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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2140
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Posted - 2014.09.25 21:39:00 -
[1] - Quote
Stop forcing a square peg into a round hole.
The ADS nose turret is not the place for a blaster. They just aren't compatible for a number of reasons that can't be fixed by adjusting its stats.
Test blasters on LAVs. I've had a bunch of success running solo but I've never had a dedicated gunner test it.
Dust was real! I was there!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2141
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Posted - 2014.09.25 21:58:00 -
[2] - Quote
Breakin Stuff wrote:Vulpes Dolosus wrote:Stop forcing a square peg into a round hole.
The ADS nose turret is not the place for a blaster. They just aren't compatible for a number of reasons that can't be fixed by adjusting its stats.
Test blasters on LAVs. I've had a bunch of success running solo but I've never had a dedicated gunner test it. This post is about as useful as a football bat. If you don't have anything constructive to add to the discussion, feel free to bugger off. The blaster is supposed to be a close range, anti-infantry weapon.
The main problem with the blaster on an ADS, as said above, is the aiming. You need to be precise to apply the full DPS, especially on an Incubus because you're throwing so much ammo at a given time and you overheat faster. It is very difficult to aim from the 3rd person view, and first person is impractical for a number of reasons. It is also virtually impossible to engage AV.
A dropship must also keep it's distance and speed up, especially now with swarms being what they are. Staying too close to structures and the ground can be fatal if hit too hard and staying still to aim is also very dangerous as you must make your escape from a cold start.
Lastly (perhaps, there may be other problems I'm missing), you are limited to only engaging infantry, which leaves you useless against tanks and dropships (if you're lucky you can shoot out an LAV driver, but good luck).
I figured theses were obvious, but I guess some people just can't think for themselvesGǪ
Dust was real! I was there!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2143
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Posted - 2014.09.25 22:26:00 -
[3] - Quote
Breakin Stuff wrote:Oh I've thought about all of this. But if I'm going to test this crap I'm going to test it ALL so I can help provide full feedback for Rattati to use determining if the nerfs were overdone, not cherry pick what is convenient to fit my agenda. ??? Agenda?
I'm just giving you the reality of the situation between ADSs and blasters. Judging the blaster based on how it performs on an ADS is like judging a fish based on how well it can climb a tree. They just don't jive with each other. The balancing should be done based on the weapon's intended role and usage.
I'd suggest trying the tests again, but this time as a side turret.
Dust was real! I was there!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2144
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Posted - 2014.09.25 23:06:00 -
[4] - Quote
Breakin Stuff wrote:Vulpes Dolosus wrote:Breakin Stuff wrote:Oh I've thought about all of this. But if I'm going to test this crap I'm going to test it ALL so I can help provide full feedback for Rattati to use determining if the nerfs were overdone, not cherry pick what is convenient to fit my agenda. ??? Agenda? I'm just giving you the reality of the situation between ADSs and blasters. Judging the blaster based on how it performs on an ADS is like judging a fish based on how well it can climb a tree. They just don't jive with each other. The balancing should be done based on the weapon's intended role and usage. I'd suggest trying the tests again, but this time as a side turret. You have completely missed the point. We're evaluating the Post-nerf ADS from the ground up. I'm going to bed. Ah well. Still, as a favor, check how the blaster works out, ADS or not. Things like optimal/useable range, usability while moving, etc.
Dust was real! I was there!
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