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Thread Statistics | Show CCP posts - 8 post(s) |
Derpty Derp
Dead Man's Game
482
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Posted - 2014.10.01 02:38:00 -
[1] - Quote
Not sure I'm playing the same game as everyone else...
~Dropship I now find it much easier to hit infantry with small rails, but can't do crap all with a small blaster anymore.
Spawned in a Myron with mobile CRU and 2 small rails, since he didn't go to the roof I was hoping to get out on I decided to shoot at things instead... Out of 10 shots I landed 7 and got 4 or 5 kills... Then he went near the roof and I got out.
Followed this up trying my RailBus against some infantry and managed to pop a swarmer and then farmed a drop uplink (yes I'm a scrub.) Normally I can't hit crap all with the thing.
~Tanks Gunlogi is much better than the Madruga... Maybe because if you make use of positioning and the better maneuverability the Madruga dies in seconds.
Unless you're talking about vs infantry av in which case it's just the repair rate between reloads and the fact that no one bothers to aim for the weak point... 2 shots people, kills a Madruga.
The price of tanks should really go down like the ads, you blow up 2 or 3 tanks and then lose one & you've lost a crap load of money... Yet kill 10 tanks and you'll get the cost of 1 back, which is a stupid requirement when I can just run a cheap forge gun and die repeatedly while pulling a huge profit.
~Swarms Are now stupidly effective, without an afterburner you're boned, with one you might escape the 3rd set.
The turn speed needs even more of a drop or just a max amount of turn before it loses it's target. You can't fly behind something to evade because the lowered turn speed means it will just follow you round even more easily than before...
However getting the swarms to chase you towards an object and then making a swift turn can allow them to hit the object and blow up, but you have to pretty much crash into the object anyway, so drop the turn speed down some more and we might see people evading them instead of just running as fast as we can... It sure as hell wont hurt the swarms at all, not with that ridiculous speed/acceleration. |
Derpty Derp
Dead Man's Game RUST415
505
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Posted - 2014.10.08 21:49:00 -
[2] - Quote
CCP Rattati wrote: Sounds very interesting, indeed. Huge DPS, very small clips, long reload times for tank hunting.
Are you suggesting AV missile variants with no splash. I like it, but there won't be a rail anti infantry version, though, I don't see how that would fit.
This is getting the creative juices flowing.
The small missiles already are av, they're just as good if not better for taking out a tank/Lav/dropship the only thing the small rail has an advantage on is shooting a fleeing ads, if an ads sits there in the air shooting at you 1 missile hit will have them pointing at something else.
Small missiles are the reason infantry cry about the ads, side turrets are the only place that other turrets are better and that's only because half the side turret users blow themselves up when using missiles.
Even your numbers point to the Python being better than the Incubus, so how is throwing the Python an even bigger advantage going to help? |
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