Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.08 01:59:00 -
[1] - Quote
Sgt Kirk wrote:I feel that as an Assault even though I'm putting myself on the frontlines keeping my support members safe and pushing the enemies off objectives I'm not rewarded enough. Now I understand that I'm just doing one job whilst the Logistics is doing everything but I feel that there's a problem when I go 25+ with less than 3 deaths and I'm down in 6th or 7th place and was barely paid anything.
What I'm trying to say is that all roles should be efficient at gaining WP by itself. Keeping vehicles away is now rewarding, Logistics is rewarding if done right, vehicles are rewarded and transports are being looked at I believe.
So I'll ask you guys if you think slaying is a viable WP role in itself and can something be done to encourage ripping apart enemies in rapid manner? firstly its scouts causeing problems.. secondly.. since logi are busy rezzing, repping , scanning and uplinking.. this could leave slayers to carrying ammo..
now the problem with hives.. you only get +10 points per person, now if it was +10 point per TICK or per nanite cluster used it would fair better.. only other option could be to run with the DUAL function hives (REP + Ammo) that way you can get triage and some resupply points
TL;DR slayers run with Hives* which give armor as well as ammo *Buff hive WP distribution to 10 per tick or 25 per person or something
[[LogiBro in Training]]
Level 2 Forum Pariah
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Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.08 02:14:00 -
[2] - Quote
Derpty Derp wrote:Kills 75, assists 50, killing someone hacking an objective 150, killing someone reviving a guy 100...
Double points for killing a heavy while he's being repped, just because you earned it.
But wp balance is off, logi/av/v get more wp than slayers/hackers/defenders... Needs a rework more than anything that's been hotfixed so far. bad ideas.. i run logi alot and its only when we get a "meat grinder" where its a "hotzone" when logi can really shine.. all other times we are only supported by random rezzes and kills and the odd triage on a heavy which is rarer and rarer as more people go FOTM(scout) real slayers can easly be top 3 where as a normal non meatgrinder for logi id say middle of the pack.
hackers and counter hackers get enough points from that.
defenders, main problem is you need to be ,1 in a squad with atleast 1 other, 2 have orders assigned to defend the point/player and 3, you only get defender poitns for killing a player who tries to hack (or attack points for killing a counter hacker).. the issue lays with the problems with squad commands and how they work...
"defending" should be killing hostile players within a 0-50m radius of the cap point
"attacking" simple enough.. bonus points for killing players with in 0-50m of the target
these points im not sure if they would work when placed on a player.. maybe 1/2 the distance for the bonus points for "defending" a player (be with in 25m of the defendee.. ie a heavy defending a logi or vice versa.
how ever they just need to run with injector for +60 or hives with ammo/rep on them (if ccp buffed/tweeked points for resupply) and then the major perpetrator is vehicle and installation kill assists.. vehicle kill = 150 + 50(driver) yet we only get 25 poitns for assisting.. this needs buffing to account for the vehicle too.. as atm its just +25 for the players killed in the vehicle and nothing for the vehicle its self.
ps. RE = easy DOUBLEKILL on sent with logi in tow
[[LogiBro in Training]]
Level 2 Forum Pariah
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