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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3203
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Posted - 2014.09.26 15:04:00 -
[1] - Quote
Yeah not a fan. Mostly because if you get cornered by multiple opponents your only option as a sentinel is to fight or die. Shortening the engagement window further gives sentinels less time to deal with a threat and gives scouts who use hit detection avoidance (strafe jerk dance) an even greater advantage over sentinels in CQC. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3203
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Posted - 2014.09.26 15:15:00 -
[2] - Quote
Every heavy I have seen running a light weapon over the last couple weeks has been a commando.
The only exception to this is the sniper sent, and they just ate a huge nerf. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3204
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Posted - 2014.09.26 15:36:00 -
[3] - Quote
I guarantee the commando is the primary reason for the nerdrage on the topic.
If you see a light weapon on a heavy 9 out of 10 times its a rail rifle on a militia heavy.
Newbs who do not know any better. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4993
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Posted - 2014.11.14 13:49:00 -
[4] - Quote
Sequal Rise wrote:Vitantur Nothus wrote:Sequal Rise wrote:CCP Rattati wrote:I have always been of the opinion that current HMG damage and application is damn near perfect, and heat management and aiming should be what defines a skilled heavy. So thank you for the detailed input and feedback. So a pseudo CQC weapon wrecking at 50m is "near perfect"?? Seriously.. Wtf is wrong with you? At 50m, HMGs only wreck low-HP units like sneaky scouts. Funny thing is, folks will tell you that this is fine, all the while complaining that the same squishy scout can kill a sentinel "too quickly" with an RE or multiple shotgun blasts. Even if they are scouts, it shouldn't deal any damage over 30m. It's optimal should be 10-15m, and max 20m. Then it should decrease A LOT dealing 10% max at 30m. It's CQC!!!!
Seriously.
Get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4993
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Posted - 2014.11.14 14:22:00 -
[5] - Quote
Yes because a DPS weapon at shotgun range is better.
No wait. At your proposed ranges a shotgun is better.
Back to the days of the shotgun heavies. I can see it now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4993
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Posted - 2014.11.14 14:37:00 -
[6] - Quote
Sequal Rise wrote:Breakin Stuff wrote:Yes because a DPS weapon at shotgun range is better.
No wait. At your proposed ranges a shotgun is better.
Back to the days of the shotgun heavies. I can see it now. Shotguns dont do a **** after 10m and dont have the same mechanic at all. Heavies have too much range.
The only reason to shorten HMG range would be to make heavies easy kill farm. We have played this game before. It was utterly pathetic. I do not exaggerate when I say swapping to the shotgun was more efficient.
But I don't know what I'm talking about I'm sure. I couldn't possibly have gone through all of the various iterations of HMG nerfs.
15-20m optimal makes the HMG a waste of a weapon slot. You're better off putting kincats and damps on and playing ambush fatty with a shotgun.
I thought people wanted sentinels to NOT fit light wepons over heavy. My bad. Totally understand how wrong that was.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4993
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Posted - 2014.11.14 15:13:00 -
[7] - Quote
I am so glad you aren't part of the decision making process for the devs.
Your assertions indicate a lack of familiarity with the reality of how things work.
You only seem to understand them from the "running in straight lines at the heavy" perspective or you wouldn't be saying that.
But then again Sentinels in CQC...
Yes let's keep them where their disadvantages don't matter.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5001
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Posted - 2014.11.14 19:40:00 -
[8] - Quote
Huh.
If this is going to be a thing just get sentinels out of CQC zatara. This BS only tells me there is going to be no good compromise. Because there is only one thing the hmg sentinel is good for. One.
Keep the nerfs coming. Break the class. Let's see just how bad it gets this time.
Just take heavies out of CQC and be done with it.
I'm tired of the incessant whining when this is exactly where the players wanted heavies by popular demand. When yer done pushing for neuters I'm over here with the RE scout and forge gun
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5003
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Posted - 2014.11.14 20:12:00 -
[9] - Quote
Because having a weapon that excels in cqc is bad when it's worthless in all other situations.
If you want other weapons to have a 50/50 vs. It then it's going to be the most crapass gun in the game.
All of the power of a light weapon. 1/3rd the range and overheats.
bravo.
Encore.
We had this weapon in uprising 1.0.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5025
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Posted - 2014.11.15 08:08:00 -
[10] - Quote
Reducing the DPS of the HMG to rifle values is so goddamn stupid I cannot even begin.
DPS is the only advantage the gun has.
Range?
My d*ck is longer than optimal.
Magazine size?
Heavies don't die with empty drums. Reducing TTK measns wasting more ammo to kill the same target. So instead of having to reload every three targets you have to reload every 1.5 kills like a rifle. Net gain: zero.
Hit points?
Riiiight. Bigger hitbox can't strafe dodge, and the capper that every beta vet uses to murder your proto sentinels:
Heavy hitbox for the head is significantly larger than any other suit.
So tell me, oh magic one. If my HMG goes to rifle DPS precisely what is the advantage of the gun? You can do better CQC with a chokepoint ambush with a shotgun and RR/CR/AR/SCR would be better options for range reasons alone.
The HMG was a piece of sh*t from uprising on. It's still sh*t because putting sentinels in CQC is stupid.
I love Rattati but he needs to quit holding onto the idiotic meta established by his predecessors.
Because when we get to the point you want, sentinels will be better off running rifles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5025
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Posted - 2014.11.15 08:36:00 -
[11] - Quote
Neither are you representing an interest in actually fixing the problem.
Instead you are treating the problems and my input as inconsequential, irrelevant and ignorant along the slant of me trying to protect an easy mode.
I despise the heavy meta and want it to burn. But your assertions do not solve the problem. They just change the problem.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5088
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Posted - 2014.11.17 20:44:00 -
[12] - Quote
THE POWER OF MATH COMPELS YOU!
THE POWER OF MATH COMPELS YOU!!!
Normalize heat so they all heat up at the same rate.
THE POWER OF MATH COMPELS YOU!!!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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