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Spkr4theDead
Red Star. EoN.
2153
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Posted - 2014.10.05 14:20:00 -
[1] - Quote
If you think I'm wrong and can't stand the thought of agreeing with me, you haven't been listening to what I've been saying.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2153
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Posted - 2014.10.05 14:38:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:
This sounds like one who doesn't use vehicles , trying to dictate to those who have invested in doing so ... how to play and regulating the style of gameplay .
This is just a bad idea and should be the choice to the user and not forced by an opinion .
This is exactly what's been happening for a very long time. Infantry dictates the direction vehicles are going to go in, while the people that actually use them have literally no say at all. Infantry declared the pilot suit to be OP before we even had a module layout. Even though CCP told us their passive bonuses were placeholder, infantry declared them to be OP. CCP could've nerfed the passive bonuses quite a bit, but introduced modules to make up for some of it. Being a pilot, I would've had absolutely no problem throwing my SP towards that to make my tanks better.
But that's not allowed, because vehicle users' voice falls on deaf ears.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2154
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Posted - 2014.10.05 15:41:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I remember that and the reaction to the ideas that were given as an example and a lot in the community did " flip out " at just the ideal and the discussion that was put forth by the DEV's .
It was a little dramatic , the reactions were .. just from the discussions alone .
Now look at what we have in it's place , nothing and that was just from a over reaction from some in the community and the unwillingness to even discuss the ideas that were brought to the table .
That's what you get with crazy people.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2154
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Posted - 2014.10.05 15:42:00 -
[4] - Quote
Joel II X wrote:In that case, here are the number of Mercs required to operate vehicles:
LAV: 1+ MAV: 2+ HAV: 3 Then it takes two people to use a logi effective. Logi carries everything, buddy uses everything. And if both don't have the skills required, the gear can't be used.
Does that sound fair?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2156
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Posted - 2014.10.05 17:36:00 -
[5] - Quote
Nothing Certain wrote:Soraya Xel wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You people really know how to frack up a good thing and instances like these are part of the reason that this game has been in a negative for a long time now , because of un necessary " enhancements " that actually ruin game play then enhance it .
Leave vehicles the way that they are and leave it " optional " for the pilot's or users to equip turrets if they like and not be forced to , to have an effective fit or vehicle .
This is just a bad idea . Here's what it comes down to: Vehicles are OP. There are two good solutions. 1: Make HAVs equal in power and survivability to a dropsuit. 2: Make HAVs require multiple players, so they can be more powerful than a single dropsuit. I'm sure you like it the way it is now, but that's because the way it is now is broken and OP. Vehicles are OP but they are acceptablly OP now. There is just something psychological involved in this. No one would argue that a dropsuit that has all the advantages a vehicle has AND had the ability to wear it over any other dropsuit was not crazily OP, but when it is a vehicle it seems appropriate. Vehicles are not OP. You only think they're "OP" because of lack of any of your teammates having good AV.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2156
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Posted - 2014.10.05 17:41:00 -
[6] - Quote
Soraya Xel wrote:I've been saying this for a very long time. I'd love to make HAVs into a team vehicle, that yes, requires a team to kill. I've often said the driver should be the front small gun, because it's limited firing arc means infantry can actually flank it.
So how about third person view? Would the physics be adjusted to make sure that tanks get zero air time, so the front gun is always on the plane with the ground, instead of bouncing all over the place? This is an exceedingly bad idea.
The primary issue with tanks has always been that a single player can wreck the entire enemy team with a HAV.
That hasn't been viable since Chromosome. And anyway, anybody that did that would get one-shot by a Marauder. Have you been here a year?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2156
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Posted - 2014.10.05 17:43:00 -
[7] - Quote
Soraya Xel wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You people really know how to frack up a good thing and instances like these are part of the reason that this game has been in a negative for a long time now , because of un necessary " enhancements " that actually ruin game play then enhance it .
Leave vehicles the way that they are and leave it " optional " for the pilot's or users to equip turrets if they like and not be forced to , to have an effective fit or vehicle .
This is just a bad idea . Here's what it comes down to: Vehicles are OP. There are two good solutions. 1: Make HAVs equal in power and survivability to a dropsuit. 2: Make HAVs require multiple players, so they can be more powerful than a single dropsuit. I'm sure you like it the way it is now, but that's because the way it is now is broken and OP. This is incredulous, stupid, and dangerous. I don't know how you got elected to CPM being so hostile to a subsection of the gameplay. This borders on lunacy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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