
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
958
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Posted - 2014.09.28 07:29:00 -
[1] - Quote
I'd say the balance issues a lot of people see in this game aren't due entirely to the way the suits work, but to the way the game modes play out and the map design. Sure, scouts can fill a lot of rolls, and heavies wreck in CQC, but the issues that arise there with other suits getting left in the Dust could likely be changed by altering the way the game modes worked. In most cases, your standard match involves a bunch of people getting in vehicles, getting to a point, dropping uplinks and ammo, then holding that point. Things never move, so a heavy's slow speed is never a factor, and when it is, they can just call in a LAV. Scouts, on the other hand, get decimated in open terrain, but most objectives have plenty of cover, and a lot of the domination and Skirmish sockets are indoors, meaning scouts with shotguns can kill just about everything, hide when necessary, then keep on killing.
If we had game modes that progressed, like Battlefield's Rush mode, or Skirmish 1.0, we might see less of this "meta" and more diversity. Getting rid of certain things like uplinks in these modes could also help, make CRU's available at strategic points and such, have more open stretches, bunkers for the defenders, give them time to set up while the attackers move in. Scouts would be useless in head on assaults, getting picked off by snipers, and heavies would be too slow, but the scouts could move around, flanking wide to eventually come up behind the enemy and cause some chaos while the assaults and commandos pushed in through the front lines. Once CRU's were captured, heavies could spawn, helping clear out buildings and such while the scouts continued to do their work, picking off targets around objectives... ugh... always end up missing Mag when I start thinking like this... *Bangs head against a wall and sighs*
Point is, I believe this issue of balance could be solved a lot easier with better map design as the only way to truly give a suit a roll in a game like Dust is to nerf other competing suits until they can't perform that roll at all or are extremely bad at it.
Nova Knives are best sidearm.
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