![Right-wing Extremist Right-wing Extremist](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Right-wing Extremist
Nos Nothi
1408
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.29 18:45:00 -
[1] - Quote
CCP Rattati wrote:(A similar question but off topic, the Gunnlogi is quite less efficient than the Madrugar, bonus points to explain why) Armor repairers are passive and never stop.
Shield regen takes a couple of seconds of no incoming damage before you benefit from it.
Shield boosters also require a moment of no incoming damage - if you activate it while you're being shot at (like in Eve Online), nothing happens. The shield booster enters cooldown, but you do not get your shield HP boost.
The Gunnlogi only has two low slots, and I dunno about all fitting optimizations being at 5 but for myself, I can only fit one basic heavy rep on a Gunnlogi, the other low slot is a CPU mod. What this means for me, is that the Madrugar I'm shooting at ducks behind a building or hill or other obstruction and when he comes out, his armor is fully repped and his shield hp is nearly full again, while my shield HP might be full but my armor is still in a shambles, even on the fit where I've got that armor repper installed (which I only do on the maps like Border Gulch or Fracture Road where I have no supply depot to repair at unless the team is holding Delta or Alpha respectively (Delta on BG, Alpha on FR - on those maps, one side has a SD accessible at the ground spawn and the other doesn't, because you guys did not successfully address this problem in HF Delta).
That's what makes the Madrugar so much better. I chose the Gunnlogi for its innate speed and maneuverability, but it is far less survivable than a Maddy with any skill in armor repair.
The shield booster needs to work even when you're taking damage - I suspect it's tied to the depleted regen mechanics, which is stupid if that's true. OR armor repair mods need to be active rather than passive, with a suitable cooldown so that these tanks aren't just running around going "lala la lala" with a nonstop repair rate over 200 hp/second. I can tell you that as soon as I've got the fitting optimizations all sorted to be able to fit a decent Madrugar, I won't be using my Gunnlogis very much at all anymore. Rail Maddy, Blaster Maddy, Missile Maddy - the only thing the Gunnlogi outshines them in is survivability vs. Missile Tanks, and that's only if you have two hardeners to stand up to the XT-201 launcher.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
|