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Luna McDuffing
COALICION LATINA Top Men.
50
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Posted - 2014.10.02 19:16:00 -
[1] - Quote
I've was doing really well for the last two weeks up until last nigh where i got my azz handed to me on every battle. So, I decided to dust up the scrambler rifle and give that a go. It went pretty well. Unfortunately my wife came home and said, It's my turn to play so, I only got to used it in one battle. I got to thinking, well, I would like to experiment more with this gun but, how do I fit my suit to take the most advantage for it. So, here is where you guys come in. ofcourse, I'm going to set up some limits. But, firts
Here is what i have: 1) Scrambler rifle proficiency level 3 2) caldari scout level 5. 3) all other skills in drop-suit tree is level 5 except for the hand held scanner (lev 4), cpu (lev 4) and cloaking device (lev 3).
The limit for this excercise are: 1 )it has to be the advance caldari scout (proto is too damn expensive at least for my skill level). 2) advance scrambler rifle but, I suppose it can be a basic one. Any variant is fine. 3) basic or advnace cloaking device.
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Luna McDuffing
COALICION LATINA Top Men.
51
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Posted - 2014.10.03 13:56:00 -
[2] - Quote
Garret Ocano wrote:http://www.protofits.com/fittings/shared/1382/8148
Not sure if you are able to fit all that, adjust accordingly. Anyway, with this fit you can see most of your enemies and your scan radius is fairly large. Sure you may have low HP but that will be problem only if enemy sees you first. Personally I dislike the cloak and won't use it, but with few adjustments you should be able to fit it.
I gave it a try last night with the setup described above. Lets call that experiment #1. That setup worked as intended. You can see everybody (except well dampened scouts) a mile away. I was actually surprised as to how far away you can see. i remember one time detecting an enemy o the radar. i went after him but, I couldn't find him even though the radar said he was in front of me. Turns out he was very far ahead hiding behind a box. Anyways, as long as the enemy was far away you are very deadly. The fit was very effective ad mid range too but, you have to be quicker and decisive on the trigger. What kills this weapon is the overheating so, I could take 1 charged shot then let it cool down for a second and then follow it up with a couple of regular shots. For the most part that was more than enough. However, if the enemy started to close the distance then that became a problem. With this gun you have to make every shot count and as long as you do that you have a very nice long range shotgun. However, if you need to start dodging and weaving then you are in for a hard time again, because of the over heating. Also, this setup has a very low HP so if a scout sneaks under your radar or you get surrounded by various enemies (For some reason i always end up in this scenarios where I'm surrounded by 4 or more people) then you are in for a world of hurt. In short this fit:
The good: 1) good fit for long range fighting 2) good if you can surprise the enemy and get the first hot
the bad: 1) requires trigger discipline 2) you have to be super careful in close quarter combat.
Note that some of my shortcoming during this test are probably due to the lack of practice using this particular gun and adjusting to the play style. I'll try Blunt Puffing set up at a later time to see how that one goes. |
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