Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3390
|
Posted - 2014.10.04 18:19:00 -
[1] - Quote
hfderrtgvcd wrote:Cross Atu wrote:
Another way to reduce spam, also being discussed in the linked thread, is to rails the CPU/PG cost of uplinks. Doing so makes them harder to fit and thus less likely to be used casually by those who are not electing to make active spawn maintenance a key part of their primary role on field.
Cross
I agree with most of your post but this is just a terrible idea. People who spam uplinks don't care about combat efficiency. They make suits designed to solely spam links. This doesn't affect them at all while it hurts people who fit a single uplink to be used strategically.
There is a saying in the Marine Corps:
It only takes one a**hole to f*ck things up for the rest of us. One in every ten is that A**hole.
I think expending the uplinks like ammunition is the best way to go. that way you throw an uplink and a blueberry pops in, uplink goes away. in order to maintain uplinks in an area you have to maintain control of the area. Make it so nanohives will not replenish uplinks but Supply depots will, and make a 2-uplink deployed at a time hard limit per suit and suddenly there is a tactical value to uplinks rather than a lazy lemming approach. Most players want the lazy lemming easy warpoints. making the uplinks expendable will make them more high-value in squads. "I need to respawn, drop me a link!"
Make certain links squad-only and suddenly you dont have to worry about some idiot blueberry expending your squadmate's respawns in the field. for more general-use, if you don't like the whole ammo links, then make it so the team can have four. one down per suit, and they exist until you drop another one or until they are destroyed. if more links are deployed they autodestruct.
there's too many damned links on the field anyway.
Of a similar bent, nanohives. make them ONE PER CUSTOMER but MUCH longer-lasting. that way you can't have some idiot park in a four rep hive cluster. he gets ONE. if he wants another, the old one will pop when he deploys the new one.
make it so hives and uplinks become tactical assets that you must place carefully rather than simple fire-and-forget warpoint batteries. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3390
|
Posted - 2014.10.04 18:34:00 -
[2] - Quote
Apothecary Za'ki wrote: TL;DR up-links are necessary to keep the battles moving or else its a case of 2 things.. being CRU camped or being pushed all the way back to redline with no chance to get back into the game.. while with uplinks you can place them stragically to stay in the game and get some good fights in a concentrated area/point.. WITHOUT UPLINKS THE GAME GOES STALE!
you should actually read a post sometime.
With uplink spam the game lags out and turns into a rubber band slog that performs poorly, has sh*t framerate and oh yeah, becomes a lemming rush, which is about as interesting as chewing on glass shard donuts.
People actually aren't asking to remove links, but to change them so they aren't simply WP farming tools. |