|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Juedfin90
BLACK-GUARD E.B.O.L.A.
5
|
Posted - 2014.10.02 03:39:00 -
[1] - Quote
Hey folks,
so can anyone explain me where the sense of the specific Bonus of the Min Sentinel is?
( 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons per level )
So the first bonus is clear, laser got 20 % to Shield and -20% to Armor. Thats why the shield resistence.
Whats whats with the second?
Hybrid-Blaster weapons :
have +10% S, -10% A -
f.e. Assault Rifle, Plasma Cannon, Ion Pistol, Shotgun
10% for SHIELDS , but the resistance is for armors ... ?
And is it not better to give a resistence bonus on that part of HP where the weappons of the enemys have their strenght ?
there is something wrong ... y understand me?
;)
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
|
Juedfin90
BLACK-GUARD E.B.O.L.A.
5
|
Posted - 2014.10.02 03:59:00 -
[2] - Quote
Delenne Arran wrote:If I had to guess, it's because flat-out neutralizing two weapon types' damage bonus would've been overpowered.
But all the other Heavys do it that way, for example_
-Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level.
both weappons that have their bonus on shield
- Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level.
both weappons that have their bonus on armor
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
|
Juedfin90
BLACK-GUARD E.B.O.L.A.
5
|
Posted - 2014.10.02 04:52:00 -
[3] - Quote
MEDICO RITARDATO wrote:Juedfin90 wrote:Delenne Arran wrote:If I had to guess, it's because flat-out neutralizing two weapon types' damage bonus would've been overpowered. But all the other Heavys do it that way, for example_ -Caldari Sentinel: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons per level. both weappons that have their bonus on shield - Gallente Sentinel: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons per level. both weappons that have their bonus on armor - Amarr sentinel: 2% shield resistance to hybrid - railgun weapons, 3% armor resistance to projectile weapons per level.
Ahh okay... never mind that,
but honestly amarr heavy got a lot of armor, so it doesnt mind that much, and whats with min heavy? for 0, something 500 HP less and without that resistence vs projectile (Hmg) ... doesnt seems to be balanced
(and the top of that every sentinel has the 15 % vs. projectile, even Cal Heavy through natural Shield resistence just min doesnt have it)
ps @ ritardato : thanks for your help, y know what i mean ;)
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
|
|
|
|