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Thread Statistics | Show CCP posts - 8 post(s) |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1835
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Posted - 2014.09.28 17:25:00 -
[1] - Quote
Going to ask again: what is the ADS intended role? We can't tell you if its performing properly or not if we don't know what its supposed to be doing.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1842
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.29 15:54:00 -
[2] - Quote
Shield skill needs to change from depleted regen delay to a regen amount.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1885
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.06 07:55:00 -
[3] - Quote
CCP Rattati wrote:Yes, I would like to deploy a few tactical tweaks over next two weeks, concerning the viability of dropships.
Let's state a few data points.
1) Fact. The sky did not fall down, the ADS is not being instapopped all over the place, that much is clear. So swarm vs ADS does not need any specific attention. It's scarier for sure for pilots, but not untenable.
2) Small Blaster Turrets are better in Delta, our data shows that clearly
3) Incubus is less efficient than the Python, in effective kills per spawn, or K/S. (i.e. Shield better than Armor)
4) Myron is less efficient than the Grimsnes in K/S. (Shield better than Armor)
3 and 4a) K/S is not an absolute measure of dropship efficiency as they are used for different things, but they are still a useful metric. WP/S is another and ISK destroyed/ISK lost is the third. Any other smart metric that comes to mind?
3a) Can a veteran pilot please post indisputably competitive fits for all 4 dropships for us to study internally. Protofits link will do nicely.
4) Yet, people complain that the Python is worse than the Incubus, even after the rail ROF nerf.
Let's get to some more discussions.
Players have been asking, "what is the role of the ADS", and to that I only have one answer, "we provide the sandbox, you play in it". We have no intent to shoehorn in an exact playstyle. We have broadly defined the HAV Large Turrets to be "AV", and that's it. Same goes for the Dropships, they should be durable and slow, and be able to deliver their payload of a full squad to an objective while under fire, and while suppressing enemy infantry, basically a Huey.
However, we can define some gameplay where the ADS should excel. Of course the Apache is the "blueprint" for the Close Combat Infantry suppression and/or Tank hunting, and the AC-130 for long range suppression.
A) First contact. ADS, being the most mobile unit, rapidly deploys two 2 man units on Objectives with uplinks, while the rest wait to spawn, or even 3-4 solo units. It can then reinforce weak spots and support infantry, that in turn supports the ADS against infantry AV.
B) Harass and Suppress enemy airforces by destroying recently delivered dropships on the ground
C) Destroy enemy HAVs - the firepower should be enough to to identify a hostile target, and take it out in a single run, even under light Anti-Air resistance. If an HAV is deployed in the middle of the map, the ADS should be able to take it out unless 2 Anti-Air units are defending it (give or take), if an HAV is deployed in the redzone and comes rumbling into battle, the ADS should be able to put a hurt on even the toughest Madrugar. If the ADS flies into a trap and 2 Small Turret gunners pop out with Forges or Swarms, the ADS should probably be destroyed.
D) Recon - Utilizing speed and equipping scanners to provide intel
E) Objective Suppression, stay out of the 175 meter lock range, at 300 out of Forge Range and pummel an objective or spawnpoint with missile fire/rail fire
F) All the Delta changes were intended to do was reduce the ADS's OP efficiency at almost everything, Now we can carefully bring tactically chosen efficiencies back.
These are a few playstyles that should work. I hear that the Incubus ROF is not enough currently to properly be able to do C). What is the effective ROF necessary at full skills, to be able to kill a fully skilled solo Madrugar in a "single" strafing run, or DPS necessary? Can it be done by Pilot alone? At 2 or 3 gunners, it should be relatively easy as you have invested 3 players to kill 1 in the HAV, the HAV should then have 2 Anti Air infantry to defend him. Tank players, where is your line, you don't want to be instapopped do you?
Please support your ROF/DPS proposals with the fits you are using and also the Madrugar/Gunnlogi you are attacking. Finally!!!!!!
A) I think this shouldn't be a function of the ADS. It should be an attack vehicle with no passenger support save a gunner. Apache's job is to kill, Huey's is to transport.
B and C) that's going to necessitate returning things to how they were. Or how about this:
Here's the thing, you can't have a gun be both AV and AP. That's the large blaster with no dispersion. So what you need to do is specialize each drop ship with a role. Python is about infantry suppression with missiles. Therefore, give them a splash radius bonus instead of ROF. Say 10% per level, like the old ROF skill. This ups a 2.5m splash to 3.75m, which if I remember correctly is about the range of a standard nanohives resupply for visual aid. Now it can kill infantry easy, but suffers against vehicles, lacking the DPS to break their tank. Now the incubus could be the vehicle buster. In order to bust vehicles in a single run, you either need to return the ROF bonus and unnerf small rails to their old ROF, or you need to give incubi a large (~12.5%) bonus to hybrid damage. It needs high DPs to bust tanks in a single run. There is no way around it.
D) Again, ADS are Apache's. They don't do recon, they attack. You call them in after the recon ship provides the Intel. I'd say a return of SLAVs would fill this role nicely.
E) Again, this would be the Python's role. The incubus could do it, but the Python would do it better. With a splash radius bonus, it makes suppression much easier.
F) And again, if you want them to kill tanks in a single pass, we need to way ramp up their DPs, which means they will slaughter infantry. There's no way to stop this. My suggestions mean that the high DPs one will have some difficulty engaging infantry, but in the end, the high DPs needed to bust tanks is high enough to rip apart infantry.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1887
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Posted - 2014.10.06 16:40:00 -
[4] - Quote
CCP Rattati wrote: A) I am fine with a small transport capability. Is removing that down to lets say pilot plus 2 gunners viable and feasible?
D) I disagree, an ADS can cover way more ground, sure a LAV can too, but again, I don't like shoehorning, the ADS can do that fine even though its not an Apache job.
I like the splash damage increase instead of ROF, but we can increase dps by increasing damage instead of ROF on incubus, making them less spammy and more powerful. The spam makes it way easier to kill infantry than high powered and fewer shots. We can also introduce a slight dispersion to rails so less accurate against infantry.
What is the effective DPS to kill a Madrugar, that remains unanswered.
A) I point to Dergle and Boss SobanRe as the optimal way an ADS should behave. Dergle flies, Boss guns, and together they do far more damage than a solo pilot can do. I'd go as far to say as remove the side guns and make the front turret a gunner seat, if that is feasible. If you want to keep transport capability, I'd say leave in the passenger seats. But the most effective ADS I've seen is a pilot and gunner. We should emphasize that.
D) Shoehorning isn't necessarily a bad thing. The right tool for the right job. Sure, an ADS can fly over and see whats on the other side of that hill, but his specialization isn't to scout, it is to attack. I feel like that would be giving the ADS too many hats to wear at once. I feel like we should focus on the assault part of assault dropship. As an infantry example, we don't want sentinels to do recon, or scouts to do frontal assaults. Each suit has its job, while not doing so well in other jobs.
More damage is a good suggestion as well for tank busting, however keep in mind that the bonus applies to both rails and blasters. If we go with my suggestion of 12.5% hybrid damage per level, that's a total increase of 62.5% damage on blasters. That would be a monster against infantry, especially once blasters get their necessary tweak to dispersion. We could add dispersion to rails, but then that defeats the purpose of them being long range. A difficult problem for sure, each solution having its pros and cons.
As far as how much DPS needed to bust a Maddy, a Maddy has base 5200 helth all told. A single gun run should last 2-4 seconds. Let's assume 3 for the purposes of this experiment. 5200/3 is 1733.33 DPS to bust in a single run, assuming no reppers and such. I can point out that in Charlie, a maxed out Incubus pilot with a maxed out gunner could down a Maddy in a single pass, so we would need to get comparable DPS to Charlie to realize this vision.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1890
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Posted - 2014.10.06 18:44:00 -
[5] - Quote
Vulpes Dolosus wrote:Alena Ventrallis wrote: A) ...I'd go as far to say as remove the side guns and make the front turret a gunner seat, if that is feasibleGǪ
Do this if you want to kill the ADS. I can tell you that this will remove ADS from competitive play (PC) and make it used only by fringe pilots with their friends in pubs. A gunner manned forward turret will never be as effective as a pilot manned turret because of the crazy amount of communication and coordination needed. Not to mention you're sacrificing 1/8th of the personnel on a team for something that can only be equally effective. Clearly you've never encountered an incubus duo in PC. Well, at least pre-Charlie.
A vehicle should be better than a dropsuit in firepower, but require multiple people to man. I honestly feel like vehicles are in this state of being unnecessary, since they do nothing a dropsuit can't do. But they should be as effective as multiple dropsuits, while taking multiple dropsuits to man. Also, this means we can make it take multiple AV to shoot down.
To Grey: I feel like ADS were supposed to be Apache's, but were gone about it wrong. A true attack aerial vehicle would be a light aircraft, basically a LAV in the sky. As it stands, we need a dedicated aerial attack craft. ADS can fill that role, at least until Legion comes out and we can create new content. As far as incubi being the answer to everything in the sky, yeah that's the point. The incubus is the vehicle killer, to include dropships. ADS should be Apache's sacrificing transport for more attack abilities. SDS are Huey's, door guns to support infantry, but mainly focused on getting troops from one place to another quickly. scouting is easily done with refurbished SLAVs. Everything has it's place.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1890
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.06 20:02:00 -
[6] - Quote
Vulpes Dolosus wrote:Alena Ventrallis wrote:Vulpes Dolosus wrote:Alena Ventrallis wrote: A) ...I'd go as far to say as remove the side guns and make the front turret a gunner seat, if that is feasibleGǪ
Do this if you want to kill the ADS. I can tell you that this will remove ADS from competitive play (PC) and make it used only by fringe pilots with their friends in pubs. A gunner manned forward turret will never be as effective as a pilot manned turret because of the crazy amount of communication and coordination needed. Not to mention you're sacrificing 1/8th of the personnel on a team for something that can only be equally effective. Clearly you've never encountered an incubus duo in PC. Well, at least pre-Charlie. I have. They're only really effective because of the RoF stacking bug. Other than that they're just a faster, less tanky Grimsnes. When I do fight them I have more trouble against the pilot gunner than the side gunner because the pilot can track me easier and keep up with my evasive movements because he know immediately how to move the dropship to keep on me. This is much less efficient when the pilot has to keep the DS steady or aimed for a side gunner, much less a forward gunner. Alena Ventrallis wrote: A vehicle should be better than a dropsuit in firepower, but require multiple people to man. I honestly feel like vehicles are in this state of being unnecessary, since they do nothing a dropsuit can't do. But they should be as effective as multiple dropsuits, while taking multiple dropsuits to man. Also, this means we can make it take multiple AV to shoot down.
But 2 individual dropsuits Gëá 2 coordinating in a DS. Things gets far more complicated and inefficient the more people that get involved (see governments for a good example). Imagine it like someone's aiming and shooting your gun while you move about on the ground, perhaps with perfect teamwork you can be as good as you would be normally, but you're still only just as good. To achieve that kind of teamwork will also require a lot of practice between two people, meaning that not just any blueberry, or any corp member or friend for that matter, can jump into your ADS and be as efficient as those that have practiced together. Every person has their individual nuances, preferences, habits, etc. that are all part of how they work together with others and are really magnified with something as intricate as ADS gunning. All points you bring up are correct. Now, take your dropsuit needing two people to control. Now imagine that dropsuit has access to a weapon doing 2.5x the damage of a regular rifle. Suddenly becomes more worth it, huh?
And the skill stacking "bug" should be the focus. Both pilot and gunner need to train skills. Your right, not just anybody can hop in and gun. The two must work together, train together, to become a coordinated team. How is this not in line with a team based game like Dust?
The skill stacking isn't going away. So why not make it the focus of the ADS? Your gunner needs to invest the same so as the pilot, they must work together and train together in order to be come as one... And are rewarded by being more effective than they would be running g together on the ground.
This is how we can make vehicles worth it. 2 people in a drop ship are worth more than 2 people on the ground, only after the team has put in time together to know how they act and learn to function as a team. This cannot be a bad thing.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1895
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.06 21:14:00 -
[7] - Quote
Gabriella Grey wrote:Dergle wrote:I like the idea of python be anti- infantry and incubus be anti- vehicle. If the HAVs aren't anti infantry (which sounds ridiculous), some vehicle needs to be. Otherwise what's the point?
I am in favor or shoehorning because I want to have a job to do and I want to do it well. I do not want to be mediocre at everything in my ADS. That's exactly the issue, the dropship itself should not be the deciding of what it is used for, but how it is fitted. Giving a balance weapons so that depending how they are fitted will give both ADS and future ADS for the other racial ones role specifics depending what they have equipped, just how it goes for those on the ground and other vehicles as well. As it stands the Incubus already can fit modules better. We are trying to make both dropships usable. Those dedicated pilots will have more to do, and those who wish to only dedicate themselves to one type of dropship will also benefit from this. This is what I hope everyone understands and not just go to keeping the dropships status quo. I see where you're coming from, but let's give an infantry example. What if sentinels want another role besides being shoehorning into point defense? Should we give them better speed and ewar so they can be good at that too? No, we would tell them to get a scout suit. The same applies here. If you want to kill infantry, bring out a Python. If you want to bust tanks, an incubus. If you want to transport squads, a grimsnes. The right tool for the right job.
Real world example. We don't have a single tool that is mediocre at every job. We have many tools that specialize in o e job. We have a tool that specializes in hammering in nails. Another tool specializes in darling holes or screws. Another tool that specializes in wrenching nuts tigbt. We don't want one tool that does those 3 jobs decently. We want 3 separate tools that do one job really well.
Same for dropsuit. We have one suit that specializes in scouting an area and providing recon. One suit that specializes in sentinel duty and point defense. One suit that specializes in assaulting an objective. Another suit that specializes in providing logistical support. Each has its own job. In fact, these suits are called OP when they step I to another suits role, like scouts and before that logos being better at assaulting than assaults.
The same goes for vehicles. We should have a drop ship that specializes in transport. Another that specializes in infantry suppression. Another that specializes in vehicle hunting. Another that specializes in staying power. The right vehicle for the right role. This is why I want ADS to focus on attack. Leave scouting to scouts and transporting to transport DS. The assault drop ship should assault.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1896
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.06 22:13:00 -
[8] - Quote
Halla Murr wrote:Alena Ventrallis wrote:I see where you're coming from, but let's give an infantry example. What if sentinels want another role besides being shoehorning into point defense? Should we give them better speed and ewar so they can be good at that too? No, we would tell them to get a scout suit. The same applies here. If you want to kill infantry, bring out a Python. If you want to bust tanks, an incubus. If you want to transport squads, a grimsnes. The right tool for the right job.
The same goes for vehicles. We should have a drop ship that specializes in transport. Another that specializes in infantry suppression. Another that specializes in vehicle hunting. Another that specializes in staying power. The right vehicle for the right role. This is why I want ADS to focus on attack. Leave scouting to scouts and transporting to transport DS. The assault drop ship should assault. You seem to be saying two different things: either that the ADS should be considered a role, like a Sentinel, Scout or Assault; or that each racial ADS should be considered a role. The former, perfectly legitimate; the latter most definitely not. The issue from reading your post is that you said the Incubus's role should be tankbuster while the Python should e infantry suppression: that's like saying a CalScout should be a sniper while a GalScout should be AV - both are and should be EWar platforms: both ADSs should be assault platforms (hence the name...) It's more like this: MinLogi focuses on keeping everyone repaired. CalLogi focuses on keeping everyone supplied with ammo, and some repair. GalLogi focuses on giving everyone intel. AmLogi focuses on keeping spawnpoints up and running.
They all do logistics, but they all do it in different ways. Likewise, the ADS should assault, but the Python does it by suppressing infantry with missile fire, and the Incubus does it by keeping vehicles destroyed. Same job, different methods.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Vengeance Unbound Dark Taboo
1898
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.10.06 23:47:00 -
[9] - Quote
a brackers wrote:Alena Ventrallis wrote:Halla Murr wrote:Alena Ventrallis wrote:I see where you're coming from, but let's give an infantry example. What if sentinels want another role besides being shoehorning into point defense? Should we give them better speed and ewar so they can be good at that too? No, we would tell them to get a scout suit. The same applies here. If you want to kill infantry, bring out a Python. If you want to bust tanks, an incubus. If you want to transport squads, a grimsnes. The right tool for the right job.
The same goes for vehicles. We should have a drop ship that specializes in transport. Another that specializes in infantry suppression. Another that specializes in vehicle hunting. Another that specializes in staying power. The right vehicle for the right role. This is why I want ADS to focus on attack. Leave scouting to scouts and transporting to transport DS. The assault drop ship should assault. You seem to be saying two different things: either that the ADS should be considered a role, like a Sentinel, Scout or Assault; or that each racial ADS should be considered a role. The former, perfectly legitimate; the latter most definitely not. The issue from reading your post is that you said the Incubus's role should be tankbuster while the Python should e infantry suppression: that's like saying a CalScout should be a sniper while a GalScout should be AV - both are and should be EWar platforms: both ADSs should be assault platforms (hence the name...) It's more like this: MinLogi focuses on keeping everyone repaired. CalLogi focuses on keeping everyone supplied with ammo, and some repair. GalLogi focuses on giving everyone intel. AmLogi focuses on keeping spawnpoints up and running. They all do logistics, but they all do it in different ways. Likewise, the ADS should assault, but the Python does it by suppressing infantry with missile fire, and the Incubus does it by keeping vehicles destroyed. Same job, different methods. Why don't you just add the turret variants which rattati seemed quite keen on, then both can do each others role, admittedly without the racial skill bonuses. Therefore it will be very similar to your logi example, as I can still equip and use a rep tool on my gal logi, but I won't be as efficient as the min logi. Same as I could still equip the av rail variant to my python but I won't get whatever the skill bonus is (rattati I suggest increasing ammo per mag so each burst/strafing run can last longer) Then that brings up things like an AP large blaster. As much as I'd like to bring in turret variants, we can barely balance the few we have. The reason CCP took them out was because vehicles were a gobbled mess, some mods
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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