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Thread Statistics | Show CCP posts - 8 post(s) |
Tesfa Alem
Death by Disassociation
208
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Posted - 2014.10.07 08:23:00 -
[1] - Quote
http://www.protofits.com/fittings/index/0/8270
A beast mode solo Madrugar. Ion Cannon, 2 Complex plates, 1 complex light rep, basic fuel injector, 8970 eHP. If you want it to be done on a single pass it would have to do roughly 9K in a couple of seconds.
Not to be a downer, but all of your ideas for tactically rebalancing the ADS is pointing right back at the pre delta ROf/ turrets.
- The Pilot needed proto turrets (rail or missile) and ADS level 5 to kill tanks.
- To kill tanks relatively quickly you needed two stacked players both with Level 4-5. Me and Ghaz flew together plenty of times, Level 3 + Level 5 was not enough, even with proto turrets.
- A pilot couldn't spam shots with a rail turret to kill infantry. You had to be dead on accurate. Rail turrets were used for the gunners.
- The python was the platform for killing infantry, the incubus the platform for killing vehicles.
This being said IMO its a terrible idea to have a hard counter that is out of the players hands. Defending an HAV should NOT depend having AV infantry sitting in your tank.
IMO:
- There is no reason to sacrifice HP to fit scans on an ADS; The only proper recon fit i made was the Grimnes with dual scans.
- ADS should not kill tanks on a single pass. This is extremely unfair to tankers.
- Pilots/ Tank drivers shoud not be forced to rely on the goodwill of other players. There is no ADS/ Tank counter to AV infantry.
There is no two ways around it, no matter what you buff to kill tanks, anything that can point and shoot will be used on infantry as well. Look at the Plasma cannon and the Forge Gun. Both AV weapons used to kill the troops. People still snipe with the large rail turret.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
212
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Posted - 2014.10.07 18:06:00 -
[2] - Quote
For the rail turret or any av turret, I was thinking of something along the lines of the real life example of the 23mm anti tank cannon mounted on soviet fighters in WW2. Slow firing, massive punch. Two or three passes should do it, but then the over heat mechanic as either got to go or be severely changed.
I dont mind the python being given rail turrets as long as my incubus has something in return.I believe each ship should be able to do AV or AI as needed.
I was wondering if any other pilots would be happy with replacing the ROF skill with something else. Its useless as it is now, and if it isnt going to be changed back then something else more apropriate for ships? The ADS gunner pilot combo is dead already, and I don't see it coming back.
Random Ideas: - Inc: Blaster turret range increase/ dispersion decrease 10% per level: High ROF proto pilots have more range to stand off and engage, less disppersion to maintain close range accuracy
- Rail turret - direct damage per level/ Reduced heat buildup per level 10%: Low ROF but reduced heat buildup means more shots before overheating. Direct damage boosts the stopping power enough so that a Proto pilot can kill tanks where LAVs and lower skilled pilots cannot spam small rails and wreck the tankers
Python: Blast radius per level 10%: Less time on station to fight infantry mean less accurate shots, and yet gives pilots the same splash as the Mass Driver
- ROF 5% or more per level: The only way missile ships can put enough DPS down to bother a tank is to buff the ROF. Not so much as the rails but enough to give the tanker some concern
I would reduce direct missile damage a bit, just enough that a sentinel should be a three or 4 shot. A high rate of fire should let Proto Python players do this quickly, low level pilots or incubus pilots would have a hard time.
Bringing back all of the old turrets would be a dream, if its on the table. If not than tweaking these turrets is the best we can hope for.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
237
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Posted - 2014.10.17 22:49:00 -
[3] - Quote
THUNDERGROOVE wrote:So after Delta came out, I've hardly touched my vehicle character. Why would I? There's nothing left that's even worth using it for. My Incubus V, Small Railgun V, Reload V, Prof V, Fitting OP V and Ammo V is completely useless now. Even though the bullshit bugs that I had to endure, auto-repeating lagging railgun of overheat?
Yet you give the Incubus a bonus to the WORST turret that could possibly go onto the front turret of an ADS. I've spent entire matches trying to only use an Ion Cannon on the front of my Incubus and It's so difficult to do it's not even worth my time. You can't kill vehicles, you can't kill infantry so what's it for?
Hell I've dropped more ISK on vehicles than 99% of the people who've played DUST will ever even see, yet you listen to the 10 day old character who's ****** militia tank I just killed? Thanks CCP.
Tanks are ****. Dropships are ****. LAVs are ****
Thanks As a formerly primarily AV ADS ppilot i feel your pain brother. I used to get pissed at the python pilots trying to beat up my team fromthe air, jump into an incubus and then show them what air supremecy is really all about.
Post delta, i've had to switchup my playstyle from AV to AI only. And you know what? my mercy has been removed from the infantry that connot fight back (hence;yprevious AV playstyle) to ruthlessly murdering cnuts. Its what they wanted and its what i'm giving to them. If you can pperfect a stuka-esque dattack run, you'lll be in a good postion to outrun any counter attack AV since you are already flying at tio speed.Kills will be att a mini:umthough,but the psychilogial factor of an airborse enemy does zonders, GG snf flu dsfe
Redline for Thee, but no Redline for Me.
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