "no-skill crutches" and "ez-mode suits/weapons" to make a fairly firm assessment that the player base in general values player skill more than player fitting choice.
Well, in my opinion, it should be a balance between the two. No absolute of one thing over another.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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