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Soraya Xel
Abandoned Privilege Top Men.
3955
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Posted - 2014.10.05 01:06:00 -
[1] - Quote
I've been saying this for a very long time. I'd love to make HAVs into a team vehicle, that yes, requires a team to kill. I've often said the driver should be the front small gun, because it's limited firing arc means infantry can actually flank it.
The primary issue with tanks has always been that a single player can wreck the entire enemy team with a HAV.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3962
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Posted - 2014.10.05 02:19:00 -
[2] - Quote
Alena Ventrallis wrote:Soraya Xel wrote:I've been saying this for a very long time. I'd love to make HAVs into a team vehicle, that yes, requires a team to kill. I've often said the driver should be the front small gun, because it's limited firing arc means infantry can actually flank it.
The primary issue with tanks has always been that a single player can wreck the entire enemy team with a HAV. This is what I want to see. I want it to take a team to kill my tank, but it should also take a team to man it, and be that much more effective for it. It encourages teamwork to fight with it and fight against it.
Alena, we agree on a thing. :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3965
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Posted - 2014.10.05 03:22:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You people really know how to frack up a good thing and instances like these are part of the reason that this game has been in a negative for a long time now , because of un necessary " enhancements " that actually ruin game play then enhance it .
Leave vehicles the way that they are and leave it " optional " for the pilot's or users to equip turrets if they like and not be forced to , to have an effective fit or vehicle .
This is just a bad idea .
Here's what it comes down to: Vehicles are OP. There are two good solutions.
1: Make HAVs equal in power and survivability to a dropsuit.
2: Make HAVs require multiple players, so they can be more powerful than a single dropsuit.
I'm sure you like it the way it is now, but that's because the way it is now is broken and OP.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3972
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Posted - 2014.10.05 19:04:00 -
[4] - Quote
Alena, you're continuing to be spot on. A tank can act as a force multiplier for the team operating it. The fact that it 'costs' three people to use, means it's three less infantry their team has on the field, while three enemy team members need to switch to AV to handle it. The fact that those three people are mildly OP while doing so also encourages the need to counter it quickly, but in the time they have said advantage, they can make progress for their team, like pushing an objective.
Spkr4theDead wrote:This is incredulous, stupid, and dangerous. I don't know how you got elected to CPM being so hostile to a subsection of the gameplay. This borders on lunacy.
In reality, I'm not hostile to anyone. I am in favor of game balance though, and those are the two viable ways to achieve it.
That being said, there's also limits to what can be done in DUST 514. I imagine due to the vehicle community, vehicles will probably continue to be a bit overpowered in DUST. (IWS was pointing at maybe 1 V = 1.5 AV as an ideal case, even though in reality, 1 V should equal 1 AV in a perfect game.) For one, actually making tanks a team vehicle would likely require a respec, because then we really would be completely changing the role of those skill points. I'd like to see it happen, but to be honest, I'm hoping it's something Legion is just designed with from the ground up.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3972
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Posted - 2014.10.05 19:06:00 -
[5] - Quote
Nothing Certain wrote:Vehicles are OP but they are acceptablly OP now. There is just something psychological involved in this. No one would argue that a dropsuit that has all the advantages a vehicle has AND had the ability to wear it over any other dropsuit was not crazily OP, but when it is a vehicle it seems appropriate.
I would agree with this. Right now it's about finding a middle ground that everyone finds playable. I would, of course, hate for tanks to become equal in power to a dropsuit, because that would be silly. Which is why I am in favor of designs pushing tanks to be teamwork-based vehicles.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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