Crimson ShieId
Psygod9
918
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Posted - 2014.09.23 01:24:00 -
[1] - Quote
I was under the impression the issues with the ADS revolved around the skill stacking glitch and the afterburners/speed of swarms. As such, I'm a bit confused as to why the operation (?) skill is being nerfed (Caldari/Gallente Assault Dropship skills) Don't get me wrong, I absolutely despise the ADS, their ability to rocket away and out of range at the moment of taking damage has bugged me for a very long time, but I don't get this nerf. Yes, the ADS can be effective at AV or AI, depending on their turret, but I don't believe they need this particular nerf. I run into these things quite often, I've had them harassing my militia tank and Gorgon before, preventing me from going places (Such as rooftops to kill snipers) and such, but I've never really felt like the turrets on them have been OP (Outside the stacking glitch of course).
I'm not a pilot myself, I fly militia to get to where I need to go and that's it, so I'm not certain of exactly how much SP needs to be invested, but given it's an 8X skill and starts at 49K, I know it's quite expensive. Going against ADS pilots on a regular basis, driving them away with forge guns, occasionally ramming, whatever I can manage at the time, I've never gotten the impression that they needed this kind of nerf and I believe this is one of those cases where too many things are being changed at once. As the blaster is not an effective AI weapon, rails and missiles are the only option for dropships to engage infantry, and cutting down the rate of fire on these severely limits their (what I consider) already limited AI purposes and even AV purposes (It's tough to fly above someone, keeping your ship steady while aiming down through your vehicle at a target you might not even be able to see and shooting down on them while they try to get away)
I know I'm not the only one that feels this nerf is a bit excessive, and without the numbers to look over, all I can think of is that this will hurt the ADS functionality a bit too much and is an unnecessary nerf towards something that, while not balanced at the moment due to outrunning one of the two types of AV capable of hitting and killing it, is not in need of such a heavy nerf. I'd hope that this could be reconsidered, or the nerf not be as excessive, perhaps even wait till the next hotfix to see how the swarm speed changes things. I have no doubt that the ADS will still remain a powerful force no matter which way the nerf goes, as will any DS when piloted with skill and in possession of good gunners, but due to the current aiming mechanics of the ADS, I do not feel this nerf is necessary.
Nova Knives are best sidearm.
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Crimson ShieId
Psygod9
918
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Posted - 2014.09.23 01:43:00 -
[2] - Quote
Alena Ventrallis wrote:The Nerf is excessive and pointless, but my big problem is the lack of discussion about it. I never even heard about nerfing the ROF until the notes came out.
I knew they wanted to do something about that stacking penalty, but that was it, so I guess we're in the same boat there.
Nova Knives are best sidearm.
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Crimson ShieId
Psygod9
919
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Posted - 2014.09.23 03:25:00 -
[3] - Quote
Fizzer XCIV wrote:Eh. My Scrambler Pistol got nerfed harder than anything ever (43% RoF Nerf), for no reason other than "its going to outperform these clearly ****** pistols we're adding in 1.8, we should just make it **** like than instead of releasing usable weapons."
I was hopeful that they would fix it in Delta, and give me a reason to take my PS3 out of the crawlspace. They didn't. They actually went and nerfed it some more.
Just do want I did. Quit.
I thought the ScP's ROF was being buffed back up?
Nova Knives are best sidearm.
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