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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3061
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Posted - 2014.09.23 19:36:00 -
[1] - Quote
I would like to see the following platforms re-introduced with the following roles.
Enforcer: Weak tank, massive gank. Drawing inspiration from WWII Tank Destroyers the weapon platform is fast, fragile and cheap. it is intended solely as an AV platform meant to terminate enemy HAVs and Marauders, but unfortunately falls behind the Madrugar or Gunnlogi in raw defenses. As a secondary role, we draw from the ZSU mobile gun platform. Uniquely among HAVs, the Enforcers can elevate their guns to attack and kill dropships though they are highly vulnerable to retaliatory fire and infantry AV. Enforcers can mount only one point-defense turret.
Special note: Enforcers are 25% smaller than their larger brothers to give the crews a chance to escape and avoid fire intended to kill larger vehicles.
Marauders: NOTHING STOPS THE JUGGERNAUT! A mobile armored nightmare intended to give meaning to the phrase "Tank Shock" Marauders carry powerful defenses intended to allow them to wade through withering fire to destroy through sheer resilience. Marauders carry heavy defenses, but their weapon systems are usually secondary, relegating the remaining power grid and CPU to lesser quality weapons. Highly resistant to Infantry Anti-Vehicle weapons, Marauders must be properly attacked from the weak point, or else by the most persistent and murderous Gunners might be able to bring one of the beasts down.
Logistics LAVs: The infantry saviors on the battlefield, Logistics LAVs are slower transports that repair infantry nearby as well as resupply nearby allies (slowly). Soprting higher defenses than a standard, fragile LAV, the logistics gives up speed in exchange for it's heavy nanotech repair and resupply systems, leaving little room for a power plant to engage in fast attack or escape dedicated attack.
Logistics Dropships: The saviors of the skies are difficult beasts to master, and fail utterly at matching Assault Dropships for speed or maneuverability. Maneuvering close to friendly vehicles, Logistics Dropships are the mainstay of battlefield HAV and ADS support. When two Logistics Dropships form a spider tank with another vehicle in support, the only prayer of breaking the chain is to directly attack and destroy the Ivory Angels before one can hope to destroy the actual threat. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
384
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Posted - 2014.09.23 19:45:00 -
[2] - Quote
No, no, no.
Make a racial type of advanced tank (vehicle) that does different things.
Enforcer A Caldari tank that is what the enforcer was which is increased range but for both missiles and rails at the cost of defense.
Marauder A Gallente tank that has increased defense with reppers but less cpu/pg so it can't also fit proto turrets.
Amarr tank (vehicle) Would have increased defense through hardener efficacy.
Minmatar tank (vehicle) Would have increased damage to turrets since the minnie tank (vehicle) would be in keeping with the minnie philosophy of speed tanking and damage. If the arty turret existed it would be a long range, arched trajectory turret that at close range xould be devastating, but at the cost of the minnie tank being paper thin thoug almost as fast and maneuverable as an LAV.
THIS IS THE VOICE OF RÁN
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Ripley Riley
Incorruptibles
3363
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Posted - 2014.09.23 19:49:00 -
[3] - Quote
Breakin Stuff wrote:Enforcer: Weak tank, massive gank. Drawing inspiration from WWII Tank Destroyers the weapon platform is fast, fragile and cheap. it is intended solely as an AV platform meant to terminate enemy HAVs and Marauders, but unfortunately falls behind the Madrugar or Gunnlogi in raw defenses. As a secondary role, we draw from the ZSU mobile gun platform. Uniquely among HAVs, the Enforcers can elevate their guns to attack and kill dropships though they are highly vulnerable to retaliatory fire and infantry AV. Enforcers can mount only one point-defense turret.
Special note: Enforcers are 25% smaller than their larger brothers to give the crews a chance to escape and avoid fire intended to kill larger vehicles. This sounds fun to drive. I'm no pilot, but I would toss some SP into the vehicle skills to drive on of these things.
Speed wise, where do you see enforcers falling? Halfway between HAV and LAV? Closer to LAV?
He imposes order on the chaos of organic evolution...
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Echo 1991
WarRavens Capital Punishment.
434
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Posted - 2014.09.23 19:51:00 -
[4] - Quote
Breakin Stuff wrote:I would like to see the following platforms re-introduced with the following roles.
Enforcer: Weak tank, massive gank. Drawing inspiration from WWII Tank Destroyers the weapon platform is fast, fragile and cheap. it is intended solely as an AV platform meant to terminate enemy HAVs and Marauders, but unfortunately falls behind the Madrugar or Gunnlogi in raw defenses. As a secondary role, we draw from the ZSU mobile gun platform. Uniquely among HAVs, the Enforcers can elevate their guns to attack and kill dropships though they are highly vulnerable to retaliatory fire and infantry AV. Enforcers can mount only one point-defense turret.
Special note: Enforcers are 25% smaller than their larger brothers to give the crews a chance to escape and avoid fire intended to kill larger vehicles.
Marauders: NOTHING STOPS THE JUGGERNAUT! A mobile armored nightmare intended to give meaning to the phrase "Tank Shock" Marauders carry powerful defenses intended to allow them to wade through withering fire to destroy through sheer resilience. Marauders carry heavy defenses, but their weapon systems are usually secondary, relegating the remaining power grid and CPU to lesser quality weapons. Highly resistant to Infantry Anti-Vehicle weapons, Marauders must be properly attacked from the weak point, or else by the most persistent and murderous Gunners might be able to bring one of the beasts down.
Special note: Yes I think Marauders should be the most resilient weapon platforms in the game, period.
Logistics LAVs: The infantry saviors on the battlefield, Logistics LAVs are slower transports that repair infantry nearby as well as resupply nearby allies (slowly). Soprting higher defenses than a standard, fragile LAV, the logistics gives up speed in exchange for it's heavy nanotech repair and resupply systems, leaving little room for a power plant to engage in fast attack or escape dedicated attack.
Logistics Dropships: The saviors of the skies are difficult beasts to master, and fail utterly at matching Assault Dropships for speed or maneuverability. Maneuvering close to friendly vehicles, Logistics Dropships are the mainstay of battlefield HAV and ADS support. When two Logistics Dropships form a spider tank with another vehicle in support, the only prayer of breaking the chain is to directly attack and destroy the Ivory Angels before one can hope to destroy the actual threat. As long as they arent completly dumb as they were before im down for that. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3065
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Posted - 2014.09.23 20:40:00 -
[5] - Quote
Ripley Riley wrote:Breakin Stuff wrote:Enforcer: Weak tank, massive gank. Drawing inspiration from WWII Tank Destroyers the weapon platform is fast, fragile and cheap. it is intended solely as an AV platform meant to terminate enemy HAVs and Marauders, but unfortunately falls behind the Madrugar or Gunnlogi in raw defenses. As a secondary role, we draw from the ZSU mobile gun platform. Uniquely among HAVs, the Enforcers can elevate their guns to attack and kill dropships though they are highly vulnerable to retaliatory fire and infantry AV. Enforcers can mount only one point-defense turret.
Special note: Enforcers are 25% smaller than their larger brothers to give the crews a chance to escape and avoid fire intended to kill larger vehicles. This sounds fun to drive. I'm no pilot, but I would toss some SP into the vehicle skills to drive on of these things. Speed wise, where do you see enforcers falling? Halfway between HAV and LAV? Closer to LAV?
Fast. The scout tank of HAVs, only without the scanner immunity and cloaking device. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13359
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Posted - 2014.09.23 21:05:00 -
[6] - Quote
Operative 1125 Lokaas wrote:No, no, no.
Make a racial type of advanced tank (vehicle) that does different things.
Enforcer A Caldari tank that is what the enforcer was which is increased range but for both missiles and rails at the cost of defense.
Marauder A Gallente tank that has increased defense with reppers but less cpu/pg so it can't also fit proto turrets.
Amarr tank (vehicle) Would have increased defense through hardener efficacy.
Minmatar tank (vehicle) Would have increased damage to turrets since the minnie tank (vehicle) would be in keeping with the minnie philosophy of speed tanking and damage. If the arty turret existed it would be a long range, arched trajectory turret that at close range would be devastating, but at the cost of the minnie tank being paper thin however, almost as fast and maneuverable as an LAV.
First you would actually need Amarrian HAV...... or Minmatar HAV......... I love all this end game crap..... we don't have half the content yet and we expect to get Maruaders and Enforcers......
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3075
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Posted - 2014.09.23 21:49:00 -
[7] - Quote
True Adamance wrote:Operative 1125 Lokaas wrote:No, no, no.
Make a racial type of advanced tank (vehicle) that does different things.
Enforcer A Caldari tank that is what the enforcer was which is increased range but for both missiles and rails at the cost of defense.
Marauder A Gallente tank that has increased defense with reppers but less cpu/pg so it can't also fit proto turrets.
Amarr tank (vehicle) Would have increased defense through hardener efficacy.
Minmatar tank (vehicle) Would have increased damage to turrets since the minnie tank (vehicle) would be in keeping with the minnie philosophy of speed tanking and damage. If the arty turret existed it would be a long range, arched trajectory turret that at close range would be devastating, but at the cost of the minnie tank being paper thin however, almost as fast and maneuverable as an LAV. First you would actually need Amarrian HAV...... or Minmatar HAV......... I love all this end game crap..... we don't have half the content yet and we expect to get Maruaders and Enforcers......
I've acxcepted that we will never see amarr/Matari vehicles, and the odds of us ever seeing the rest of the weapons is somewhere between LOL and "win the lottery" |
Joel II X
Molon Labe. General Tso's Alliance
3594
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Posted - 2014.09.23 21:56:00 -
[8] - Quote
MTACs? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2121
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Posted - 2014.09.23 21:59:00 -
[9] - Quote
Scout LAVs
Dust was real! I was there!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13359
|
Posted - 2014.09.23 22:02:00 -
[10] - Quote
Breakin Stuff wrote:True Adamance wrote:Operative 1125 Lokaas wrote:No, no, no.
Make a racial type of advanced tank (vehicle) that does different things.
Enforcer A Caldari tank that is what the enforcer was which is increased range but for both missiles and rails at the cost of defense.
Marauder A Gallente tank that has increased defense with reppers but less cpu/pg so it can't also fit proto turrets.
Amarr tank (vehicle) Would have increased defense through hardener efficacy.
Minmatar tank (vehicle) Would have increased damage to turrets since the minnie tank (vehicle) would be in keeping with the minnie philosophy of speed tanking and damage. If the arty turret existed it would be a long range, arched trajectory turret that at close range would be devastating, but at the cost of the minnie tank being paper thin however, almost as fast and maneuverable as an LAV. First you would actually need Amarrian HAV...... or Minmatar HAV......... I love all this end game crap..... we don't have half the content yet and we expect to get Maruaders and Enforcers...... I've acxcepted that we will never see amarr/Matari vehicles, and the odds of us ever seeing the rest of the weapons is somewhere between LOL and "win the lottery"
That is not an inaccurate statement.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Benjamin Ciscko
Fatal Absolution
3143
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Posted - 2014.09.23 23:07:00 -
[11] - Quote
True Adamance wrote:Operative 1125 Lokaas wrote:No, no, no.
Make a racial type of advanced tank (vehicle) that does different things.
Enforcer A Caldari tank that is what the enforcer was which is increased range but for both missiles and rails at the cost of defense.
Marauder A Gallente tank that has increased defense with reppers but less cpu/pg so it can't also fit proto turrets.
Amarr tank (vehicle) Would have increased defense through hardener efficacy.
Minmatar tank (vehicle) Would have increased damage to turrets since the minnie tank (vehicle) would be in keeping with the minnie philosophy of speed tanking and damage. If the arty turret existed it would be a long range, arched trajectory turret that at close range would be devastating, but at the cost of the minnie tank being paper thin however, almost as fast and maneuverable as an LAV. First you would actually need Amarrian HAV...... or Minmatar HAV......... I love all this end game crap..... we don't have half the content yet and we expect to get Maruaders and Enforcers...... If you really think about it we already have a Minmatar HAV because the slot layouts go as follows: Amarr 1H 4L Caldari 4H 1L Gal 2H 3L Min 3H 2L Funny thing is they actually got the Cal ADS slot layout right as well as the cal heavy (5 slots like the tank) right,
Tanker/Logi/Assault
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