Fox Gaden
Immortal Guides
4292
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Posted - 2014.09.21 14:35:00 -
[1] - Quote
It would be nice to have an HMG that would be more effective on open maps such as Manis Peak Domination.
I used to use the Assault HMG in Line Harvest and sometimes in Manis Peak, or Ashland if I wanted to shoot from the Crows Nest or on top of the pipes. In certain situations it was useful, but it was lacking close up and did not have the range of the Rail or Scrambler rifles. Basically it is at its best when firing from the roof of a two story building, as long as your targets are not too far away.
On Manis Peak it often did not have enough range to make it worth it. The open areas are too wide to shoot across. Better to use a higher damage HMG and stick to the areas that had cover.
I donGÇÖt think the Assault HMG needs as radical a change as the Burst HMG got. I think it just needs some tweaking. Maybe more range and less dispersion, rather than more damage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4294
|
Posted - 2014.09.21 19:07:00 -
[2] - Quote
Draden Brohiem wrote:The burst didn't truly need a buff as it was a specialist weapon. It was good at taking on groups of scouts quickly without spending a bunch of time spraying for a week at one scout. What I do like about it now is the way the rounds connect. Before if one round missed they all missed?! It's definitely OP right now with the rate of fire though. Bring it down to 5,250 rpm or around that range, and it may workout right. It's ROF before was simply to slow, and the rounds would just all miss if you didn't hit the target head on. Rate of fire is a balancing feature of the Burst and it is right where it should be now. If you decreased the rate of fire, you would not run out of ammo as quickly, and ammo management is one of the things that makes the Burst HMG interesting and challenging.
Put another way, lowering the rate of fire would be a BUFF that the Burst HMG does not need.
I think the 10% damage nerf should put it closer to where it needs to be.
It is fun and challenging right now. Make it any more challenging and only the top 1% of players would be skilled enough to use it. Any less challenging and it would be less fun. It is OP because it does a little too much damage, so I say, just reduce the damage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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