Mad Syringe
ReDust Inc.
301
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Posted - 2014.10.03 20:05:00 -
[1] - Quote
I play the Commando since the Minmando was introduced.
I like the area supression or second heavy line (linebacker) role.
I usually play as a Mass-/Swarmhole or CR/MD combo in cqc situations.
The only thing I would like to improve is recovery or flanking defense. If it's possible to give the commando Hitbox a better resistance to shots in the back, that would be awsome. I don't mind the lack of passive scan, but a slightly better resistance to shotguns to the back would be much appreciated. Faster passive HP regain would help a lot too.
I like the high alfa approach with double damage mod and dual reps for maximum armor recovery.
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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Mad Syringe
ReDust Inc.
302
|
Posted - 2014.10.03 21:16:00 -
[2] - Quote
Kaeru Nayiri wrote:I always felt that the damage buff was better suited to Assaults. Assaults need to be the bread and butter of Dust, they need much more popularity. Damage buff on a medium frame would be the perfect go-to for any new player not sure what they want to specialize in yet, allowing them to experience the perfect middle ground with a lean on offensive power.
I realize this thread is about Commandos and not Assaults, but I believe the two are tied together.
Assaults should have the damage buffs and reload speeds for their racial weapons, Commandos should have the extra ammo, extra regen/repair, extra range and bigger effective HP. Assaults burn twice as bright, half as long, while Commandos would be in it for the long haul. The perfect halfway point between a sentinel and an assault. This idea already lends itself perfectly to the fact that the Commando is a heavy frame. To sum it up in a single word, I would say the Commando should be about survival, with many small benefits that lead to higher survivability rate. The keyword for Assault should definitely be offense in the purest form. They move fast they kill hard and they are ready to go down if it means taking half the other team with them.
With the "time to kill" what it is in Dust at the moment, I do not believe in suppression.
I strongly disagree -1
If you take the damage off the commandos you would need to give them the slot layout of the assaults, to compensate. It would kill the commando.
I would rather see the Assaults be about sustained combat. So give the assaults higher ammo+grenade count (only + 1 at all levels). They have only 1 equipment, and most bring friggin' hives wich should be brought by the logis. If you give assaults a bigger ammo pool, they could bring uplinks more often, or an injector. And be actually team players with their equipment... A racial sidearm damage buff would be the other thing I would contemplate for the assaults.
Dedicated Minmando Masshole with love for Swarmholing...
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