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Magnus Amadeuss
Bragian Order Amarr Empire
1118
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Posted - 2014.10.03 00:00:00 -
[1] - Quote
So I have pretty much always used amarr weapons as much as I possibly can. I have all amarr suits at proto and have had them like that since the amarr scout was released, and I only run amarr suits (well on occasion I guess I run my covenant C-1.
Believe me when I say the overheat from amarr weapons just kills using those weapons on any non-assault suit. Honestly, there is no other group of weapons in this game that are just completely hobbled outside of just one suit, except for amarrian weapons.
To this point, yeah one of the amarrian commandos bonuses goes mostly unused. Maybe for the lead charged shot with a scrambler but after that I HAVE to switch or I will overheat.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 07:38:00 -
[2] - Quote
You want to know what OP? Go find out what Nyan San battle doctorine is, there ya go. This is one truth that has been constant since I started playing last year.
When logi were OP, nyan san were all about the logis When grenades were spammable, nyan spammed the hell out of them When vehicles destroyed everything, nyan was there When Rail rifles came out, Nyan was there. When scouts got the huge buff in 1.8 nyan was there... and still are.
Seriously this game has a built in litmus test for what is OP and that is nyan san squads. Once you see those diversify, you will know you have got balance.
Look at the forums, every day there is a brand new forum go'er complaining about scouts... There are posts talking about how scouts aren't OP (classic sign of something being OP)
Nothing much has changed since 1.8 as far as scout go. Cal/Gal are still the best scouts, and beyond that scouts are everywhere cloaky-shotgunning people.
Unless of course you are talking about balancing around PC battles.... you know, what 95%+ of the players in this game will never play... lol
If we were balancing around PC, should all mods/guns basically cost 10 times what they do? You know, given the hundreds of billions(trillions) of isk that were farmed and all.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 08:42:00 -
[3] - Quote
Commando wide I am not sure what to do...
Larger stamina would be nice:
Keep them slow like they are, just let them run longer. Nothing drastic, like +10%. Maybe a little bit better jumping but I think that is tied to speed and that should definitely not increase.
If commandos are meant to be autonomous suits though, a small built in armor rep/sec would be great.
On the second equipment slot:
I am not sure exactly what the reason would be for it. I use commandos a TON. The way I see it, it is nice to always be prepared for the odd vehicle... or if in tight spaces MD/PLC is great for clearing areas out. I have never really found much of a use for the second slot, but I can tell you that it would most likely be a needle. Slot I have no is always just a nanohive.
I am not sure how I feel about that though. Having more than one equipment slot just seems to lessen the need for the already scarce logistics players. Logistics now just seem to find a heavy and latch on, where as I always thought the role could be so much more cool than that.
Speaking specifically about the Amarr commando:
I can't fit any amarr weapon except for the assault scrambler on them. Everything just overheats in a blink of an eye making me think I should have just put a cringe* rail rifle there. I stick with the assault SCR because of the +10% damage.
Makes the Empress sad to see amarr suits best work with other races weapons.
Fixing EWAR
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