Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
222
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Posted - 2014.10.17 02:55:00 -
[1] - Quote
Cross Atu wrote:Input and feedback is being sought regarding the state of Commandos within Dust, and how to polish the experience. When responding to this thread please note your primary role / primary context for use of each item being commented on so that proper context can be applied. Cheers, Cross PS ~ Commandos are something I know comparatively little about, so please do your best to be detailed and constructive so that I am able to provide the very best feedback and ideas to CCP. Thanks Primary Role: Proto Gallente Scout - Ewar Secondary: Advanced(3) Gallente Commando
I run three different builds on my Gallente Commando.
1) Anti-Tank
- x1 Enhanced Shield Extender
- x1 KLA-90 Plasma Cannon
- x1 'Exile' Assault Rifle
- x1 F-45 Remote Explosives (might change to F/49 Proximity Explosives)
- x3 Enhanced Armor Plates
Primary Context I tend to run this build if a) there's a vehicle(s) in the way, b) I need to lay down cover fire on a narrow choke point, and/or c) I'm taking on heavies in CQC. Most vehicles will retreat whenever I'm using this build (dropships, too- LAVs will drive away). I can kill vehicles if I detonate the remotes first and then finish them with a PLC shot; most of the time I'll fire with someone else to take out a vehicle. If there's a choke point, I'll most fire the PLC to take out as many strafing as I can, then I'll switch to AR and attempt to drive them back. Heavies are about 50/50- sometimes I miss, sometimes I win, sometime they'll tank my PLC shot, other times they'll get fried. I really like this build is able to fulfill the Commando's role of suppression; however, I find myself running out of ammo fairly often.
2) CQC
- x1 Enhanced Shield Extender
- x1 'Exile' Assault Rifle
- x1 CRG-3 Shotgun
- x1 R-9 Drop Uplink(s)
- x3 Enhanced Ferroscale Plates
Primary Context I tend to run this build if a) the teams needs more Uplinks closer to the objective, b) enemies are grouped up in a small space, and/or c) Scouts. This suit is able to force itself into the front lines fairly well; however, my level 3 Assault suit still does better in that regard. If I want to run in and deal as much damage as possible, I'll use this suit; however, this build often does not have enough tank to support a rush for long (especially when I take damage before rushing). Sometimes I'll use this for point defense to force the enemy off, but I can't compete when a CR starts drilling me. If I know there are Scouts running around, I can sometimes counter them with my Shotgun blast because I can take one more hit than they can; however, more often than not I'll lose to their RoF from behind (get one-three shot). I like this build, but I can't survive very long and can easily be overwhelmed by Scouts and Sentinels (can out-maneuver Assaults & Logis).
3) Hybrid
- x1 Enhanced Shield Energizer
- x1 SB-39 Rail Rifle
- x1 'Exile' Assault Rifle
- x1 Compact Nanohive
- x3 Enhanced Reactive Plates
Primary Context I tend to run this build if a) attacking/holding a spatially open objective, b) want to lay down suppressing fire, and/or c) I'll be traveling across an open space. If I'm attacking an objective, I'll push up as far as I can and only use my Nanohive if my teammates or myself really need it. If I'm defending, I'll set up my Nanohive on the side with the most forces approaching. In both instances, I'll use the RR to engage targets at range and use the AR on any enemies who manage to move up/flank. Whenever I need to cover teammates moving up or keep enemies occupied, set up my Nanohive and keep unloading clips. If I know I'll be moving out in the open and have a higher chance of getting picked at range, this suit's regen capabilities work wonders on my survival. I enjoy this build the best because the suit regens quickly, can lay down lots of suppressing fire, and is feels the most like the "Commando" role.
All of these builds have been pretty successful, but if I had to put them in order of best to worst: Hybrid, Anti-Tank, CQC.
I often find I'm consistently running out of ammo. I can go toe-to-toe with Sentinels, and if I lose, I still deal a good amount of damage. On my non-regen builds, I find I don't recover quickly enough to keep my suppression momentum going and am forced to fall back/tread carefully. On my regen build, I often can't sustain a CQC firefight long enough to hold out- the suit gets shredded fairly easily.
Hope this helps!
Lovin' daddy Rattati!
CCP Ankou s+êTà+ bro!
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