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Operative 1125 Lokaas
True Companion Planetary Requisitions
435
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Posted - 2014.10.04 22:30:00 -
[1] - Quote
Pushing Charlie wrote:Our K/D is the single most important stat in this game, so CCP should prioritize rewarding high K/D players. A player that tops the board with a negative K/D is still a bad player, and should not receive more rewards than someone who goes positive. This is why the following should be added:
Daily SP should be changed to 1,000*(Your current K/D); Players with a higher K/D no matter their position on the board should receive more SP and ISK than those who go negative; Getting out of the Academy should require a 2.0 K/D as opposed to a WP requirement; The current events should be based on overall K/D as opposed to overall kills;
I do believe that these changes would have a positive effect on player count and skill, furthermore I will bring these suggestions to the eyes of the CPM and ultimately, CCP.
Lol. Player base would drop down to under 500. I'm sorry, I won't use a game to prove any "skill". I should be rewarded for playing period. CCP should want that too.
Go measure your c*ck elsewhereGǪ primarily, in a girl.
THIS IS THE VOICE OF RÁN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
438
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Posted - 2014.10.05 03:05:00 -
[2] - Quote
Pushing Charlie wrote:Operative 1125 Lokaas wrote:Pushing Charlie wrote:Our K/D is the single most important stat in this game, so CCP should prioritize rewarding high K/D players. A player that tops the board with a negative K/D is still a bad player, and should not receive more rewards than someone who goes positive. This is why the following should be added:
Daily SP should be changed to 1,000*(Your current K/D); Players with a higher K/D no matter their position on the board should receive more SP and ISK than those who go negative; Getting out of the Academy should require a 2.0 K/D as opposed to a WP requirement; The current events should be based on overall K/D as opposed to overall kills;
I do believe that these changes would have a positive effect on player count and skill, furthermore I will bring these suggestions to the eyes of the CPM and ultimately, CCP. Lol. Player base would drop down to under 500. I'm sorry, I won't use a game to prove any "skill". I should be rewarded for playing period. CCP should want that too. Go measure your c*ck elsewhereGǪ primarily, in a girl. 500 skilled players, as opposed to 5,000 **** players.
Please tell me you aren't in marketing. Of course, CCP could use your talents. Seems they like hiring shoddy marketing guys.
THIS IS THE VOICE OF RÁN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
458
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Posted - 2014.10.07 07:33:00 -
[3] - Quote
Pushing Charlie wrote:Maken Tosch wrote:Pushing Charlie wrote:I also forgot to mention, dropping below a K/D of 2.0 sends you back to the Academy. Ok, right here I can tell you're just trolling. That would definitely send me back to the Academy because I don't care about my KDR. I stopped caring about it 2 years ago. Then you will play with those who also do not give a damn, and leave the ones who still do care about this game to give reasonable and helpful critique on their own. Separating the playerbase based on who cares is a good way to get this game back on track.
Lol, I care, but I'm a casual player that doesn't care about k/dr. I do a lot of stuff topull something off tactically that will most certainly get me killed. I also, screw around with stuff and get killed doing it. What happened to enjoying a video game?
THIS IS THE VOICE OF RÁN
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