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Thread Statistics | Show CCP posts - 8 post(s) |
manboar thunder fist
Dead Man's Game
143
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Posted - 2014.09.30 15:34:00 -
[1] - Quote
Just an update on the situation of ads:
Any swarmer can basically keep an ads away except for 10 seconds every minute roughly, factoring 2 skilled complex afterburner getaways.
Any 2 swarmers with adv swarms can effectively kill an ADS 100% of the time.
Any swarmer combined with a forgegun/collision/tank/turret/plasma can effectively kill an ADS 100% of the time.
In the matches i have been experimenting with both the incubus and the python, every match has numerous people with skilled swarm launchers, as soon as more than 1 person fires at me, the swarms catch up and kill me, even running away at full speed with a complex afterburner. IDK if this is balance or what you intended, just letting you know what is possible with a proto swarm launcher that costs 28 K isk in comparison to a 380k ADS.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
146
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Posted - 2014.10.01 20:19:00 -
[2] - Quote
idk if the missile is too good...
i don't really think so even though i mainly use rail for anti-infantry and anti-vehicle on my incubus.
The missile has hard time against shield vehicles, and at the end of the day an anti infantry splash turret is required. A proto swarmer can down an ads in roughly the same time as the ADS spotting him, aiming and firing 3 shots.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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manboar thunder fist
Dead Man's Game RUST415
157
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Posted - 2014.10.12 22:14:00 -
[3] - Quote
Ads is constantly called a "hit and run role"
You mention that we should be doing damage and getting out, not being very survivable.
The reality is we are weak, low dps and easily countered with high skill low reward. Even a soma or basic scout can get higher score than ads easily.
We should have a high rof bonus to allow us to hit very hard, however not be very survivable...
Note this does not mean we aren't able to survive av, this means we can't tank av while still... If an ads runs as soon as the first volley of swarms hits, we should be able to escape
Give the ads a high damage potential, it is impossible to kill rep rugrats with ads currently and the rail incubus is obsolete now. Meanwhile swarms have too high of a damage range, last match I got killed by swarm at 482 m. This is impossible by statistics but I swear to you it happened. Swarms should detonate midair at 300M like forge rounds... Drop ships can't fire from 300 m anyway so it makes sense.
It is not a question of increasing damage and keeping stats same... The present av is very effective against tanks, so how do flimsy ads stand a chance... Ads should have different profile, allowing swarms and forges to impact more easily on the large less manouverable tank frame while having trouble impacting midair on ads.
The swarms need to be reconsidered. Everyone's speccing into them as they are the win all end all
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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