One Eyed King
Land of the BIind
4464
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Posted - 2014.09.28 17:16:00 -
[1] - Quote
First of all, excellent post. Very well thought out, rational, and devoid of QQ while bringing up legit points.
It is my own opinion it comes down to 3 points.
1) Shared passive scans.
Most people agree this is a problem, minus some outliers. This gives the Heavies, who should essentially be tacnet blind except to maybe other Heavies, the ability to see Assaults and undampened scouts in the area when they have a scout buddy on their squad.
It will be hard to get balance without getting rid of shared passives.
2) Assaults should have superior regeneration. I think this needs to consider HP in that it really doesn't make any difference if a scout with 400 or less HP has good regen as they are easily killed in most circumstances.
Assaults should be masters at cover fire and sustained fights using cover. Having enough HP that they don't die too quickly in many engagements and can recover to return to the fight.
Heavies should have the HP to sustain damage and take Assualts straight up, but not be able to regen enough that an Assault using cover wisely shouldn't have a chance to take them down (unless the Heavy has good gun game and doesn't just spray and pray).
3) Repairers need more "waves of opportunity." They shouldn't just be able to go right behind a heavy repping all the way just in case they stumble on an engagement. It should be a conscious timely effort that takes some skill. This would also reward Logis as they would be able to better carry multiple reppers better than a scout, and would result in scouts being less Logi Lights.
You can always tell a Millford Minja
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One Eyed King
Land of the BIind
4468
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Posted - 2014.09.28 18:44:00 -
[2] - Quote
Orphan Shadow wrote:One Eyed King wrote:3) Repairers need more "waves of opportunity." They shouldn't just be able to go right behind a heavy repping all the way just in case they stumble on an engagement. It should be a conscious timely effort that takes some skill. This would also reward Logis as they would be able to better carry multiple reppers better than a scout, and would result in scouts being less Logi Lights. Interesting idea! Bringing vehicle mod mechanics to Dropsuit fittings. You should post that in feedback for Rattati, if it hasn't been done already. That could add some serious depth and challenge to the game, and it's meta. I am pretty sure someone already said it, as I definitely didn't come up with that on my own. I just don't remember who or where.
You can always tell a Millford Minja
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