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5031
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Posted - 2014.09.20 14:19:00 -
[1] - Quote
1. Agreed on CalScout buggy hitbox 2. Disagreed on "never see Scout packs"
Perhaps anecdotal, but I am much more likely to survive f*ckups in my Caldari Scout than in my Gallente, Amarr or Minmatar Scout.
Shoot scout with yes.
- Ripley Riley
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5031
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Posted - 2014.09.20 14:42:00 -
[2] - Quote
hfderrtgvcd wrote:Been testing with a corpmate and there is definitely something wrong. He survived a flux with half shelds, and continually received zero damage from a shtogun while strafing through the reticule. Combat rifles also only receive hit markers a fraction of the time even if my reticule was directly on him. Personal Observations:
1) If a shotgunner gets the drop on me while I'm running CalScout, he will almost always miss his first blast. This is seldom the case when I'm running Gallente, Amarr or Minmatar Scout.
2) If I'm weaving to-and-fro while running away from a shooter, I'm much more likely to dodge his bullets with a 8 m/s CalScout than with a 9 m/s MinScout or 10 m/s GalScout. Same goes for wiggle-wiggle strafing while under fire from high RoF weapons (i.e. HMG, ScR, AR, CR).
3) If I'm hit squarely with a cooked grenade, there's a chance I'll take zero damage ... so long as I'm running CalScout.
Shoot scout with yes.
- Ripley Riley
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5033
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Posted - 2014.09.20 15:56:00 -
[3] - Quote
Breakin Stuff wrote:You almost never see galscout, amscout or minja packs. They aren't packhunters normally. Old-school Scouts are tight-knit bunch; they routinely hunt in packs together. Whether or not you "see" them is an altogether separate matter.
Breakin Stuff wrote: (1) It is not unusual to see 3-6 calscouts operating not only as a squad, but (2) more tellingly not bothering to run cloaks.
1) Pre-Charlie, I would not have been surprised to see a squad with 3-6 CalScouts, but such a sight now would likely be an anomaly. Buggy hitbox or not, CalScout usage is in decline due to a number of factors.
2) Cloak usage among CalScouts has more to do with its current strengths than its buggy hitbox. To be effective, cloak requires a Scout to run damps. If a CalScout is running damps, he is not maximizing his strengths.
Shoot scout with yes.
- Ripley Riley
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5034
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Posted - 2014.09.20 16:19:00 -
[4] - Quote
Breakin Stuff wrote:I was expecting a lot more cries that the calscouts are fine. In almost 6 hours no such thing. Interesting. The buggy hitbox is not new news. You may find post-1.8 "scouts" willing to claim that the hitbox is fine, but those of us who've been at it longer know better. From CCP's standpoint, I can it understand this not being a priority item; CalScouts are no longer being spammed.
Breakin Stuff wrote:Theres a few people who seem to both realize the weirdness and are capitalizing on it hard. The CalScout bug affords its user some advantage in some situations; it is bullsh!t, but it is not a win-button. "Abusers" would be better served by running a Burst HMG, AmAss+ScR or Python. Bugged or not, the CalScout is still a Scout and is still subject to arse-kicking ... it just takes a little more ammo.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5076
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Posted - 2014.09.21 18:37:00 -
[5] - Quote
Mobius Kaethis wrote:
According to the charts Rattati put out just before Charlie's release max range should be around 90m.
^ Mobius is correct ...
91m - Max CA Scout scan range 86m - Max GA/AM Scout scan range 76m - Max MN Scout scan range 67m - Max Logi scan range
Shield Tank or Scan Range are the CalScout's two strengths.
Shoot scout with yes.
- Ripley Riley
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