Maken Tosch
Dust University Ivy League
9544
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Posted - 2014.09.25 21:45:00 -
[1] - Quote
Lynn Beck wrote:Everything else Minmatar though, is absolutely completely **** now(unless you're a heathen and carry Fluxes, or use Imperial things -shudder-)
In terms of a Sidearm my ACR is pretty fine n dandy
Not entirely so.
As a Minmatar Scout, I carry the unique benefit that comes with the Nova Knives in which it does equal bonus damage to both shields and armor which is why a lot of heavies fear us so much. Of course, it's already known that the Nova Knives are Caldari tech in nature but the fact that a Minmatar is the only race that takes full advantage of such a potent weapon is the point I'm trying to make here. As of right now, 90% of all Sentinal and Commando kills that I have under my belt have been achieved with one charged hit -- a few of which were Galmando Thale Snipers. The remaining 10% have been likely to be proto bears which only required one more hit which doesn't really need that much damage dealt for the sliver of armor the target has left after the initial hit.
PS: Only an Amarrian would call anyone a heathen, not someone who is Matari.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
Dust University Ivy League
9547
|
Posted - 2014.09.26 02:47:00 -
[3] - Quote
hfderrtgvcd wrote:Iron Wolf Saber wrote:The whole idea is to make the game interesting between armor and shield meta game play; instead of having one shoe ignores all. ffs dude, its an fps not a real time strategy game. If I shoot at someone they should die. Damage profiles should give slight advantages, not completely tilt a fight into someone's favor because of the suit they're wearing.
I'm actually ok with letting the suit be a factor among many on who wins in a fire fight. You might disagree with it, but you and I have no choice to agree to disagree. Eve Online may have only minor differences in damage dealt to shield or armor, but you have to consider that Eve Online is a spaceship MMO that utilizes point-to-point mechanics where all turrets are automatically aimed for you, obstructions are non-existent, and the deciding factor between two ships fighting is your ship's transverse velocity, max speed, effective range, profile, damage resistance between the two ships, and fitting for the situation. Dust relies on players manually aiming their guns in a game that has a ton of obstructions and the battlefield is mostly 2 dimensional for infantry. The determining factors between two mercs fighting each other are the dropsuit size, weapon types used, fitting for the situation, profiles, obstructions, and EHP.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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