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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ACT1ON BASTARD
Amarr Templars Amarr Empire
165
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Posted - 2014.09.19 08:32:00 -
[1] - Quote
CCP Rattati wrote:Well they were kept the same to not break the HMG, thats the fact.
We can look at this later. No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and when i hit the field in my ads im enemy #1.Have to dodge installations, swarms, forges, rammers, other dropships/tanks.AV has it way too easy, i can set up shop on a building and prevent vehicles from even entering the map, my fits also invulnerable to snipers because i put reps so i have no real enemy. Rattati just play vehicles for a couple of days and youll see the abomination youve created a.k.a. AV. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
165
|
Posted - 2014.09.19 15:08:00 -
[2] - Quote
Breakin Stuff wrote:ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and when i hit the field in my ads im enemy #1.Have to dodge installations, swarms, forges, rammers, other dropships/tanks.AV has it way too easy, i can set up shop on a building and prevent vehicles from even entering the map, my fits also invulnerable to snipers because i put reps so i have no real enemy. Rattati just play vehicles for a couple of days and youll see the abomination youve created a.k.a. AV.
read the post. He never said that forges were getting a buff. I simply pointed out that the heavy damage mods are worthless. Quit being a reactionary git because getting damage mods spiked up isn't my objective and will not be part of my agenda until such time as marauders are re-released (with chromosome stats). Changing damage mods from +damage to + magazine capacity, fitting boosts or range enhancements (probably a bad idea don't use the +range idea) might be a better option than the useless turd that is 5% damage mods that were made gimpy because the HMG is a CQC monster. It has no effect on TTK whatsoever and the benefit of damage mods on the HMG is negligible at best. So right now its a useless module. We dont need useless modules. Hey you gotta draw the line somewhere. Just look at the state of v vs. av, av gets buffs and vehicles get nerfed every single update.Literally every update. Why the constant nerfs? Well if you give someone an inch theyll take the mile. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 03:45:00 -
[3] - Quote
Dimitri Rascolovitch wrote:ACT1ON BASTARD wrote:Breakin Stuff wrote:ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and when i hit the field in my ads im enemy #1.Have to dodge installations, swarms, forges, rammers, other dropships/tanks.AV has it way too easy, i can set up shop on a building and prevent vehicles from even entering the map, my fits also invulnerable to snipers because i put reps so i have no real enemy. Rattati just play vehicles for a couple of days and youll see the abomination youve created a.k.a. AV.
read the post. He never said that forges were getting a buff. I simply pointed out that the heavy damage mods are worthless. Quit being a reactionary git because getting damage mods spiked up isn't my objective and will not be part of my agenda until such time as marauders are re-released (with chromosome stats). Changing damage mods from +damage to + magazine capacity, fitting boosts or range enhancements (probably a bad idea don't use the +range idea) might be a better option than the useless turd that is 5% damage mods that were made gimpy because the HMG is a CQC monster. It has no effect on TTK whatsoever and the benefit of damage mods on the HMG is negligible at best. So right now its a useless module. We dont need useless modules. Hey you gotta draw the line somewhere. Just look at the state of v vs. av, av gets buffs and vehicles get nerfed every single update.Literally every update. Why the constant nerfs? Well if you give someone an inch theyll take the mile. wanna know why? 1.8 AV got nerfed into the ground, and we got invincible flying HAVs Invincible really? If you cant use reason theres no point arguing with you. |
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