Kierkegaard Soren
THE HANDS OF DEATH
528
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Posted - 2014.10.03 12:46:00 -
[1] - Quote
Hello. Just thought I'd add my input, thanks to the CPM for the chance to do so.
As my sig implies, I've been a commando since the suit was first introduced all the way back in early Uprising, back when the STD variant had no slots save for its weapons and equipment. As a pauper player, that suit was my bread and butter. It was how I learned to play the game, and die in it. On special occasions I would crack open the ADV and get giddy over the idea of armour repairing during the fight. Also, it was back when the suit bonus "enhanced" (that term being used with some strong irony there) any defensive modules that you did equip, if you could. It was widely derided, not least because, as noted above, the basic variant could not make use of it.
Still, the actual idea of increasing module efficiency was a sound one, and when the balance pass was made on tcommandos that turned the suit into the creature it is today, I was a little sad that the original bonus was removed in favour of racial damage bonuses. It made sense of course, but I think we were onto something.
You seem the fear back then was that increasing the slot count of a suit that could hold two light weapons would make assaults redundant and turn the commando into an unstoppable slayer of both clones and vehicles alike, and that is technically true; give it too many slots and the capability to hold grenades and suddenly the larger bit box and slow movement, long seen as a balance/crippling blow to the strength of the suit becomes distinctly less problematic. You can solve the deficiencies with modules should you choose to do so. But it is also still true that the commando has no defined role, and no real strength or viability in the meta of the game. So, my proposal would be two-fold:
1) Solidify the concept held by many of us in the community that the commando should be a suppression fighter that can put out more rounds down range than any other class in the game, giving his team mates the opportunity to press forward knowing that the commando has their back covered: 8% INCREASE TO RACIAL WEAPON MAGAZINE SIZE PER RANK.
2) To give the commando staying power without increasing the slot layout which would, in my view, make a specialised class too capable of flexability in its fitting,give it 8% INCREASE TO EFFICIACY OF DEFENSIVE MODULES PER RANK. Keep the slot layout the same for the suits, change nothing else.
Thanks for reading.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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