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Thor Odinson42
molon labe. General Tso's Alliance
4800
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Posted - 2014.09.30 14:05:00 -
[1] - Quote
I believe Dust failed at pushing the team aspect. I don't think Uprising should have been released when it was.
I believe not releasing a low risk team deploy alongside planetary conquest was something that set Dust back. If there would have been thousands of players involved in planetary conquest as well as a more vibrant FW system I think Dust would be a much more popular game.
Instead the mechanics of planetary conquest catered to the most elite players in Dust and widened the gap between the best players and the casual players. This led to horrible experiences in public matches because there was simply nothing else for the elite players to do. It would be like the releasing null and low sec players into high sec without Concord.
I think CCP did a horrible job marketing the game, but releasing it too early really set them back in that area.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4802
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Posted - 2014.09.30 14:36:00 -
[2] - Quote
DarthPlagueis TheWise wrote:Thor Odinson42 wrote:I believe Dust failed at pushing the team aspect. I don't think Uprising should have been released when it was. *sees first sentence and does not read text wall* Bro, Dust did EXCELLENT compared to Destiny. There isn't even a team chat! There isn't a way to join Clans without logging onto Bungie.net! The teams are half the size and the maps are 1/5 the size!
I failed to compare Dust to Destiny. I am only saying this is where I believe they missed out. Perhaps they had more envisioned and the failings of Uprising derailed things miserably.
I think you only have to pull up team chat to look at 80-90% of teams made up of solo players to see evidence of this. When you factor in that a lot of those solo players are new to the game it's easy to see why there is a constant rotation of new players in Dust, but the overall number of players logging in is not increasing.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4825
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Posted - 2014.09.30 18:25:00 -
[3] - Quote
CLONE OF MANY wrote:Thor Odinson42 wrote:I believe Dust failed at pushing the team aspect. I don't think Uprising should have been released when it was.
I think CCP did a horrible job marketing the game, but releasing it too early really set them back in that area. Dust does great at pushing the team aspect imho. Marketing with the state of NPE and matchmaking up until now could have very easily been a BAD investment. Both of these have gotten better with Delta, hopefully it will lead to more new player retention and a little bit of actual growth in Dust which could lead to them actually deciding to step up the advertising some in an effort to keep it rolling which personally I doubt that as they do not seem to have created a new road map for Dust / Legion.
There is no way to team deploy outside of PC and most players deploy solo.
That's not capitalizing on the team aspects.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
molon labe. General Tso's Alliance
4830
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Posted - 2014.09.30 19:33:00 -
[4] - Quote
SoTa Senpai wrote:I am one of the biggest haters CCP has - and even I admit Dust is a better game then Destiny.
The problem with grind isn't the grind itself, as literally every game can be called a grind - that's why immersion is so important. It distracts us away from remembering the only thing we're doing is grinding.
In Dust we have the best community and communication tools any console has to offer for any game. For this SOLE reason alone - the grind in Dust is negated. Why? Because you can make a channel, invite literally all your friends, and just talk to them without there being an 8 person limit. You could even use Dust just as a voice tool, switch TV input to PS4 - and talk using PS3 to more then 8 people as you all play together on PS4, or different things.
There's a lot of freedom in channels that offers Dust flexibility, where in Destiny there's no such communication tools - and match making is LOL, as you'll never know if the people with you will be good or diehards.
So you don't have others deflecting the grind from being immediately that - a grind. So what does Destiny offer those who want to be more then casual?
NOTHING.
Where in Dust - if you want to be hardcore - the rewards for the effort really come together. Take my main for example - I'm pretty sure the majority of you would kill to have a toon with that much SP and well placed points. But in Destiny there's no such reward, you just got a slightly cooler model for your gun or helmet, you know, that same helmet and gun everyone else has and took them a whole day to get.
If Dust had PvE there wouldn't be much to talk about except RIP Destiny.
It blows my mind that CCP has pretty much abandoned this game on PS4.
Level 4 Forum Warrior
PSN: wbrom42
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