Alexia Hale
Volus Industries
0
|
Posted - 2014.09.28 12:39:00 -
[1] - Quote
I used to fly a Myron pre 1.7, but I stopped once the passive torque modules were removed from the market (Overdrives I think). On the rare occasion I actually brought in a ship post 1.7 I used a python or incubus because of how much more responsive they were to fly. I'm pretty terrible with the pilot mounted gun, but I still preferred the python for when I had a gunner because of how much easier it was to maneuver around obstacles. Pre 1.7 I was too broke to bring in pythons more than on rare occasions, so I stuck with the Myron. I lost enough isk back then, so I ran ground 1.7 and on.
I do gun fairly often now, and I find the grimsnes the most pleasant for it. Its a very stable platform to shoot from compared to caldari ships. Gallente ships do take a bit longer to shift momentum, but they have the benefits of constant reps and they don't need to give up primary tank to fit an afterburner. I'd suggest giving the caldari ships a small turret rotation speed bonus. It would help the gunner keep the gun from colliding with the drop ship when turning, and make strafing runs a bit easier for the gunner. They need to have ways to capitalize on their superior handling compared to gallente ships (especially when it makes aiming a bit more jarring for the gunner). Bringing back overdrives and shield recharger modules would also be a nice tweak to shield vehicles, but I don't know if that can be done server side. I still have a few overdrives in my assets though.
I prefer to use missiles as the gunner because I can easily see their trail and adjust my next shot accordingly. The splash is needed to take out equipment, too. Considering many pesky areas can only be reached by ship a way to take out equipment in a timely fashion is important(trying to do so with a rail was hard even when it had splash). Rails just feel wonky/unreliable as to where they hit compared to where the reticule is (reminds me of my love/hate relationship I've had with my shotgun since I started in uprising 1.1). They are handy in dogfights at least since missiles aren't the most accurate while the pilot is taking evasive maneuvers (taking into account distance to the target, predicting how they will move, and how my pilot will move). I've only spent a few matches with the blasters, but I'm enjoying them. Still getting used to them, but I've had at least moderate success gunning from a saga-ii, sica, and grimsnes. Small blasters make me really miss heat sinks Seems like I'm constantly overheating or reloading, but I'll get better at managing heat build up and clip size as I use it more. The spare ammo bonus is much appreciated!
TL;DR Give caldari ships a turret rotation speed buff for the gunners. Either bring back overdrives or give the Myron better acceleration/thrust. Gallente ships are more stable to gun from and have constant regen. Caldari ships need to capitalize on their better maneuverability. |