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Heimdallr69
Nyain San General Tso's Alliance
3706
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Posted - 2014.09.26 21:22:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=176235&find=unread Since no one cares about making it viable I decided to post my thoughts in GD and see what your opinions are. This is just a thread so we can have everyone's opinion on how to make this weapon viable for once in its year of creation.
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Heimdallr69
Nyain San General Tso's Alliance
3707
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Posted - 2014.09.26 21:45:00 -
[2] - Quote
hfderrtgvcd wrote:Heimdallr69 wrote:https://forums.dust514.com/default.aspx?g=posts&t=176235&find=unread Since no one cares about making it viable I decided to post my thoughts in GD and see what your opinions are. This is just a thread so we can have everyone's opinion on how to make this weapon viable for once in its year of creation. lol what. just today rattati mentioned increasing its range and rate of fire Oh you mean from 600 back to 750? Sorry it wasn't viable then even before the heat build up nerf so why would it change? The heat build up is still in place 51 bullets on Amarr lvl 5. This gun has always been a joke all he's doing is returning its RoF and increasing some range but what about that heat build up? That's not enough to make it viable but if you believe so then go get pro 5 in it.
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Heimdallr69
Nyain San General Tso's Alliance
3708
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Posted - 2014.09.26 21:50:00 -
[3] - Quote
hfderrtgvcd wrote:Heimdallr69 wrote:hfderrtgvcd wrote:Heimdallr69 wrote:https://forums.dust514.com/default.aspx?g=posts&t=176235&find=unread Since no one cares about making it viable I decided to post my thoughts in GD and see what your opinions are. This is just a thread so we can have everyone's opinion on how to make this weapon viable for once in its year of creation. lol what. just today rattati mentioned increasing its range and rate of fire Oh you mean from 600 back to 750? Sorry it wasn't viable then even before the heat build up nerf so why would it change? The heat build up is still in place 51 bullets on Amarr lvl 5. This gun has always been a joke all he's doing is returning its RoF and increasing some range but what about that heat build up? That's not enough to make it viable but if you believe so then go get pro 5 in it. already have pro 4 and use it all the time lol, considering the most loyal Ammarians won't touch it with a 10 foot pole says something. So if we were to 1v1 you'd use it? You'd be dead before getting through my shields on my gal assault.
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Heimdallr69
Nyain San General Tso's Alliance
3710
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Posted - 2014.09.26 22:17:00 -
[4] - Quote
Crimson ShieId wrote:Before it got nerfed, I loved this gun. I didn't use it all that often, but it was a fun weapon, and paired with a CR on a Min commando, it was amazing. The range was awesome, shield suits crumbled against it, and it just felt nice. Then it got nerfed when it didn't need it and now it's meh... kinda like the ScP... I came to post something relevant, something that mattered, but now I'm just gonna go cry in a corner and coddle my ScP... *Sulks away* I tried that but game of thrones upset me. I don't do spoilers so I can't say why. =ƒÿ¡ it used to be an okay gun never on par with the CBR or RR Though.
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Heimdallr69
Nyain San General Tso's Alliance
3710
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Posted - 2014.09.26 22:57:00 -
[5] - Quote
New fotm? Obvious troll. Assault scrambler has never been Fotm nor have assaults since beta. GG was very EZ.
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Heimdallr69
Nyain San General Tso's Alliance
3716
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Posted - 2014.09.27 00:50:00 -
[6] - Quote
Magnus Amadeuss wrote:meant to post this here Magnus Amadeuss wrote:I am of the opinion that ALL amarr suits should get the cooldown bonus of the amarr assault as an inate bonus. Otherwise yes, every amarr weapon is either too good on the amarr assault, or complete crap without it.
If all gallente suit can have inate armor rep due to reason of racial flavor, why not make the amarr suits work with their own weapons for even more flavor.
It would make balancing the amarrian overheating weapons MUCH easier. Also it would reflect eve quite nicely.
EDIT: Here let me expand on that.
The overheat function of the scrambler and to a lesser extent, the laser operate as pretty much clips. Baseline you have a ` 15 shot clip in the scrambler and a 60 round clip on the laser. The amarr assault bonus therefor is similar to the minmatar assault bonus (clip bonus). It just extends the damage before reload (or the in the amarr case cooldown).
Right now the scrambler and the laser have the lowest damage per clip/cooldown of ALL main weapons and less than quite a few sidearms. The only time when the scrambler has a decent amount of damage per clip/overheat is WITH the amarr assault bonus.
This way we can go about giving ALL of the assaults actually useful bonuses, bonuses that set them apart from the other suits Seriously, do the math, the damage before overheat on the ScR & AScR is laughably low compared to all other light rifles. The only time it gets up to snuff is when using the amarr assault. Arigatou, this is what I made this thread for
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