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Ripley Riley
Incorruptibles
3361
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Posted - 2014.09.23 17:08:00 -
[1] - Quote
Breakin Stuff wrote:I would rather see the sentinel role broken into three suits, one a door kicker, one AV and the current suit for hard defense.
Sentinel - dropsuits as we see them now. Resistance bonuses to racial enemy damage types, splash resistance, very high eHP. Losses grenade slot. Headshots less effective on this dropsuit class. Vanguard - Less eHP than a sentinel, but more than an assault. Slightly faster walk/sprint speed than a sentinel. Bonuses with racial heavy weaponry. No resistance bonuses. Maintains grenade slot. Headshots just as effective.
Both still wield heavy weapons.
He imposes order on the chaos of organic evolution...
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Ripley Riley
Incorruptibles
3363
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Posted - 2014.09.23 19:05:00 -
[2] - Quote
Breakin Stuff wrote:Something similar to that yes. But keeping the current sentinel in entire. One suit attack focused. One AV. I'm waffling between wanting an attack sentinel or a detector sentinel that is basically a radar b*tch. EWAR sentinel doesn't make any sense. EWAR is a Scout (major), Logi (minor) role specialty.
If "tanky" sentinels aren't given some sturdy bonuses then they will not be chosen over the "DPS" sentinels (aka vanguards).
He imposes order on the chaos of organic evolution...
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Ripley Riley
Incorruptibles
3363
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Posted - 2014.09.23 19:25:00 -
[3] - Quote
Breakin Stuff wrote:Radar isn't EWAR. EWAR doesn't actually EXIST in DUST.A sentinel detector makes a lot more sense than a blind b*tch who gets ganked in the back by everyone and their brother because he doesn't see radar blips unless they are literally right on top of him (in shotgun optimal).
A sentinel needs to be able to see incoming to defend points.
I never hang out in static locations because everyone with sensors that work immediately run off to the next point. Sentinels are balanced around the idea that they need scouts/logis to support their weak passive sensors. Imagine a dropsuits with resistances, incredible anti-infantry weaponry, high eHP, AND above average sensor strength... it would be OP, to say the least.
He imposes order on the chaos of organic evolution...
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Ripley Riley
Incorruptibles
3384
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Posted - 2014.09.24 20:56:00 -
[4] - Quote
KA24DERT wrote:Did some numbers on a worst case scenario against an Amarr Sentinel suit with two weapons:
MILITIA Rail Rifle DPS: ~361 -10% damage to shields -10% damage to Amarr Sentinel Resists DPS against Amarr Sentinel: 389
PROTOTYPE Mass Driver DPS: 160 (splash) -20% damage to shields -25% damage to Sentinel Resists DPS against Amarr Sentinel: 88
ThatGÇÖs an EXTREMELY disproportionate and unnecessary disadvantage.
The rail rifle resistance only applies to the dropsuits' shields... which are not as thick as armor.
The resistance is to the mass driver's splash. If you were to directly hit a sentinel with a mass driver round he would not enjoy his 25% resistance. It's easier than you think because armor sentinels are slow like turtle.
He imposes order on the chaos of organic evolution...
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