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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
95
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Posted - 2014.09.25 20:56:00 -
[1] - Quote
Lynn Beck wrote:As for a proposal/request: Can we PLEASE FOR THE LOVE OF ALL THINGS KITTEN, change Projectile to -5%/+5%, as that follows the EVElopedia which states: *goes to copy/paste* taken from HERE: Quote:Projectile ammunition always does some amount of kinetic damage, as well as one or more other types depending on the ammo. Projectile ammunition can cover a wide range of damage types and uses, so you can select something to use for general situations, or you can tailor your choice to certain damage types. This complete abandonment of EVE's design in favor of "wahh wahh CR eat shield, must break CR, OH, CR eat armor? MAKE IT SO!"
-5/+5 is as bad as 0/0. It has no SIGNIFICANT drawback against anything while having a huge bonus to armor (because proficiency). If you're going to quote eve ammo types, maybe you should look at the damage weightings for them.
Carbonized Lead: +60% range, 3:3 explosive:kinetic, 6 damage Nuclear: +40% range 5:2 explosive:kinetic, 7 damage Proton: +20% range 3:4 Em:kinetic, 7 damage Depleted Uranium: +0% range 3:3:2 Explosive:kinetic:Thermal, 8 damage Titanium Sabot: -12.5% range, 3:6 explosive:kinetic, 9 damage Fusion: -20%range, 8:2 explosive:kinetic, 10 damage Phased Plasma: -37.5% range, 2:8 kinetic:thermal 10 damage EMP: -50% range, 5:4:2 em:explosive:kinetic, 11 damage.
While projectiles benefit from really getting to select their ammo types, practically any of the 'good' damage:range variants rely heavily on explosive damage weightings. Fusion is the definitive projectile ammo type offering by far the best damage for range and is entirely likely the ammo that almost all minmatar weapons in dust use. Hybrid weapons on the other hand are split almost 50/50 for their use of kinetic and thermal damage (and presumably the weapons in dust play up to each races preferred profile with caldari using hybrid slugs that emphasise the kinetic portions, and the gallente converting the charges into plasma before firing them, playing up the thermal profile).
The main point is, -5/+5 is not a 'balanced' profile, it doesn't fair poorly against any target and so murders with impunity. -15/+15 is a balanced profile, as it fairs poorly against shields especially at range and performs exceptionally versus armor (and you realise, the invention of shields probably almost destroyed conventional ballistic weaponry right? Minmatar guns are shooting ****ing phased plasma / fusion warhead tipped bullets!)
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
99
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Posted - 2014.09.26 09:24:00 -
[2] - Quote
Lynn Beck wrote:Breakin Stuff wrote:For those quoting EVE you're doing it wrong.
Minmatar primary damage is explosive (armor busting) but with selectable ammo for sepecific things.
Amarr primary laser damage is EM/Thermal: shield destroyer weapons. Crap vs. Armor tank.
Gallente is thermal/kinetic. Balanced against both with a slight edge over shields.
Caldari prever kinetic/thermal. Balanced with slight edge over armor. Projectiles universally deal Kinetic, while Explosive is a sub-damage type, usually higher than their main damage, but still a sub damage. Lasers also come with Conflagration- an Explosive crystal. Sooo yeah.
But that's ****ing wrong idiot. https://wiki.eveonline.com/en/wiki/Conflagration_S
Conflag: Range -50% 7.7:7.7 EM:THERMAL 15.4 damage
Exactly 50% em / therm. I'd really appreciate it if you stopped trying to pull references from eve, as it's clear with even the most cursory knowledge you don't have a goddamn ****ing clue what you're talking about. No laser crystal does anything other than EM or Therm (in varying amounts). No hybrid charge does anything other than kinetic or thermal in varying amounts.
As far as 'projectiles doing kinetic' yes, they do *some* kinetic on every charge - however the best damage:range charges have EXTREME AMOUNTS OF EXPLOSIVE DAMAGE. Specialist rounds (therm/em/kin) tend to lose either a lot of damage, a lot of range or have other very nasty penalties associated with them in comparison to the explosive rounds.
You're spouting all of these things and I doubt you've ever even played eve, nor are you even resorting to google to factcheck your information.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
99
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Posted - 2014.09.26 21:15:00 -
[3] - Quote
I hope you see that conflag doesn't actually do explosive.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
99
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Posted - 2014.09.27 03:44:00 -
[4] - Quote
Lynn Beck wrote:Malleus Malificorum wrote:Lynn Beck wrote:Breakin Stuff wrote:For those quoting EVE you're doing it wrong.
Minmatar primary damage is explosive (armor busting) but with selectable ammo for sepecific things.
Amarr primary laser damage is EM/Thermal: shield destroyer weapons. Crap vs. Armor tank.
Gallente is thermal/kinetic. Balanced against both with a slight edge over shields.
Caldari prever kinetic/thermal. Balanced with slight edge over armor. Projectiles universally deal Kinetic, while Explosive is a sub-damage type, usually higher than their main damage, but still a sub damage. Lasers also come with Conflagration- an Explosive crystal. Sooo yeah. But that's ****ing wrong idiot. https://wiki.eveonline.com/en/wiki/Conflagration_SConflag: Range -50% 7.7:7.7 EM:THERMAL 15.4 damage Exactly 50% em / therm. I'd really appreciate it if you stopped trying to pull references from eve, as it's clear with even the most cursory knowledge you don't have a goddamn ****ing clue what you're talking about. No laser crystal does anything other than EM or Therm (in varying amounts). No hybrid charge does anything other than kinetic or thermal in varying amounts. As far as 'projectiles doing kinetic' yes, they do *some* kinetic on every charge - however the best damage:range charges have EXTREME AMOUNTS OF EXPLOSIVE DAMAGE. Specialist rounds (therm/em/kin) tend to lose either a lot of damage, a lot of range or have other very nasty penalties associated with them in comparison to the explosive rounds. You're spouting all of these things and I doubt you've ever even played eve, nor are you even resorting to google to factcheck your information. My bad, i meant Scorch. My point was that Lasers had Explosive damage.
STILL WRONG ****HEAD. Absolutely ZERO laser crystals do anything other than thermal or em in varying amounts. https://wiki.eveonline.com/en/wiki/Scorch_S
You were linked to a place where you could have checked this. Lasers do not do explosive damage. EVER.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
100
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Posted - 2014.09.27 05:04:00 -
[5] - Quote
You're trying to claim that your information was correct when A) it wasn't and it was referenced that it wasn't and B) you couldn't be bothered to even check this information and C) YOU WERE TRYING TO CONSTRUCT AN ARGUMENT BASED OFF OF THIS INCORRECT INFORMATION.
So yes, I'm allowed to be mad when you're basing your arguments off of fallacies and incorrect information.
Weep not poor children, For life is this way, Murdering beauty and passion.
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