Prinny Waters
Immortal Guides
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Posted - 2014.10.05 02:49:00 -
[1] - Quote
For Alena's original post The main LAV concern would be that LAV's would gain the power of an ADS/Tank small gun while not actually losing anything. LAV's would be genuinely unsatisfying if a single dude could butcher them in one SL volley/Forge shot and anything tankier would basically be what we have now, only the Heavy gets to shoot the guy next to you before popping out & instakilling you.
ADS suggestion is just right. Might have to give the ADS a bit of a price reduction to compensate, as gunning while someone else determines movement ain't pretty and I'll be damned if they make them more lethal, but sounds legit.
HAV.... Not really a workable option. From what I've seen, the main issue regarding AV is that the vehicle escaping means everything you have done is temporary. If I unload both my grenades and my clip without killing a dude he's just going to hide behind a rock until his health completely returns, at which point I now have to get back my grenades and get into a good spot to try again.
Your suggestion of them being obliterated quickly by three dudes, while admirable, would require that this "run and heal" mentality continues; a single AV suit left alone long enough would do just as much as three dudes, meaning that if the HAV doesn't regenerate quickly enough ignore one dude then tanks are still vulnerable to lone AV and therefore teamwork is not required. As the whole "If I don't kill you then your health is going to come back up for free" style of AV is perpetuated the Vehicle vs Anti Vehicle dynamic remains unsatisfactory for both sides.
To Soroya, I fear your suggestion of making the driver control the small turret would actually be a buff to full HAV teams. Yes, the main gun would be harder to work with if someone else is controlling directional movement, but I feel like the main reason the front gun is weak is because its limited firing arc is routinely interfered with by the driver. Remove that fault and I am concerned front guns will suddenly start doing work, which means that the overall potential of HAV would dramatically increase. While it would then require two people to achieve the current level of mass murder the raw win of a three-dude premade would skyrocket.
As for my recommendation, make vehicle recover armor and shields as slow as dropsuits do and then give them a massive price reduction. I want to see vehicle graveyards, filled to the brim with the discarded chassis of countless machines that grow with every passing moment as they become so cheap Mercenaries don't care about losing them.
Once vehicles stop costing a fortune to field then they become a standard battlefield commodity, just as deserving of balance as the rest of us. |