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Thread Statistics | Show CCP posts - 1 post(s) |
Thang Bausch
Pierrot Le Fou Industries
220
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Posted - 2014.09.23 16:52:00 -
[1] - Quote
CCP Rattati wrote:All our data says that battles are massively more balanced after the fix. I might even write a little thread on our findings once Delta is out.
That's what I have been seeing and hats off to you and the other devs. Playing this weekend was fun way more often then in the past.
The biggest problem for dom matches are people red zone sniping or just sitting in the red zone a minute or two into the match, but I've still played way more really fun matches this weekend then I used to.
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Thang Bausch
Pierrot Le Fou Industries
220
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Posted - 2014.09.23 16:55:00 -
[2] - Quote
ResistanceGTA wrote:CCP Rattati wrote:All our data says that battles are massively more balanced after the fix. I might even write a little thread on our findings once Delta is out. You gave one of my alts a bunch of starter corps vs minimum 4 FA guys in an ambush.. I even sent you pics of the board.
I was in one stomp that looked like it had 2-3 stacked squads (full The Generals corp squad and 2 more half decent corps) versus miscellaneous. Didn't have my phone with me to take a photo.
But, in general the matches have been much better. At this point, I am willing to accept better.
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Thang Bausch
Pierrot Le Fou Industries
220
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Posted - 2014.09.23 17:12:00 -
[3] - Quote
I actually saw some ambush OMS games that looked like they would be stomps turning into respectable loses or narrow wins and it was always because the losing team got their **** together.
In one, someone from my team placed a drop uplink in a perfect position (don't know the map names, but the one with the raised concrete and pipes going over a deep depression; the uplink was on the corner where there was an installation) and the clone count went from 60-30ish to 0-13. The other team was dominating us by constantly pushing onto the retreat DL.
Once a DL was put in that position very far from the enemy line (instead of in the next defensive position behind the current position like where I kept putting them), the opposing team kept doing that same push but now running up the corner to the installation and tanks separately up top against my SL, the installation, and a forge gunner. Killing the infantry running up the corner was like shooting fish in a barrel.
I came out of that match something along the lines of 20/13/5 and my gun game is meh at best and on bad days just plain bad. Just proved to me that even with good match making there will still be some lopsided matches because one team just fell apart or never got it together in the first place or half the team team decided to red line snipe or AFK in the MCC. |
Thang Bausch
Pierrot Le Fou Industries
222
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Posted - 2014.09.24 18:46:00 -
[4] - Quote
Joe Macro wrote:Maken Tosch wrote:[quote=Thang Bausch]I actually saw some ambush OMS games that looked like they would be stomps turning into respectable loses or narrow wins and it was always because the losing team got their **** together.
In that case, no amount of matchmaking fixes will cure that. If some players don't want to be team players or at least put more effort into pushing the enemy away, then you can't force them to. It's like trying to cure stupidity. Soloing does NOT mean you are stupid, not a team player, or you have lack of effort. Thats sort of like saying special forces or airborne troops are really ****, because they are not part of with the larger force.
Solo playing definitely does not mean you can't be a team player. I spent the first year playing this game running almost exclusively solo and I still came in the top half of the board in majority of matches (at least in the latter half of that year because I was a horrible, horrible noob for the first half)
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