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Fox Gaden
Immortal Guides
4399
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Posted - 2014.09.29 14:20:00 -
[1] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:No dmg mods? and wtf is a prec mod doing on a sentinel? winning. I run positive KD on all of my scanner fits because I can see punks in medium suits coming to shoot me. You cannot hide from the fat man. And damage mods are absolutely worthless. Shots to kill vehicles does not change, just how much their health bars visibly move. The Precision mod gets you low enough to see Medium Frame suits? Our range is still only 6m though right? Or did they change that again? Still, it would be useful for looking around Corners when you are not running with a Scout. And definitely useful when hacking.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4399
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Posted - 2014.09.29 14:29:00 -
[2] - Quote
Breakin Stuff wrote:Vulpes Dolosus wrote:Stop forcing a square peg into a round hole.
The ADS nose turret is not the place for a blaster. They just aren't compatible for a number of reasons that can't be fixed by adjusting its stats.
Test blasters on LAVs. I've had a bunch of success running solo but I've never had a dedicated gunner test it. This post is about as useful as a football bat. If you don't have anything constructive to add to the discussion, feel free to bugger off. Maybe the Gallente ADS should have a bonus that overcomes some of the weaknesses of the Small Blaster. I have to agree with Vulpes that the Small Blaster turret should be balanced around its use on ground based vehicles. Then if after it is balanced on ground vehicles, if it is not effective on the nose of an ADS, then the ADS should have a bonus to overcome this, rather than tinkering direction with the turret.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4399
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Posted - 2014.09.29 14:41:00 -
[3] - Quote
Breakin Stuff wrote:Oh I've thought about all of this. But if I'm going to test this crap I'm going to test it ALL so I can help provide full feedback for Rattati to use determining if the nerfs were overdone, not cherry pick what is convenient to fit my agenda. I think the point is that if the Blaster Turret were balanced around how it performs on the nose of an ADS, then it would be completely OP on a LAV or a HAV.
I suggest running tests with a LAV as well. If there is a problem with the turret, then the turret needs to be adjusted. But if the problem is only with the turret when mounted on the nose of an ADS, then it is the ADS that needs to be adjusted.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4399
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Posted - 2014.09.29 15:33:00 -
[4] - Quote
Why arenGÇÖt you cross referencing your test threads? Never mind, I will do itGǪ.
@CCP Rattati and ADS drivers. Test nerds needed. ADS TTK test Day 1. Ideal conditions to kill Sentinels. ADS TTK Day 2: Python with small missiles [COMPLETE] ADS TTK Day 3 Thunderdome Test:
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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